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Linken

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Everything posted by Linken

  1. I'd say it perfectly reflects how an average game of Republic Commando went for me. Also don't worry, someone in the squad will certainly revive him.
  2. New battle royale up in KOTF discussion! Check it out!

  3. To celebrate the completion of the npcs, I decided to record some new battles for you all to enjoy! Feel free to PM me any suggestions, or post them in this topic. New progress report will be up sometime tomorrow, 9/21/17.
  4. Q: When do you plan on releasing updates? A: The instant we know, we will tell you. Q: I'd like to see "this character" in the mod! A: We're open to suggestions, but please only suggest characters if you have a proper, high quality model to show us, else we will not take your request under consideration. Q: How do I unlock other missions? A: Missions that are greyed out don't exist yet and will need time to produce and release. Missions can be freely played as they're released, with no pre-requisities. Q: Will you have missions for other eras? Like Clone Wars, KOTOR, and Rebels? A: Yes, they will be labelled under a new category called "Bonus Missions" Q: I've having problems with KOTF 2.0, can you help? A: We are not affiliated with the 2.0 version of the mod in any way, shape, or form. Officially, we can not help you if you're having issues. Why are you playing it anyway? Q: Will the mod have an Add/Load system like 2.0 did? A: Nope! With the power of OpenJK, we don't have to require the player to select npcs outside of the game. We have a menu to handle all spawning from an organized list of NPCs. Of course, all npcs can be spawned from the console, all npc commands can be found here: https://docs.google.com/spreadsheets/d/1Eu74OMSGNxxZzZ-uXlIk74e6QF8QqsQxbu5Mh04Yffw/edit#gid=0 Q: Will I get to choose the side of an NPC? A: Yes, this also includes any npcs we haven't officially featured. Q: Will you add anything from Jedi Outcast? Campaign? Maps? A: We understand that many love and cherish Jedi Outcast and would love to play the campaign through KotF. However, in efforts to avoid any potential legal repercussions, we will not include any assets from Jedi Outcast with the exception of sounds for certain characters. This includes the campaign and multiplayer maps. Q: Are there viruses in the launcher/updater/the mod? A: NO!
  5. @@spaceshifter I could make him an npc, the problem is that there's nothing really unique about Bendak. So in my opinion, it'd be a bit of a waste. Sorry.
  6. IMPORTANT ANNOUNCEMENT: PLEASE READ Today, I have received all files pertaining to the new models, all properly packaged up and ready for work. As of right now, NPC production is back in action! I estimate work should be done within the next 2 weeks, during that time, I will be doing the following: Creating new npcs for new charactersUpdating existing npcs to include new variationsUpdating existing npcs so they wield a more appropriate weaponCreating 2 new npc classes I have planned.Small npc improvements for more realistic behavior.Minor fixes + new weapon additionsIf you wish to see what npcs we have planned for updates, don't hesitate to visit the google doc where I'll be updating as I work. Link: https://docs.google.com/spreadsheets/d/1Eu74OMSGNxxZzZ-uXlIk74e6QF8QqsQxbu5Mh04Yffw/edit#gid=0 The new models we have are great, but we are missing an important quality for a number of them, both new and pre-existing: sounds. I am officially putting out a call to anyone that may be interested in providing some new, high quality sounds for some of our models. If anyone is interested, please PM either myself or @@Fire Phoenix with some basic information, as well as a sample of some sound work you have done before. Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
  7. Yes! We have a fully working and implemented map menu where you choose which map you want to play in (check Fire Phoenix's developer thread), and we do have plans for an NPC spawner map, we're still in pre-development phase with that. 6 Darth Vaders and 8 commander codys? That might be interesting to see, haha. We're aiming to release the beta before Last Jedi releases, we'll give an official release date when we know it. We're not going to give hundreds of fake release dates, that's just mean.
  8. Brand new progress report! Read it while it's hot!

