-
Posts
653 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by Smoo
-
-
So I gave this several attempts but to no avail. My server still doesn't show up in the server list. What are some possible problems I might be having that might be causing this? As far as I'm aware of, I've opened the ports to my router.
Sometimes the host cant see the server in public list, have you tried get a friend to check if they see it or can connect to it first?
-
caelum or BlueFangSolutions, nfoservers is good too but you have to setup server urself on a vps
-
Ive got vanilla code but it has lots of bugs that need to be fix before it will even compile lol and only fixed some for mp code, havnt tried to code sp at all yet
-
This is aweome
-
You screenshot broken?
Omega likes this -
Nice. Will it interfere with QEffects at all?
-
-
Salut! I'm doing IT at university myself, was able to pick up modding Jedi Academy code pretty easily from learning programming at uni
-
Awesome
-
Bots are so incredibly lame, the most difficult bot is on par with a below average player at best.
There aren't any "tools" for BOT or NPC files because they're so simple it isn't necessary. Using the assets as a reference is more than enough to figure out how to make them.
you can make em OP with japro, give em fullforce and gripkick lol
-
Damn I missed out! Loved that map back in the day
Aldro Koon likes this -
Something I recorded on the SO server a couple months ago:
I forgot to make my twitch stream a highlight so it got deleted
lol
-
Reminds me of Farcry and Crysis hah
-
So in the past few months I've been chatting with a guy called Nick in the Soldier of Fortune II community (I'm from there aswell)
And as we want to improve the graphics of the game , in this case maps , we search for ways that haven't been tried before or have been tried but cancelled.
Well mainly he stumbled onto something awesome which I knew about vaguely as I read it before on TrueCombatElite's forum by Damien.
What it briefly is is a map completely made out of models work and then bake the lightmap onto the model in 3dsmax or any other 3D Programming tool that allows this.
This results in very nice shadows but it is a tedious way.
Same thing can be done when your map made in GTKRadiant is done and in BSP format, import the map into a 3D program and bake your lightmap on it and export the model, import the model with the lightmap on it in GTKradiant and recompile.
I copied a part of our Skype conversation and put it here for additional info, he was going to make a tutorial but no promises, we'll have to see:
[26-3-2016 15:09:09] Nick : I create my models inside 3DS max, i mean the map (broken down in models), then uv unwrap them, create the texture. I then create a copy of the whole map. I then select each model separately, and apply a new uvw unwrap, where I downscale de UVW to 20%, so i can fit 25 objects on one light map. Once i'm done, i bake lights, and exports the model for GTK. I create the shader for the textures where the textures are scaled down aswell 5*5
the reason I use 5*5 instead of 2*2 or 4*4, it's because you can only scale the texture in the shader, and not offset it, so if you scale down a texture, the middle texture is centered, if you do a 4*4, the middle texture is split in 2. I could offset the texture in photoshop, but I found out that 5*5 gives good results anyways, so i stick to it
- Nick's maps in chronological order
- Nick's profile
https://jkhub.org/user/3195-nick/
- TrueCombatElite forum post by Damien (images are missing)
http://www.truecombatelite.com/forums/viewtopic.php?f=8&t=2116&start=60
beautiful
-
Would love to play as Doctor Strange
Mysterio is awesome too, wish he was in one of the movies
NoOne likes this -
Might try it out
-
Eagerly waiting for that 1.4.0!
We all is
-
Still gets rid of the lighting though
-
Hi Creyon,
Very funny video! It was definitely worth the entire 1:01 minutes of my life!
Please check out my video as well as my YouTube channel.
Hey Cor!
love ur lugormod server
-
Do these only work on warzone mod? Or can it work on regular jamp etc
-
Here's a few quick screenshots of the extension to the procedural geometry stuff I have been working on.
I have changed the old grass system to do 3D model ground cover.
Lighting is now done deferred for speed improvements.
Real lighting also now comes from glow shaders. Visible in the last screenshot on the fallen tree behind the crystal.
beautiful
-
Nice work so far
-
Trying to get a streamer, but our two main streamers aren't available on that day. I'll let you know closer to the event.
If im not busy ill do it but not sure lol
-
-=SR=- The Soul Reapers Clan _
in Communities
Posted
So many jka clans I'd hope would live longer![:P](//jkhub.org/applications/core/interface/js/spacer.png)