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Posts posted by The Punisher
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15 days later and still silence lol
I am no expert but seems you have left-over parts from another model. Try zooming out and rotating and see of there are parts floating around. Also look at the hierarchy structure for unassigned parts. Normally you should have
scene
|- scene_root
|-- model_root_0
|-- skeleton_root
If you have more than that, then you have left over or unassigned parts.
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Just a head
https://jkhub.org/files/file/2809-xebys-dark-apprentice-tfu2-starkillergalen-marek/
with
this head
https://jkhub.org/files/file/2818-starkiller-galen-marek-outfit-pack-for-jka/
"galen training head"
lol
That's really easy, it can be done in a minute or two, but per comments by @@Xeby:
Any modifications on this costume is not allowed without My and @@RevanKnight permission.
You might need to ask @@Xeby first if is OK (or if he can update the head from his model).
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Aye, is this directed at me? I'm the only one whose really been porting lately. I can tone it back I just didn't know it bothered people so much. Sorry everyone.
I think both approaches can co-exists peacefully. I would personally like to see more ported models, but that's just me...
yeyo JK likes this -
You're lucky man, even with the best tutorials, step-by-step stuff, I'm still failing at kitbashing.
Glad you're getting good at it though
This tutorial is great. I forgot about it. This tutorial along with the small tutorial found here https://jkhub.org/topic/4905-frankensteining-with-blender/ got me started Frankensteining (you can see some of it in the WIPs section under "Diary of a mad man"), which I am using as a learning experience (the glm structure, the skeleton, the vertex, etc.) towards actually been able to mod something form scratch one day.
Now with some great instructions by the awesome @@Kualan here, I am learning a little bit more.
https://jkhub.org/topic/8344-mandolorians-without-the-antenna-on-their-helmets/
I would like to see more small tutorials like these aimed towards specific small tasks for JKA models that we can learn and master and in the end, all pay off and we can be more productive to the community.
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Paying with an actual torso armor with parts from the Hoth Stalker
yeyo JK likes this -
TBH, you influenced me, along with @@dark_apprentice and @@Seven, to go out and actually learn how to kitbash, to which I'm having GREAT success with. While I would say that kitbashing is good, it should mainly be a stepping stone to making your own model in of itself. So my advice to those people who have been giving headaches to others would simply be this: Watch this video by Mae Miraado and learn how to do it. It's really NOT THAT HARD. I was literally ASTONISHED on how easy it is to kitbash models.
Thanks a lot for pointing is to the video. I will go through it ASAP. Always want to learn more. Hope one day I can do at least 1% of what Jeff, Kualan, Seven, Circa and other amazing artists do.
TheWhitePhoenix likes this -
Yes it is,
Anything is fixable.
Hi Jeff
Just to let you know that I was finally (after more than 50 hours without power) to try the shader and it works great. Thanks again!
Jeff likes this -
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r u sure the shader file points to model folder lololololololoolololol
Errrrr.....I haven't been able to even try the new shader due to a major power outage. I am just trying to keep up from my phone. that's why I ask.
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Here is the correct shader file. I tested it and it works fines.you
models/players/galen_lord_stalker/lord_stalker_accessories
{
cull twosided
{
map models/players/galen_lord_stalker/lord_stalker_accessories
rgbGen lightingDiffuse
//alphaFunc GE128
}
{
map models/players/galen_lord_stalker/lord_stalker_accessories_spec
blendFunc GL_SRC_ALPHA GL_ONE
alphaGen lightingSpecular
detail
}
}
models/players/galen_lord_stalker/lord_stalker_body1
{
cull disable
{
map models/players/galen_lord_stalker/lord_stalker_body1
alphaFunc GE192
depthWrite
rgbGen lightingDiffuse
}
}
models/players/galen_lord_stalker/lord_stalker_body2
{
cull twosided
{
map models/players/galen_lord_stalker/lord_stalker_body2
blendFunc GL_ONE GL_ZERO
rgbGen lightingDiffuse
}
{
map models/players/galen_lord_stalker/lord_stalker_body2_spec
blendFunc GL_DST_COLOR GL_SRC_COLOR
tcGen environment
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
}
}
models/players/galen_lord_stalker/lord_stalker_head
{
cull twosided
{
map models/players/galen_lord_stalker/lord_stalker_head
blendFunc GL_ONE GL_ZERO
rgbGen lightingDiffuse
}
{
map models/players/galen_lord_stalker/lord_stalker_head_spec
blendFunc GL_DST_COLOR GL_SRC_COLOR
tcGen environment
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
}
}
MAKE SURE YOU DON"T HAVE ANY OTHER SHADER FILES RELATED TO THE MODEL IN THE PK3.
