Jump to content

Linken

Members
  • Posts

    838
  • Joined

  • Last visited

Everything posted by Linken

  1. Just about anything. I'm locking this topic, need better organization, and you all can make new topics, don't have to use just one.
  2. Amazing work! Really amazing work! Do you think you'll do Ahsoka's sabers from rebels next?
  3. New poll up in my thread! Vote and make your voice heard! https://jkhub.org/topic/9105-developer-thread-linken233/

  4. I am NEVER making another black lightsaber for SFX again!

    1. Show previous comments  3 more
    2. TheWhitePhoenix

      TheWhitePhoenix

      Linken, I also must ask since I forgot until now. LOL. But are you gonna release the black saber and is it JKA Enhanced Compatible?

    3. Linken

      Linken

      It'll be part of KotF.

    4. TheWhitePhoenix

      TheWhitePhoenix

      Then the next update is an immediate download for me. ^_^

  5. Updated link, hopefully it doesn't change again.
  6. Source code link updated back to github.
  7. Loved that last one...though what exactly is wrong with google?
  8. I am not deleting them. If I have to reduce them, so be it, but they aren't going anywhere.
  9. We already have a splash screen, but we'll happily look at your artwork.
  10. Updated the source code link with the most current version! I can't stand github, so I figured why not use google drive? Haha. Enjoy! PLEASE KEEP IN MIND THIS CODE IS SET TO BUILD ON WINDOWS!
  11. Need some community feedback! Vote in the poll on my topic! Make your voice heard!

  12. @@Fire Phoenix might be able to help you with that.
  13. The mod is fine with Multiplayer as-is. We do have somewhat of an official server, but only when Fire Phoenix is online. Unless you use a service to create your own server you'll have to make your own dedicated server, a tutorial can be found here, written by yours truly: https://jkhub.org/tutorials/article/161-creating-a-dedicated-server-home-run-for-windows/
  14. Keep in mind this code is not final and will be changed from time to time. The code will be updated whenever a new major feature is released. I apologize for my lack of compliance with the GNU General Public License v2, I was unaware that this required me to make the code publicly available. https://github.com/linken233/OpenJK-KotF/tree/kotf-master
  15. I'll get to work on it. But let it be known that if anyone asks me for the code, I'll give it to them.
  16. No, our source code is not on Github right now I'm afraid. Does it have to be?
  17. Flamethrower crotch has got to be the worst STD out there.

    1. Show previous comments  2 more
    2. Linken

      Linken

      Other Mandalorians for KOTF.

    3. AshuraDX

      AshuraDX

      hilarious glitch, yeah

    4. Linken

      Linken

      Was it always called "Flamethrower Crotch" or did I invent that name?

  18. We aren't going anywhere, and if we do cancel the mod, I promise we will release what we have, unlike Timmy.
  19. Some people are, how else do we find those hidden secrets?
  20. I guess that the google drive link didn't work?
  21. After many months of hard work, unfortunately, the team and I have decided it would be best to cancel the mod. We are all gravely upset by this news, and nothing prepared us for this major hit. But after reading this, I hope you all can understand our position on the issue. When @@Fire Phoenix decided to reboot the mod, we really were excited to give this mod, given a horrible reputation by Tim many years ago, a fresh start. I joined this team as a prior fan of Tim's version, it has inspired me to pursue my dream of game development. The team has been amazing to work with, but unfortunately, life has gotten in the way and has cost us all loads of time. Forgetting the initial drama, the effort it took to reincarnate the most controversial mod in Jedi Academy, there is one other reason as to why this mod is cancelled, openJK. Not because OpenJK is a bad thing, not in the slightest, in fact the fact that we're using OpenJK as our engine has allowed us to do things with KOTF no other mod has done just yet (as far as I know). The problem is with me messing around with OpenJK. After I discovered the ability to give npcs a dual blaster loadout, I decided to attempt some other special things for the npcs, and unfortunately this caused me to unleash a fatal error in OpenJK's code that has all but shot any chance of finishing this mod, because it has literally made the game unplayable. I've recorded a video showing off this fatal bug, I've tried undoing my code changes, but the error has remained, as you can see, the main menu stuff works fine, but once I try to load a map.....you'll see. Alternate Link: https://drive.google.com/open?id=0B9B5F8Bp40dTS2dYbmxrb3RzUk0 Thank you for following the development of Knights of the Force 2.1, the Force will be with you, always.
×
×
  • Create New...