-
Posts
653 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by Smoo
-
-
@@DT85 @
Fun Fact: Because of the violence, Soldier of Fortune 2 was banned in Germany, but a heavily censored version was released instead.
The best part: Every single character was turned into a robot, simply by applying metallic or grey textures and robot-like animations on the models.
And to give some sort of explaination to this mess, the entire plot was "moved" into another dimension. This was done by merely adding an opening text, exclusively for the censored version, which explains that in
another dimension, humans were wiped out by robots. After a while, the robots based their daily lifes on the humans, which explains why the robots all behave like people. The plot of the censored version remains identical to the uncensored version.
When it comes to censorship, Germany takes the cake. There are lots of censored and banned games to choose from. Even Star Wars: Dark Forces is banned to this day, because of it's resemblance to games like Doom.
But it's available on Steam, though. In the recent years, the federal agencies mellowed down by a great amount, which means that even risky games can be released without any problems.
Yeah I think Australia only got the platinum version well I think? Cause it had parental control option when u install
-
is the renderer file in your gamedata? rd-vanilla_x86.dll
-
Shame this not being work on anymore?
-
But we can use caps.
To make this look any good, you'd have to make it so the chunk mesh "seams" aren't visible by editing the normals.
Funny how Soldier of Fortune 1 was banned in Australia but 2 wasn't lol
-
I especially agree with this. It's basically the only thing that made me play CS for soon to be 800 hours - I love seeing my skills and rank progress. It really pushes you to get better and better. If I remember right, there actually was some kind of leaderboard on the net for JKA duels back in the 2000's?
Yeah blademod, i was thinking of making a replica of it but haven't started yet
-
Is it possible to get this code to work in Jedi Outcast? I've been porting a bunch of stuff over to JK2 for a better graphical experience with vanilla gameplay but this seems to be the one thing i can't do. I Loaded up JK2enhanced to see how they did it but based on what i'm seeing with sfxsabers enabled, they weren't able to get it to work (atleast, not in the alpha build that's available). I tried compiling this code for JK2, and while openJK works just fine, the code seems to have no affect. There's probably code differences between the two games i'm unaware of, though what makes this more confusing is SFX code isn't even native to JKA, so what is it in JKA that allows SFX code to work that isn't present in the JK2sp OpenJKA code? Is it even possible to get this to work in Jedi Outcast or is that a lost cause(i'm trying to get this to work in SP, and am compiling for SP, to clarify)?
I thought it was already apart of JK2Enhanced? Check out the sub-forum, eezstreet had a post about it
General Howard likes this -
Haha. My film group took a Jedi Academy model into outcast once... It was an Anakin variant of some kind, but he ended up bent around like a pretzel in the most horrifying shapes.
lol i use to do that too, looking like aboinations lmfao, love that jk2mv fixed that
-
Retaliator and Defender, what the pros use on 1.00
-
Haven't really played any i didn't like yet lol
-
I havent played this one but i played the gameboy color star wars obi wan adventures and that was hell fun for a gameboy game
-
Sounds like an issue with JediMod rather than JK2MV, though I have no experience with JediMod at all.
I doubt JediMod is being worked on still, so there's probably nothing that can be done for that.
Apparently it was open source though
-
Can u link me the mod? Or is it on mrwonkos mirror? Me or daggo will try look at it and see if it a code issue etc
-
Wait.... what ._. why my maps are now look like crap?... Because this looks godlike
rend2
Langerd likes this -
I've tried all of this and nothing worked. Luckily I didn't have much on my laptop and had a free time so I reinstalled my OS. It fixed a few problems, my issue with JKA one of them. Thanks for trying to help though!
must of been buggy drivers or something
Delmi likes this -
Wooo badass! I'ma download
ooeJack likes this -
My clan does an instagib event every month or two, which is open to anyone that wishes to join. I could post here next time we do one.
We switch to the Instagib IV mod, which only supports disruptors and CTF mode. Would love to have someone make a simple mod like that but also includes options for any weapon and gametype of choice, like I think other mods like jaPro do. I'd rather not mess with big mods like ja+ and japro when I only want this one feature for one event.
We should work on it
-
I like how his name sounds like Ludacris lmao
-
Looks like a total badass
-
And last but certainly not least (or less time consuming) SLOT MACHINES!
some reason reminds me of pokeballs
-
it was pretty well done, def brings me back memories of the jedi knight re-edited series lol
-
Sorta sounds like this but I could be wrong lol http://mrwonko.de/jk3files/Jedi%20Academy/Maps/Free%20For%20All/60136/
AgentGrady likes this -
checked here yet? http://mrwonko.de/jk3files/
-
Sorta reminds me of Bender btw lol but yeah that map looks epic
Langerd, the_raven and dark_apprentice like this -
Awesome name
OobidoobBenubi and ooeJack like this
How can I make an npc follow me in ja mp?
in Jedi Knight General Discussions
Posted
I think you can with Lugormod