Darn! Still no power to try it.
Thanks a lot Jeff!
Just one question since I can't appreciate it in the screenshot from my phone, is the armor is still shiny?
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Can you upload the shader file you made based on Jeff's suggestion?
I will....when possible. We have a major country wide power outage with no ETA. Even mobile phone companies are starting to have problems.
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about this amazing work @Seven
i make a retexture for tatooine luke, with more shadows and highlights, supported by normal files of TFU and photoshop work... cuz the port only have diffuse color (especially that face texture *.*), well take a look
Looking great. It gives it dimension.
yeyo JK likes this -
Thanks Jeff. I tired the shader but it didn't helped
BTW, I posted a copy of the model here:
https://mega.nz/#!rJBD0AZR!xyA_GwpyQfRRFS_wJb-1OQqc5kviGDvCtzqT4PdoNps
I've checked several shader tutorials but I can't get my head around it. If any of you know a good shader tutorial aimed at JK with line-by-line description of what each line does, please let me know so I can try it.
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Sorry guys, I apologize if I upset anyone, it wasn't my intention. I respect (and admire) you very much. I am no expert, I was just trying to illustrate what the issue was from a user's perspective.
I am willing (and trying to learn) so I can contribute more to the community. If there is an easy way how to fix these kind of issues, it would be greatly appreciated if someone could show us how so we can also learn and be able to contribute more.
TheWhitePhoenix likes this -
War Machine looks really cool, especially Mark I.
NoOne likes this -
What do you mean by empty spaces?
If you look closer to the model, there are empty spaces between the joints. Like a ghost in an armor.
BTW, Thanks to @@Seven for fixing the light saber details.
TheWhitePhoenix and Lucy like this -
I kind of agree with Tompa. Don't get me wrong, the new version looks good from certain aspect but I don't know, the more I look at it, the less I see Han on it.
Maybe whe is finished I will look better.
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TFU "Blueish" and Blacklight (not to confuse with black or negative saber).
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Well actually these are just higher quality versions of the hilts already on the costume. The person who originally ported the model just reduced the vert count so much on them they were just broken faces.
I always wondered why the hilts on the back looked like a mess, barely looked like a hilt.
But the new ones thanks to you look really great. I had to laugh when I zoomed it and finally saw the burn marks on Maul's hilt.
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Improved the quality of the sabers on the sith stalkers belt
http://www.mediafire.com/download/660ac7x2jqys1pz/stalkerbeltfix.zip
This is great! Thanks a lot @Seven!
BTW, Nice touch on those burn marks
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And as I mentioned in Diary of a Mad man, I like TROJ outfits but I don't like playing just as another clone of Luke, I also made a version with the heads from "Classic Jedi Project (CJP) Journeyman Customization I 1.1"
Penekowski, Tompa9, krkarr and 1 other like this -
Been busy with work lately so not much too show
Outstanding job...as always! That's a problem with you man (and other great artists here at The Hub), you do such an amazing job, people get too used to it and don't expect anything less from you. I personally only expect great quality from you, but just because I know you will always do your best, not because I take it for granted.
ZanderNao likes this -
Battlefront Luke head with TFU body and hair. I'm going to explore alternative hair choices.
To me, the best Luke's hair is from Circa's Luke ROTJ version, but of course, this is a different model, therefore different hair.
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I think your version on screens is looking very good. I was asking about it, if it will be released on Hub
BTW, I modified the torso textures a little bit to look more like the original (like it has a black shirt under the robes and the ropes come all the way from the shoulder armor). I posted a screenshot in my other tread.
Still have to find some time and try to work on the arms textures.
Tompa9 likes this
Jedi Hunter From TFU2
in WIPs, Teasers & Releases
Posted
Tried but doesn't match too well with the rest of the body. Might try again and see what can be done. This is so far:
Here is another attempt cutting down the robes a little bit and adding some straps but I am not sure about it.
Off topic, I am also playing with
But at the moment, after reading some comments criticizing "frankensteining", "kitbashing" and porting, I don't know if I want to continue.