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Smoo

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Posts posted by Smoo

  1. interesting. well for the momento i bind the comands to a button to active them.

    it will nice to improve mods to android since its nice to play the game in mobile, the simple ones work nice

    you can make an autoexec.cfg with the commands in it, make it with notepad then save with .cfg instead of .txt and then place it in base folder. You just have to connect your device to your pc and go to your Jedi Academy path

  2. JK5 you mean :ph34r:

     

    Seeing all these remakes, reboots and sequels of old game series that happened in the last years or are about to be released (System Shock, Thief, Quake, Unreal, Deus Ex, Battlefront, Tomb Raider, Wolfenstein, Turok etc) I kinda begin to think that a reboot of Jedi Knight wouldn't even be that unlikely. Not a sequel (who want's to continue a 15 year old story?) but a completely new game with some references to the old games. Not saying that this is happening but if anything I expect a reboot.

    Yeah i'd see a reboot more happening, since the old story is now non-canon. Hope they can come up with a decent story though.

  3. Cut down the width of the trench and it turned out pretty good. Player movement is good and there is enough space that it isn't cramped. I added in a 90 degree turn, two offset 45 degree corners (second image) and a few straight areas.

     

    I have pre fabbed some of the this so it cuts down the time. I can just piece it together as I need it. Still working out the spacing of the upright supports. There are also handmade terrain brushes around the trench but its all in caulk so you can't see it in here. 

     

     

     

    shot2016-11-02_21-38-52_zpsswmemnet.jpg

     

     

    shot2016-11-02_21-39-11_zpsttut12rh.jpg

    Impressive! :D

  4.  

     

    A progress pic on Oppo Rancisis:

     

     

    ConceptOppoRancisisv3.jpg

     

     

    I've given his snake-tail a brand new texture which I'm pretty happy with (and removed the more ornamental parts of the tail completely), and tightened up some of the head/hair meshes to avoid gaps during animations. Weights in the beard and hands have also been overhaul to allow for a smoother transition during animations, and lastly added a 'battle' variant where Master Rancisis sheds his outer robes to expose his two lower arms during combat.

     

    The secondary arms are not rigged as duplicates to the main arms as this causes too many issues, but have been positioned and rigged in such a way that they should work best with the 'dual wielding' animations - clipping with several of the single saber and practically all of the staff-saber animations is unavoidable. I decided to optimise the arms for the dual animations as that style seems to cater more towards the character's fighting style in canon as seen HERE .

     

    Thoughts / critiques / feedback on how to improvement is always welcome.

    that looks badass

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