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Everything posted by Linken
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Once I'm finished with my projects, I'll see what I can do about getting botroutes in if it's that easy to do.
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Honestly I thought evolution of combat was a single player mod.
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None of us on the team have the know-how to do it.
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Then please watch what you say.
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I'm sure some people enjoy them, have to respect their opinion.
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Yes we know, don't be condescending please.
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You need to be more clear who you're talking to in order to avoid any confusion.
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Overall it's fairly unlikely we'll be adding anymore characters unless someone had something high quality they're willing and able to show us. We're at our limit for npcs, so some would have to go if we found a model worthy of the mod. Excluding model replacements of course.
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No Spaceballs characters
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Got any models for us to consider?
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PROGRESS REPORT 10/10/17 It's been a fairly slow 3 weeks. But a productive one. WEAPONS New Order has been very hard at work placing our new weapons into the Multiplayer portion of the game. Weapons added into Multiplayer DH-17 Blaster PistolDC-15S Carbine RifleDC-15A Blaster RifleDC-17M Interchangeable Weapon SystemA280 Blaster RifleWeapons currently added E-5 Blaster RifleF-11D Blaster RifleLIGHTSABERS Fire Phoenix decided to rename the hilts to more concrete names, specified to the owner of the hilt. Originally, all hilts were either named single_# or dual_#, following the traditional Jedi Academy format. This change will prevent us from any possible mix ups whenever we have a new hilt update, essentially saving time when updated an NPC's lightsaber instead of almost all NPCs. While doing this edit, I also decided to do a few tweaks to some NPCs. Here is a list of the following changes All hilts have been renamed to either their proper name, or the owner of their hilt. (Ex: Single_14 was Anakin's Episode 3 lightsaber, now is renamed to anakin_ep3). All NPCs have been updated to reflect this change.Adi Gallia's robe NPC command was changed from Adi_Gallia2 to Adi_Gallia_Robed to keep consistency for NPC commands.The following NPCs have been given the Bastila Shan, Juhani, or Jolee Bindo lightsabers provided they did not have one specifically designed for them. AtrisAtton Rand Bao-DurBriannaDark JediDarth Revan (Jedi Master)Darth SionDarth TrayaDorakDustil OnasiKreiaMeetra SurikSith AssassinSith MasterVrook LamarZhar LestinAll Generic KOTOR JediDESANN AND TAVION STYLES Some NPCs were granted the infamous Desann or Tavion styles, but for some reason, they would switch out of them and never go back. After some tweaking in the code, all NPCs given those styles will be able to cycle through them freely, or might not even change at all if those styles are all they're given. SINGLE PLAYER CHARACTER SELECTION We knew we wanted to allow players free choice in what character they wanted to play as. As of several days ago, all configuration files for all characters have been written. Most characters have been given a wide array of weapons to use, including our new ones. I hope that the selections made to you will prove to be as accurate as possible, and will also hopefully provide a challenge for those daring enough to play as one of the weaker characters like Malak's Dark Jedi. TRAILER I have purchased Bandicam and progress on the trailer is going well, though at a much slower pace than I had hoped. But know that this trailer and all future videos will be shot on a fully licensed Bandicam. Next progress report, I will have a release date for the trailer. CONCLUSION As stated before, this was a fairly slow month. With all of us either back in school or working far more, progress will be slow for a time. But of course I will continue to devote my time toward my tasks for KOTF, and we hope to have something very exciting for all of you to enjoy. Fire Phoenix's progress on character selection has been progressing rapidly, and once he's finished and I can begin to film the features of the menus, then I will have a definitive release date for the trailer. Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
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I would like to offer up my thoughts and prayers to anyone that may have been affected by the horrific shooting in Las Vegas. May the lord keep you and your loved ones safe.
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They will not, the game is a sandbox, you build your own world, let your imagination run wild.
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Soruce code link updated once again.
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Thank you. Actually to have a backhanded style would require an entirely new lightsaber model. While it is possible to do it solely with animation, it'd be a lot to animate.
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We have finished all saber hilts for beta. We MIGHT include them in the final release, but it's a big MIGHT.
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I hope so, it would be nice to add in more.
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13 is our limit for multiplayer, we've used up 11. We have a much higher limit for Single Player of course, but again, trying to limit SP exclusive so both modes in a way feel like the same game. I apologize for taking so long to respond to this, had to ask a team member.
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Because as I said earlier, we're trying to keep single player exclusive guns to a minimum. There also comes the fact that plans change in development, such as when I said I had money to buy bandicam, but my car needed it first. If we can extend the weapon limit in multiplayer, we'll consider it. But it's a definite no on the z-6, we'd have to make new animations for that. If we add in everything we want, we'll never get done.
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Very much so, yes.
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They crash the game unfortunately. Though personally I didn't have any issues using the noghri stick myself.
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We got lucky with the NPC stuff, and JK Enhanced's code allowed us to increase the weapons for Single Player.
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As nice as they would be, we're at our limit for weapons that multiplayer will allow. We're trying to give SP and MP the same weapons (excluding the super battle droid blaster). Sorry.
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COMMUNITY FEEDBACK: Preview Force Icons
Linken replied to Fire Phoenix's topic in Knights of the Force
Exactly! -
COMMUNITY FEEDBACK: Preview Force Icons
Linken replied to Fire Phoenix's topic in Knights of the Force
More Mandalorian than anything.