    1. TheWhitePhoenix

      TheWhitePhoenix

      LOVING the black saber, dude! :D

    2. Linken
  9. PROGRESS REPORT 9/3/17 I think you'll like this one! NEW WEAPONS As you can see down below, we've added in the DC-17 Hand Pistol! We're nearing the completion of the major weapons. We will be adding in some other weapons pretty soon that are single player exclusive, such as Captain Phasma's rifle, Poe's rifle, and a few others. Weapons Added DC-17 Hand Pistol (Clone Trooper)Weapons currently added WESTAR-34 Blaster Pistol (Jango Fett)EE-3 Carbine Rifle (Boba Fett)E-5 Blaster Rifle (Battledroid)F-11D Blaster Rifle (First Order Stormtrooper)DC-15S Blaster Carbine (Clone Trooper)DH-17 Blaster Pistol (Rebels)DC-15A Blaster Rifle (Clone Trooper)DC-17M Interchangeable Weapon System (Republic Commando)A280 Blaster Rifle (Rebels)NN-14 Blaster Pistol (Rey) NEW MODELS Our new models are up and running. Fire Phoenix currently has some work to do concerning new icons, but that should be completed fairly soon. However, new characters I can confirm today that are being added are: Cin DralligTipleeTiplarHalsey (Republic)K'KruhkPablo-JillIma-Gun DiNahdar VebbPoggle the LesserNeimoidian AideJyn ErsoCassian AndorBaze MalbusChirrut ÎmweBaze MalbusBodhi RookOrson KrennicDeath TrooperSeventh SisterFifth BrotherEighth BrotherAgent KallusLieutenant LysteOnce all models have been properly packaged and "iconed", I will have a full list of character model changes and variation additions. BIOGRAPHIES As with the previous characters, all new characters have been given biographies, here are a few for you all to read. Please note that the icon's you're about to see are outdated and will be changed very soon, I was sent the files early so I could write out character descriptions. Jyn Erso: Seventh Sister: Death Troopers: WEAPON DESCRIPTIONS As with the characters, I've also taken the time to write out full descriptions of the new weapons. Here are a few for your viewing pleasure. DC-17M Interchangeable Weapon System A280 Blaster Rifle: EE-3 Blaster Carbine: MENUS After much hard work, team member The New Order was able to add the Unstable Red and Black Lightsabers to be compatable with the menu. Unstable Red: TFU Black: MULTIPLAYER New Order has succeeded in bringing in the F-11D Blaster Rifle into Multiplayer, and has also fully implemented the E-5 Blaster Rifle. The SFX blades are still a work in progress. F-11D E-5 CONCLUSION NPC production should resume quite soon, with a few new menu tweaks here and there, we should be set for a beta release within the coming months! Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
  10. Yes, the original JKA campaign will be in KOTF. If you look at Fire Phoenix's dev thread, look at his menu progress, and you'll see a spoiler labelled Campaign. It shows 2 options; Star Wars Saga, and Jedi Academy. Most of the weapons we're implementing will be featured in both MP and SP, we have some weapons that will not appear in multiplayer as they're mission exclusive.
  11. Hi! While I do post the progress reports, @@Fire Phoenix is the owner of the mod, not me. Also I hope you're not talking about buying this mod! It's free! We do have plans on creating missions for Single Player pertaining to the saga, but they will not be present in the beta, they'll be in the final release. If we do include any missions for the beta, they'll most likely be very basic. Multiplayer will stay multiplayer of course. We hope so, but I can't give any specific details at this time. We have no plans to give any weapon unlimited ammo outside of missions. We have plans for an NPC spawner menu, if we're able to make them change sides, then we'll do it. Thank you for your support!
  12. New progress report is up! Enjoy!

