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Posts posted by Smoo
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interesting. well for the momento i bind the comands to a button to active them.
it will nice to improve mods to android since its nice to play the game in mobile, the simple ones work nice
you can make an autoexec.cfg with the commands in it, make it with notepad then save with .cfg instead of .txt and then place it in base folder. You just have to connect your device to your pc and go to your Jedi Academy path
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JK5 you mean
Seeing all these remakes, reboots and sequels of old game series that happened in the last years or are about to be released (System Shock, Thief, Quake, Unreal, Deus Ex, Battlefront, Tomb Raider, Wolfenstein, Turok etc) I kinda begin to think that a reboot of Jedi Knight wouldn't even be that unlikely. Not a sequel (who want's to continue a 15 year old story?) but a completely new game with some references to the old games. Not saying that this is happening but if anything I expect a reboot.
Yeah i'd see a reboot more happening, since the old story is now non-canon. Hope they can come up with a decent story though.
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thanks. To tell the truth, im a little proud of myself, cause it is my first try in gtk ^^
Better than what I've done so far
GPChannel likes this -
UPDATE!
I recreate the part of dagobah what i did first (becuase everything was lost,thx Radiant 1.4)
Now i'm working with 1.6,works perfectly!
Aaaand i continued the map
I think good for the first day
hope you like it
Wow nice work
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Cut down the width of the trench and it turned out pretty good. Player movement is good and there is enough space that it isn't cramped. I added in a 90 degree turn, two offset 45 degree corners (second image) and a few straight areas.
I have pre fabbed some of the this so it cuts down the time. I can just piece it together as I need it. Still working out the spacing of the upright supports. There are also handmade terrain brushes around the trench but its all in caulk so you can't see it in here.
Impressive!
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Yeah pretty much done the same way, use to have the android port, I need to redownload it sometime
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In addition to the Dracula mod played by Christopher Lee, there should also be an Abraham Van Helsing mod played by Peter Cushing who you all have known played as Grand Moff Tarkin in A New Hope. Wouldn't it be awesome if we can get Wilhuff Tarkin and Count Dooku to meet each other face to face in Jedi Academy?
I agree, he is a badass
KyleKatarn1995 likes this -
Badass
KyleKatarn1995 likes this -
Now that the event is over I can make some updates, make the grudge look less ameateur lol
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A progress pic on Oppo Rancisis:
I've given his snake-tail a brand new texture which I'm pretty happy with (and removed the more ornamental parts of the tail completely), and tightened up some of the head/hair meshes to avoid gaps during animations. Weights in the beard and hands have also been overhaul to allow for a smoother transition during animations, and lastly added a 'battle' variant where Master Rancisis sheds his outer robes to expose his two lower arms during combat.
The secondary arms are not rigged as duplicates to the main arms as this causes too many issues, but have been positioned and rigged in such a way that they should work best with the 'dual wielding' animations - clipping with several of the single saber and practically all of the staff-saber animations is unavoidable. I decided to optimise the arms for the dual animations as that style seems to cater more towards the character's fighting style in canon as seen HERE .
Thoughts / critiques / feedback on how to improvement is always welcome.
that looks badass
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looks awesome
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I think it was something else then, something that adds 32bit support
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Uhm the game includes it's own OpenAL, did you mean OpenGL?
on steam it does, i don't think it did from cd copy
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my jka glitched n some how got real low ping even tho its american server haha
@@nyarl, eezstreet updated the files b4 we had a test match on the server, not sure if he uploaded it here yet
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Make sure u download OpenAL
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Will there be a server for us to practice on before the match? Tried using Nubsmoo's server earlier and it doesn't work with the current versions of the mod available :S
It should, I've updated my server, unless eez hasn't updated it yet
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JK2MV lets you use JKA models in JK2.
Yeah I said that too though they might want it in singleplayer
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Pretty
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Speaking of "witch", I like the grudge npc idea, I would DL if I had the Internet working though ):
yeah the skin looks horrible atm tho cus pretty rushed and havnt started to learn how to model yet (starting soon) but the npc is fun, disappears like a ghost sorta and comes back to kill u instantly lol
Vezonia likes this -
Just saw this D:
But ya that sounds like an idea for a future model
Awesome
Did this one you're working on got finished?
Vezonia likes this -
badass
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classic winXP
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You can just play with jka models on jk2 with jk2mv or is this for single player?
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btw what maps will be there when it is ? is it that we need a updated version of the maps and have a link for it so everyone has it ?
I have all the maps from JKG map pack on the server
BackFlip1's Skins & Kitbashes
in WIPs, Teasers & Releases
Posted
broken images