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Linken

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Everything posted by Linken

  1. The "deserved shit reputation" was earned by some Turkish guy that couldn't be bothered to finish what he started. We are 2.1, the version that SHOULD have been made. We aren't affiliated with Tim in any way, shape, or form.
  2. Beautiful!
  3. Linken

    Spoder

    Downloaded, tried out, here's my experience in a nutshell: "I want to make a horror game in JKA!" *Spawns Spoder* "Psssh, not scary" *Noclips around the map, spawning many spoders* *Unnoclips somewhere, walks around a bit* *Spoder leaps at me, I scream like a lil bitch* 10/10, would become arachnophobic again
  4. Thank you very much Jace, I really appreciate all of your help.
  5. I have Visual, as for access to the code, I got what I got from the SDK (which apparently doesn't include sp code ). Is there anyway to get access through base itself?
  6. Alright, didn't want to do this, gotta ask the noob question. Where is it? How do I access it?
  7. Ok, one question, where's NPC_spawn.cpp at? I'm working outside of OpenJK EDIT: Found NPC_Spawn.c, that doesn't have any mention of jedi_random in it.
  8. I'm sure you all know, if we go into the console and type in npc spawn jedi_random, we'll get a Jedi npc that's "different" every single time. I tried following a similar formula. Calling an NPC file [name]_random, and calling the subsequent npcs [name]_[type] , but it didn't work. Is it possible to make a random npc file aside from jedi_random?
  9. It is, it's just a new way of having to model the hilts now, but...meh...so be it. Glad this is finally resolved. Thank you everyone for your ideas!
  10. Ok, I have a "partial" solution. Start small, get big. Create a cylinder the size of the smallest segment of your lightsaber hilt, once the cylinder is lengthened, extrude each piece to the correct size. No edges sticking out.
  11. Tried that, didn't work....*grumble grumble*
  12. Nice mods! Will the tool be able to keep an accurate vertex count? Though honestly, I may just try the old "uninstall, reinstall" method. Maybe I just hit a button without realizing it or something like that, set the thing back to default settings, you know?
  13. I tried it as Poly, but unfortunately with the exact same results. If I have multiple edge loops, how would I check if that's the case? Though I'm not sure if it's possible, I only draw 1 cylinder. Also I hate blender, only ever use it for Frankensteining (even then it gives me issues). Either md3 or p3d, though I think .md3 is from the script some very nice person made. Really considering it, if it can everything GMAX can (but better or the same), I'll get it in a heartbeat.
  14. I swear this isn't a troll of anything, I really need help. Anyone?
  15. I don't know how or why this happened, but I started modelling a lightsaber for a friend of mine. I created the cylinder I needed, lined up the vertices as needed, all that good stuff. The problem started when I began to start the necessary extrusions for the hilt. I don't know what happened, but for some strange reason, whenever I extrude the needed polygons, the edge where the end of a cylinder would normally be does not extrude, making some weird-looking paper-thin tsuba on the hilt, which looks hideous. Any idea how to fix this? Here's a screenshot. (Not of my friend's lightsaber, just a quick sketch I did in GMAX).
  16. Granted, KotF 2.1 has all of them and more!
  17. I wouldn't have posted the tutorial if it didn't work, I've done it so many times.
  18. Do you have a skype? PM it to me and I'll see if I can help you. Uh.....what?
  19. Best thing I can think of to do is scale the NPC file of the model to your needs, then in console do playermodel <npc name goes here>, in Multiplayer, as stated before, you'll have to contact the server owner. Depending on what mod the server is using, you should be able to scale to your needs, though again, only through the server owner/someone with authority.
  20. https://jkhub.org/tutorials/article/105-creating-an-original-humanoid-file-unique-to-one-or-more-characters/ Made a tutorial for this a long time ago, you're welcome!
  21. Thank god! It finally works!
  22. Update, at 633 Vertices now, I hope to god this works.....
  23. It does, so how many vertices should the original model be at maximum before getting into "oh hell no" territory? Or is there no guarantee? Sorry, I should've said polygons, though you probably already knew what I meant. Also I've seen very detailed, even crazy lightsaber designs on here, like on the old Escape Yavin IV mod, thought it would be possible to make one of my own.
  24. I did, hence the "blah blah blah".
  25. Well, GMAX just screwed me over....I was under vertices, exported to md3, blah blah blah, tried it out in game, didn't work, checked the md3 file, it doubled the vertices, deleted what I needed to take down the vertice amount, same result..... UPDATE: I examined the edited .md3, it's at 930 objects.
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