  13. PROGRESS REPORT: 8/27/17 We can see the finish line, just out of reach. NEW WEAPONS ADDED WESTAR-34 Blaster Pistol (Jango Fett) EE-3 Carbine Rifle (Boba Fett) CURRENT WEAPONS ADDED E-5 Blaster Rifle (Battledroid) F-11D Blaster Rifle (First Order Stormtrooper) DC-15S Blaster Carbine (Clone Trooper) DH-17 Blaster Pistol DC-15A Blaster Rifle (Clone Trooper) DC-17M Interchangeable Weapon System (Republic Commando) A280 Blaster Rifle (Rebels) NN-14 Blaster Pistol (Rey) NEW MODELS After some major delays concerning model fixes, the team is pleased to report that most models have been appropriate fixed and added/replaced. We still have one or two to fix, but once that is done, we can start to focus on other things. BETA RELEASE DATE While we have no official release date right now, the team and I are pushing toward a beta release sometime before The Last Jedi hits theaters. With the models completed, this is a goal that can be achieved. More information on the beta will be provided as we approach release. MULTIPLAYER Team member @@The New Order has been very hard at work these last few weeks, and has begun the process of bringing the SFX lightsabers (unstable red, black, and rgb included) into multiplayer, as well as the new weapons. So far he was succeeded in bringing in SFX as well as the Battledroid rifle. Given that we're collaborating heavily on the new weapons, New Order hasn't been able to devote as much time to multiplayer, and thus progress has been slow in this department. NEW WEAPONS Jango and Boba's weapons have been added. For those of you that may not recall, I posted in discussion asking if anyone might have a solution to the dual wielding pistols, after some thought, we decided to go with the frankensteining route for Jango. Depending on if we figure out a more proper solution, we may have to repeat this process for future builds. Jango's pistol will feature perfect accuracy and a rapid fire, but will suffer from low damage. Boba's EE-3 will feature perfect accuracy as well, as well as a 3-shot burst fire for alt fire. As said before, our goal is to make each gun as unique as possible, allowing for balance, but also allowing for players to experience a new type of gameplay. Most guns we're adding in will be available in both Single Player and Multiplayer. NEW MENUS With the model replacements and additions nearing completion, @@Fire Phoenix has been hard at work designing icons and placing the models in their appropriate areas. Once all models have been finalized, I will begin the process of writing biographies for each new character, as well as improving ones that I've already begun on. Once Fire Phoenix has completed work on character menus, he will begin the process of creating an NPC spawner menu. TRAILERS + OTHER MEDIA I've recently procured a few extra funds (no I wasn't the guy who won the $700 million lottery, haha), and I should be able to purchase a subscription for Bandicam pretty soon, once that's done, we can start shooting scenes for the trailer. So far we've been storyboarding and throwing ideas around. Fire Phoenix has also expressed interest in creating trailers all his own, so we may have multiple trailers, but nothing has been confirmed yet. That being said, if anyone knows of some recording software BETTER than bandicam, please send me a Private Message as soon as possible. CONCLUSION Overall, a very productive month, with the major hurdle almost completed, progress should proceed much more quickly than before. Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
  14. no pulling a Tim with fake release dates.
  15. Pineapple on pizza is the worst thing since straight-to-DVD disney movies.

    1. Show previous comments  6 more
    2. Circa

      Circa

      I love pineapple on pizza. LOVE IT.

    3. AshuraDX

      AshuraDX

      OOOOOOOOOH WHO LOVES PINEAPPLE ON HIS PIZZA? CIRCA CIRCA!

    4. Circa
  16. We have npcs taken care of, it's giving them to the player what we're trying to do.
  17. Hey everyone, We're currently attempting to implement guns that we all know certain characters had dual-wielded, specifically the Clone Pistol, and Jango's pistols. However, we've run into a bit of a snag. We want to give players the ability to dual-wield certain weapons at will, and make them functional. We know that this has been done before in multiplayer mods, and we're hoping we can do this for Single Player. Anyone have any ideas? At the moment, the only way we're able to do it is with console commands.
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