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Linken

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Everything posted by Linken

  1. Remove them if possible, and see what happens.
  2. I'm guessing Opengl32 and gldirect might be screwing you up.
  3. Place the KotF_Engine.pk3 in your KotF folder. You also replaced your jagamex86.dll in your gamedata, which the only fix I know of as a full reinstall of the game. Finally, place the KotFSPConfig and KotFMPConfig files into your KotF folder.
  4. Post a screenshot of your gamedata folder, base folder, and KotF folder here and I'll try to help you out.
  5. We do have a darksaber, but I guess you're not talking about that. Can you please post a screenshot of your gamedata folder, base folder, and KotF folder? (Just the top of the KotF folder)
  6. We're doing some new screenshots so the mod needs to be reapproved.
  7. Do exactly as I instruct. 1. Place the KotF folder inside your gamedata folder. 2. Locate the folder pertaining to your computer's operating system (I'll assume you're using windows) 3. Open the KotF-Windows folder, you will see a folder called "Gamedata", open it. 4. Place all of the contents, including the KotF folder into your real gamedata folder. 5. Make sure your base folder is clear of all mods. 6. Run the KotF 2.1 SP.exe as an administrator. While this mod has a number of bugs, it is not sketchy. We don't have any viruses. Yes, it may be mostly a large collection of models, skins, and maps, but we also brought in some brand new things handmade by us, such as the npcs and the Duel of the Fates mission.
  8. You're totally wrong, you need to place all of the kotf assets into the kotf folder.
  9. All of the dll files inside of kotf_engine.pk3 place inside your kotf folder. After that, removed kotf_engine.pk3. Apparently running as an admin also helps.
  10. Make sure your base folder is clear of all mods.
  11. Make sure your base folder is empty, then open up the file KotF_Engine.pk3, place the 3 dll files in there inside your KotF folder, then delete the engine pk3. Let me know if that works.
  12. Download here: https://drive.google.com/uc?export=download&id=1EfuQNSOO9jNkQRzuAFYUxmpRu5I_B8Nt It's been a long journey, and we can finally share the beginnings of this mod with all of you. Thank you for following the development of Knights of the Force 2.1, and may the Force be with you. Torrent Link: http://tinyurl.com/y92x73fj
  13. Yes. But I warn you, vehicles in single player (except speeders) suck majorly.
  14. Thank you everyone for your feedback, the form has been closed.
  15. PROGRESS REPORT: 2/5/18 The mod is reborn today, the hype, is only beginning, and this will not be the last version. MODEL ADDITIONS/REPLACEMENTS Jolee Bindo (Model Update)Zhar Lestin (Model Update)Vrook, KOTOR I outfit (Variation Added)Dorak (Model Update) We've updated a few models in The Old Republic faction, there may be more to come, but that'll be for a future update. Vrook has been granted a new variant which will show off his attire from the original Knights of the Old Republic game much more accurately. Zhar, Jolee and Dorak have all been given more high-quality models, thus allowing them to look very accurate to their appearances in the game. NPCs NPCs Added GreedoNPCs Improved THE OLD REPUBLIC Kreia has been given the medium saber style in addition to Tavion.Changed Juhani's lightsaber on her dark side variant to the correct hilt.Adjusted Vandar Tokare's Lightsaber blade to a radius of 1.5 and length of 15.THE SITH EMPIRE Darth Malak has been given the Tavion saber style in addition to Desann.Darth Malgus has been given the Strong saber style in addition to Desann and Tavion.Darth Traya has been given the Medium saber style in addition to Tavion.Changed Jagged Fel's lightsaber to white (was originally blue)All Sith Investigators now wield purple lightsabersTHE GALACTIC REPUBLIC 212th Attack Battalion Air Recon Trooper now flies as intended.501st Legion Clone Assassins have been given proper wrist blades.All Phase I Clones have been given the DC-15A RifleAll Palpatine variants where he isn't combat-ready have been changed to act like civilians.Senate Guards have been given the Royal Guard pike.THE SEPARATIST ALLIANCE Count Dooku has been given the Desann saber style in addition to Tavion.THE REBELLION Kyle Katarn's Dark Forces I NPC class has been changed from CLASS_REBORN to CLASS_LANDOPrincess Leia's Slave variant has been modified to act like a normal civilian.All Mon Calamari NPCs have had their weapons removed and now act like civilians.THE