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Linken

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Everything posted by Linken

  1. Yes, but he died LIKE A BOSS!
  2. To celebrate the completion of the npcs, I decided to record some new battles for you all to enjoy! Feel free to PM me any suggestions, or post them in this topic. New progress report will be up sometime tomorrow, 9/21/17.
  3. THEY WERE PIT STAINS!
  4. Q: When do you plan on releasing updates? A: The instant we know, we will tell you. Q: I'd like to see "this character" in the mod! A: We're open to suggestions, but please only suggest characters if you have a proper, high quality model to show us, else we will not take your request under consideration. Q: How do I unlock other missions? A: Missions that are greyed out don't exist yet and will need time to produce and release. Missions can be freely played as they're released, with no pre-requisities. Q: Will you have missions for other eras? Like Clone Wars, KOTOR, and Rebels? A: Yes, they will be labelled under a new category called "Bonus Missions" Q: I've having problems with KOTF 2.0, can you help? A: We are not affiliated with the 2.0 version of the mod in any way, shape, or form. Officially, we can not help you if you're having issues. Why are you playing it anyway? Q: Will the mod have an Add/Load system like 2.0 did? A: Nope! With the power of OpenJK, we don't have to require the player to select npcs outside of the game. We have a menu to handle all spawning from an organized list of NPCs. Of course, all npcs can be spawned from the console, all npc commands can be found here: https://docs.google.com/spreadsheets/d/1Eu74OMSGNxxZzZ-uXlIk74e6QF8QqsQxbu5Mh04Yffw/edit#gid=0 Q: Will I get to choose the side of an NPC? A: Yes, this also includes any npcs we haven't officially featured. Q: Will you add anything from Jedi Outcast? Campaign? Maps? A: We understand that many love and cherish Jedi Outcast and would love to play the campaign through KotF. However, in efforts to avoid any potential legal repercussions, we will not include any assets from Jedi Outcast with the exception of sounds for certain characters. This includes the campaign and multiplayer maps. Q: Are there viruses in the launcher/updater/the mod? A: NO!
  5. Lumiya will not be in this mod.
  6. @@spaceshifter I could make him an npc, the problem is that there's nothing really unique about Bendak. So in my opinion, it'd be a bit of a waste. Sorry.
  7. IMPORTANT ANNOUNCEMENT: PLEASE READ Today, I have received all files pertaining to the new models, all properly packaged up and ready for work. As of right now, NPC production is back in action! I estimate work should be done within the next 2 weeks, during that time, I will be doing the following: Creating new npcs for new charactersUpdating existing npcs to include new variationsUpdating existing npcs so they wield a more appropriate weaponCreating 2 new npc classes I have planned.Small npc improvements for more realistic behavior.Minor fixes + new weapon additionsIf you wish to see what npcs we have planned for updates, don't hesitate to visit the google doc where I'll be updating as I work. Link: https://docs.google.com/spreadsheets/d/1Eu74OMSGNxxZzZ-uXlIk74e6QF8QqsQxbu5Mh04Yffw/edit#gid=0 The new models we have are great, but we are missing an important quality for a number of them, both new and pre-existing: sounds. I am officially putting out a call to anyone that may be interested in providing some new, high quality sounds for some of our models. If anyone is interested, please PM either myself or @@Fire Phoenix with some basic information, as well as a sample of some sound work you have done before. Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
  8. Yes! We have a fully working and implemented map menu where you choose which map you want to play in (check Fire Phoenix's developer thread), and we do have plans for an NPC spawner map, we're still in pre-development phase with that. 6 Darth Vaders and 8 commander codys? That might be interesting to see, haha. We're aiming to release the beta before Last Jedi releases, we'll give an official release date when we know it. We're not going to give hundreds of fake release dates, that's just mean.
