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Posts posted by Smoo
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Nice, I wanna try something like this sometime
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final fantasy music is great, Those Chosen by the Planet loljk iunno, I also love the Soul of the Samurai soundtrack, might find a song from that u might like
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I got uni assignments so i'll see how i go
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It's something I wanted to try out but might take me a while to figure out lol
RJA likes this -
you may have to do a map_restart after you change it to 0
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If any of you have android I really like this app https://play.google.com/store/apps/details?id=com.sololearn.cplusplus&hl=en
has gamifcation elements to make it more of a breeze and has in built compiler to test code etc, there are also learn python, learn java, learn javascript, etc apps from same company.
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That's interesting
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Sith Council v2 was always my favorite on FFA
best map
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g_password "pw" the other one is if u have private slots so ppl can join that way
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do /map <mapname> or /rcon map <mapname>
svnmelter likes this -
Been meaning to check out the gamecube version on dolphin see if it runs as well as xbox's lol edit: was it just outcast on gamecube?
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That's normal in multiplayer but I don't think it should in single player lol
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If one is trying to raise the NPC limit, what steps would they need to take?
Pretty common to just attempt to raise the MAX_NPC_DATA_SIZE variable, but I feel there's more to it than that. Do you know of any other lines of code that need tweaking?
That should be all you have to do, for example: define MAX_NPC_DATA_SIZE 0x80000
default is 0x20000
MGummelt likes this -
Not sure what you're asking - did KOTOR borrow anything from Jedi? No, completely different studios, completely different engines. Their lightsaber combat was based entirely on standing in place and playing canned animations while rolling "invisible dice" to see if you hit or not. Ours was dynamic, player-controlled and relied on hitscans to see where the lightsaber actually hit. Not that one was better than the other - that's just the difference between an RPG and an action game (though later RPGs would blur those lines to make them more appealing to the mass market of gamers).
Have you seen the Jedi Knight Galaxies thread, devs been making mod that makes game mmo style sorta so it's like star wars galaxies but with jedi academy combat. There was a video on youtube where quests looked similar to kotor, it has quite alot of potential but still heavily WIP lol sorry if a bit off topic..
MGummelt likes this -
Error 404
GPChannel likes this -
Thanks !
But I have it for years on old computers
Still one of my favourites, with Atlantica and MidgarV3.
But I think the map I prefer the most is something completly different. It is called Yavin Twilight, for JKII. Love the atmosphere.
loved midgarv3, use to join in a final fantasy rp server lol
RJA likes this -
Is this on singleplayer or multiplayer?
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wow nice reminds me of the cartoon shaders for ePSXe
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Also forgot to mention, for single player it is autoexec_sp.cfg
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Where can I find the current map? "tom"
It might be apart of the JKG map pack I think
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you need an autoexec.cfg in your Documents\my games\OpenJK\ folder too
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People usually just do entity editing
ooeJack likes this
Has anyone ever thought of remaking the Star Wars prequels via Jedi Knight machinima?
in Jedi Knight General Discussions
Posted
could use movie duels or movie battles 2 to make it. lot of models