GALACTIC EMPIRE Darth Vader has been given the Medium and Strong Saber styles in addition to Desann.All Imperial Officer NPCs will be randomly spawned, with 3 male and 3 female variants for each. All imperial officer npcs in the original game have been replaced and will randomly spawn.THE RESISTANCE Rey's Resistance Outfit variant has been given her lightsaber instead of her staff.THE FIRST ORDER Kylo Ren has been given the saber styles Medium, Strong, and Desann.PIRATES Hondo Ohnaka's default variant has been changed from neutral to enemy.BOUNTY HUNTERS Boba Fett's base npc has been given the EE-3 RifleCad Bane's class has changed from CLASS_REBORN to CLASS_JANGOMANDALORIANS Shae Vizla, Deviant Mandalorians, Walon Vau, and Mandalorian/Death Watch Male and Female variants have been given the NPC class CLASS_JANGO instead of CLASS_MANDALORIAN UNSTABLE RED We have updated the effect for the unstable red Lightsaber, it now looks a lot more unstable. I apologize I don't have a video to show it off, gotta have some surprises after all. DUEL OF THE FATES Duel of the Fates has been completed. Featuring different endings across all 3 characters, your choice of character will either relive or rewrite Star Wars history as you know it. Qui-Gon Jinn's point of view is my favorite, you'll see why. 1. To play Duel of the Fates, simply click on New Game from the menu, then Missions. 2. Click on STAR WARS EPISODE I, and then Duel of the Fates. You'll be taken to a still image of the film. 3. Hover your mouse over the character you want to play as, and then click. 4. ??? 5. Profit. THE MOMENT YOU'VE BEEN WAITING FOR CONCLUSION It's been a long ride, and a new beginning is fast approaching Knights of the Force 2.1. I want to thank all of you for your support. Beta has been in development for a long time, and we're finally able to give it to all of you. You all are perhaps some of the most patient fans I've ever seen, and I'm grateful for it. While Knights of the Force has been reborn at last, our work is only beginning, we have many new exciting updates and features planned, including a launcher with the ability for us to release you updates and fixes frequently. We will have more details for you all within the coming days, so stay tuned. There are a few individuals I would like to briefly recognize for their contributions. @: For compiling the final piece we needed to get a server up and running at last, and allowing us to finally release. @@Fire Phoenix: For defying expectations and initial bias, and rebirthing a mod that many thought would never work. @@Ghost: For his entity modding tutorial, thus making Duel of the Fates possible. The MBII team: For letting us use their maps. The JK Enhanced team: For their amazing SFX lightsabers. All of the authors whose work we're using: Thank you for allowing us to use your work, without your permissions (and there were a lot), this mod would never have been completed. AS for all of you, the mod is uploading to Google Drive right as I'm typing this, and the mod will be released at last on February 9th, 2018. A long time coming, and we couldn't have done this without your support. We hope to see you ingame. Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
  16. Link is updated, NOW it should work. Sorry, first time doing this.
  17. Updated the link, hopefully it'll work for you now.
  18. Hi everyone, if you all could please spare a minute or two of your time to fill out this questionnaire for me, I'd really appreciate it. Thank you. https://goo.gl/forms/MqFUInB3sDd5IO7G2
  19. Whoever this fan that sent HelloGreedo a $5 super chat, thank you so much for possibly getting the mod on his radar, you are awesome. https://youtu.be/KqFlT4FVu1w?t=1503
  20. Likely some super-complicated coding stuff. I'm more concerned however for the Japanese, Chinese, and Korean languages. I don't know if those characters would be possible to bring into the game.
  21. What franchise do you think this is? Doctor Who?
  22. Hi everyone! Yes, we're still alive, and still going strong! Since the last few progress reports, we've been expanding this fine community not only to our discord server, but also we've updated our page on Moddb, which you can find here: http://www.moddb.com/mods/knights-of-the-force-21/#6846751 The next progress report will be released on February 5th at 10:30am EST. In the next report, I'll be detailing new DOTF progress, some gameplay footage of the mission, and....perhaps a little bit more? Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
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