  9. You too. =)
  10. PROGRESS REPORT 9/3/17 I think you'll like this one! NEW WEAPONS As you can see down below, we've added in the DC-17 Hand Pistol! We're nearing the completion of the major weapons. We will be adding in some other weapons pretty soon that are single player exclusive, such as Captain Phasma's rifle, Poe's rifle, and a few others. Weapons Added DC-17 Hand Pistol (Clone Trooper)Weapons currently added WESTAR-34 Blaster Pistol (Jango Fett)EE-3 Carbine Rifle (Boba Fett)E-5 Blaster Rifle (Battledroid)F-11D Blaster Rifle (First Order Stormtrooper)DC-15S Blaster Carbine (Clone Trooper)DH-17 Blaster Pistol (Rebels)DC-15A Blaster Rifle (Clone Trooper)DC-17M Interchangeable Weapon System (Republic Commando)A280 Blaster Rifle (Rebels)NN-14 Blaster Pistol (Rey) NEW MODELS Our new models are up and running. Fire Phoenix currently has some work to do concerning new icons, but that should be completed fairly soon. However, new characters I can confirm today that are being added are: Cin DralligTipleeTiplarHalsey (Republic)K'KruhkPablo-JillIma-Gun DiNahdar VebbPoggle the LesserNeimoidian AideJyn ErsoCassian AndorBaze MalbusChirrut ÎmweBaze MalbusBodhi RookOrson KrennicDeath TrooperSeventh SisterFifth BrotherEighth BrotherAgent KallusLieutenant LysteOnce all models have been properly packaged and "iconed", I will have a full list of character model changes and variation additions. BIOGRAPHIES As with the previous characters, all new characters have been given biographies, here are a few for you all to read. Please note that the icon's you're about to see are outdated and will be changed very soon, I was sent the files early so I could write out character descriptions. Jyn Erso: Seventh Sister: Death Troopers: WEAPON DESCRIPTIONS As with the characters, I've also taken the time to write out full descriptions of the new weapons. Here are a few for your viewing pleasure. DC-17M Interchangeable Weapon System A280 Blaster Rifle: EE-3 Blaster Carbine: MENUS After much hard work, team member The New Order was able to add the Unstable Red and Black Lightsabers to be compatable with the menu. Unstable Red: TFU Black: MULTIPLAYER New Order has succeeded in bringing in the F-11D Blaster Rifle into Multiplayer, and has also fully implemented the E-5 Blaster Rifle. The SFX blades are still a work in progress. F-11D E-5 CONCLUSION NPC production should resume quite soon, with a few new menu tweaks here and there, we should be set for a beta release within the coming months! Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
  11. Yes, the original JKA campaign will be in KOTF. If you look at Fire Phoenix's dev thread, look at his menu progress, and you'll see a spoiler labelled Campaign. It shows 2 options; Star Wars Saga, and Jedi Academy. Most of the weapons we're implementing will be featured in both MP and SP, we have some weapons that will not appear in multiplayer as they're mission exclusive.
  12. Hi! While I do post the progress reports, @@Fire Phoenix is the owner of the mod, not me. Also I hope you're not talking about buying this mod! It's free! We do have plans on creating missions for Single Player pertaining to the saga, but they will not be present in the beta, they'll be in the final release. If we do include any missions for the beta, they'll most likely be very basic. Multiplayer will stay multiplayer of course. We hope so, but I can't give any specific details at this time. We have no plans to give any weapon unlimited ammo outside of missions. We have plans for an NPC spawner menu, if we're able to make them change sides, then we'll do it. Thank you for your support!
  13. PROGRESS REPORT: 8/27/17 We can see the finish line, just out of reach. NEW WEAPONS ADDED WESTAR-34 Blaster Pistol (Jango Fett) EE-3 Carbine Rifle (Boba Fett) CURRENT WEAPONS ADDED E-5 Blaster Rifle (Battledroid) F-11D Blaster Rifle (First Order Stormtrooper) DC-15S Blaster Carbine (Clone Trooper) DH-17 Blaster Pistol DC-15A Blaster Rifle (Clone Trooper) DC-17M Interchangeable Weapon System (Republic Commando) A280 Blaster Rifle (Rebels) NN-14 Blaster Pistol (Rey) NEW MODELS After some major delays concerning model fixes, the team is pleased to report that most models have been appropriate fixed and added/replaced. We still have one or two to fix, but once that is done, we can start to focus on other things. BETA RELEASE DATE While we have no official release date right now, the team and I are pushing toward a beta release sometime before The Last Jedi hits theaters. With the models completed, this is a goal that can be achieved. More information on the beta will be provided as we approach release. MULTIPLAYER Team member @@The New Order has been very hard at work these last few weeks, and has begun the process of bringing the SFX lightsabers (unstable red, black, and rgb included) into multiplayer, as well as the new weapons. So far he was succeeded in bringing in SFX as well as the Battledroid rifle. Given that we're collaborating heavily on the new weapons, New Order hasn't been able to devote as much time to multiplayer, and thus progress has been slow in this department. NEW WEAPONS Jango and Boba's weapons have been added. For those of you that may not recall, I posted in discussion asking if anyone might have a solution to the dual wielding pistols, after some thought, we decided to go with the frankensteining route for Jango. Depending on if we figure out a more proper solution, we may have to repeat this process for future builds. Jango's pistol will feature perfect accuracy and a rapid fire, but will suffer from low damage. Boba's EE-3 will feature perfect accuracy as well, as well as a 3-shot burst fire for alt fire. As said before, our goal is to make each gun as unique as possible, allowing for balance, but also allowing for players to experience a new type of gameplay. Most guns we're adding in will be available in both Single Player and Multiplayer. NEW MENUS With the model replacements and additions nearing completion, @@Fire Phoenix has been hard at work designing icons and placing the models in their appropriate areas. Once all models have been finalized, I will begin the process of writing biographies for each new character, as well as improving ones that I've already begun on. Once Fire Phoenix has completed work on character menus, he will begin the process of creating an NPC spawner menu. TRAILERS + OTHER MEDIA I've recently procured a few extra funds (no I wasn't the guy who won the $700 million lottery, haha), and I should be able to purchase a subscription for Bandicam pretty soon, once that's done, we can start shooting scenes for the trailer. So far we've been storyboarding and throwing ideas around. Fire Phoenix has also expressed interest in creating trailers all his own, so we may have multiple trailers, but nothing has been confirmed yet. That being said, if anyone knows of some recording software BETTER than bandicam, please send me a Private Message as soon as possible. CONCLUSION Overall, a very productive month, with the major hurdle almost completed, progress should proceed much more quickly than before. Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
  14. no pulling a Tim with fake release dates.
  15. We have npcs taken care of, it's giving them to the player what we're trying to do.
  16. Hey everyone, We're currently attempting to implement guns that we all know certain characters had dual-wielded, specifically the Clone Pistol, and Jango's pistols. However, we've run into a bit of a snag. We want to give players the ability to dual-wield certain weapons at will, and make them functional. We know that this has been done before in multiplayer mods, and we're hoping we can do this for Single Player. Anyone have any ideas? At the moment, the only way we're able to do it is with console commands.
  17. PROGRESS REPORT: 8/6/17 Quite a number of things have been done with the mod over this past month, and I'm really happy to finally be sharing them with you all. NEW WEAPONS ADDED DC-15A Blaster Rifle (Clone Trooper)DC-17M Interchangeable Weapon System (Republic Commando)A280 Blaster Rifle (Rebels)NN-14 Blaster Pistol (Rey)CURRENT WEAPONS ADDED E-5 Blaster Rifle (Battledroid)F-11D Blaster Rifle (First Order Stormtrooper)DC-15S Blaster Carbine (Clone Trooper)DH-17 Blaster PistolAs you can see, we've managed to add in some new weapons to the game, and of course these will be applied to npcs in the future prior to release. It's our hope to include as many weapons as humanly possible to the game to allow for a more immersive experience. But with these recent additions (and edits), we've also attempted to add a more unique style to each weapon so that way each new gun feels like its own creation rather than a copy and paste of the original weapons, taking inspiration from past Star Wars media, as well as new star wars canon. For example, as we all may know from Battlefront (2015), they took great care to make the weapons feel different from each other, be it with weapon accuracy, damage, or even range. We decided to follow in their footsteps, even drawing inspiration with some of these new weapons. For example, the DH-17 Pistol is an incredibly high-damage gun, with the highest damage in the game, to balance this, the DH-17 is extremely inaccurate and burns through ammo very quickly in comparison to the other weapons. Another example is with the DC-17M Interchangeable Weapon System, that we all may know from the old video game Republic Commando. The DC-17 features a much higher rate of fire with perfect accuracy, but suffers from a very low damage output. We hope that once you get your hands on these new guns, you'll be able to find one that suits your style of play, be it close quarter gun fighting, or long range, we hope to have a little something for everyone. UNSTABLE RED CHANGES Early on, I knew I wanted to add in Kylo Ren's iconic unstable red effect for his lightsaber, and I believed with the power of OpenJK, it would be possible. I was right, using the work of the talented modder @@dark_apprentice, we weree able to make his effect into its own unique lightsaber blade. While we are eternally grateful for his work, after some brief discussions, we knew that we would need to update the effect to be more compatible with SFX. While we are keeping the original effect for non-SFX users, we've succeeded in adding in a new effect to complement the SFX lightsabers, which you can watch in the video right here. While we still use dark_apprentice's shader, it is with the talent of @@Nerdman3000 that we have this new effect, and we are very grateful for his astounding work with this new effect. NPC CHANGES Rebel Commandos now use the A280 Blaster Rifle, changed from E-11 Blaster RifleRevan uses the correct Lightsabers (we had a hilt update, so a lot of lightsabers were taken out of order NEW MODELS Progress on fixing the new models advertised several months ago has been slow, but we have been making progress. Once work is completed, @@Fire Phoenix will begin packaging the models together, complete with icons and expanded character selection menus. MAP FIXES Fire Phoenix has been very hard at work fixing a number of maps that have had issues in Single Player, be it crashes, infinite vehicle spawns, or death drops, at the moment, he has completed work on most maps, I'm sure he will update as necessary once his work is completed fully. CONCLUSION I'll try to post more frequently, I apologize for how long this progress report took. I'm currently taking NPC battle suggestions, as a reminder, please no more than five per person. I'll post the battles on Thursday, August 10th. Be creative! Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
  18. Hey everyone! Sorry for a lack of progress report so far! I promise this next will be a good one! The next progress report will be out August 6th! Stay tuned!
  19. Too lazy to be lazy!
  20. Your other suggestions? I did record Pre vs Maul, but the fight only lasted a few seconds, Maul won, not particularly interesting honestly. I didn't pick Obi-wan and Asajj vs. Maul and Savage because I don't have the model for that iteration of Maul yet, and I didn't do Rebels Ahsoka vs. Vader because I hadn't made her npc yet.
  21. Thank you for suggesting!
  22. I actually recorded all 4 fights you suggested since I loved them so much, Krayt vs Mara Jade and Asajj vs. Grievous. But simply put, none of them were particularly interesting. Krayt beat Mara within a few seconds, and Grievous killed Asajj with the "spin the sabers around you" kata, just without the sabers going in midair, kind of funny! Thank you for suggesting.
  23. The results are in!
  24. Not a bad idea at all! Though wouldn't it technically be cheating?
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