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Posts posted by Linken
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PROGRESS REPORT 10/10/17
It's been a fairly slow 3 weeks. But a productive one.
WEAPONS
New Order has been very hard at work placing our new weapons into the Multiplayer portion of the game.
Weapons added into Multiplayer
- DH-17 Blaster Pistol
- DC-15S Carbine Rifle
- DC-15A Blaster Rifle
- DC-17M Interchangeable Weapon System
- A280 Blaster Rifle
Weapons currently added
- E-5 Blaster Rifle
- F-11D Blaster Rifle
LIGHTSABERS
Fire Phoenix decided to rename the hilts to more concrete names, specified to the owner of the hilt. Originally, all hilts were either named single_# or dual_#, following the traditional Jedi Academy format. This change will prevent us from any possible mix ups whenever we have a new hilt update, essentially saving time when updated an NPC's lightsaber instead of almost all NPCs. While doing this edit, I also decided to do a few tweaks to some NPCs. Here is a list of the following changes
- All hilts have been renamed to either their proper name, or the owner of their hilt. (Ex: Single_14 was Anakin's Episode 3 lightsaber, now is renamed to anakin_ep3). All NPCs have been updated to reflect this change.
- Adi Gallia's robe NPC command was changed from Adi_Gallia2 to Adi_Gallia_Robed to keep consistency for NPC commands.
The following NPCs have been given the Bastila Shan, Juhani, or Jolee Bindo lightsabers provided they did not have one specifically designed for them.
- Atris
- Atton Rand
- Bao-Dur
- Brianna
- Dark Jedi
- Darth Revan (Jedi Master)
- Darth Sion
- Darth Traya
- Dorak
- Dustil Onasi
- Kreia
- Meetra Surik
- Sith Assassin
- Sith Master
- Vrook Lamar
- Zhar Lestin
- All Generic KOTOR Jedi
DESANN AND TAVION STYLES
Some NPCs were granted the infamous Desann or Tavion styles, but for some reason, they would switch out of them and never go back. After some tweaking in the code, all NPCs given those styles will be able to cycle through them freely, or might not even change at all if those styles are all they're given.
SINGLE PLAYER CHARACTER SELECTION
We knew we wanted to allow players free choice in what character they wanted to play as. As of several days ago, all configuration files for all characters have been written. Most characters have been given a wide array of weapons to use, including our new ones. I hope that the selections made to you will prove to be as accurate as possible, and will also hopefully provide a challenge for those daring enough to play as one of the weaker characters like Malak's Dark Jedi.
TRAILER
I have purchased Bandicam and progress on the trailer is going well, though at a much slower pace than I had hoped. But know that this trailer and all future videos will be shot on a fully licensed Bandicam. Next progress report, I will have a release date for the trailer.
CONCLUSION
As stated before, this was a fairly slow month. With all of us either back in school or working far more, progress will be slow for a time. But of course I will continue to devote my time toward my tasks for KOTF, and we hope to have something very exciting for all of you to enjoy. Fire Phoenix's progress on character selection has been progressing rapidly, and once he's finished and I can begin to film the features of the menus, then I will have a definitive release date for the trailer.
Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
Jolly, TheWhitePhoenix, TicNoel501 and 5 others like this -
I would like to offer up my thoughts and prayers to anyone that may have been affected by the horrific shooting in Las Vegas. May the lord keep you and your loved ones safe.
Langerd, Jeff, TicNoel501 and 2 others like this -
Oh boy no outside npc selection. But im wondering if the maps will have navs for the npcs?
They will not, the game is a sandbox, you build your own world, let your imagination run wild.
Maksman, therfiles and TicNoel501 like this -
Soruce code link updated once again.
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Allright, that's perfect, I appreciate this but also your work. I'm pretty excited for this mod. Also, good job for this and to be honest, you and Fire Phoenix have done well to bring back this mod.
Thank you.
In my opinion, a new, backhand saber style would be great. That way, you could use any saber and any character with a backhand saber style.
Actually to have a backhanded style would require an entirely new lightsaber model. While it is possible to do it solely with animation, it'd be a lot to animate.
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We have finished all saber hilts for beta. We MIGHT include them in the final release, but it's a big MIGHT.
TicNoel501, Jex and J19 like this -
Apology accepted, Captain Linken.
You can add more to multiplayer. As I said it just takes more work to get around the barrier.
I hope so, it would be nice to add in more.
Fire Phoenix and TicNoel501 like this -
Yeah, the Z-6 is definitely getting thrown out the window.
How many weapons have been used up so far?
13 is our limit for multiplayer, we've used up 11. We have a much higher limit for Single Player of course, but again, trying to limit SP exclusive so both modes in a way feel like the same game.
I apologize for taking so long to respond to this, had to ask a team member.
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Because as I said earlier, we're trying to keep single player exclusive guns to a minimum. There also comes the fact that plans change in development, such as when I said I had money to buy bandicam, but my car needed it first.As I recall, on September 3rd's progress report, you said this:
"We will be adding in some other weapons pretty soon that are single player exclusive, such as Captain Phasma's rifle, Poe's rifle, and a few others."
So, why can't you make the weapons I listed SP-exclusive, with the possible exception of the Z-6 Rotary Blaster Cannon?
If we can extend the weapon limit in multiplayer, we'll consider it.
But it's a definite no on the z-6, we'd have to make new animations for that.
If we add in everything we want, we'll never get done.
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Wow, so you can add very custom weapons, but not play already implemented weapons?
That game's very weird..kinda.
Very much so, yes.
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So no already ingame weapons for SP? Like tusken rifle and staff, noghri stick, tavion staff and all?
They crash the game unfortunately. Though personally I didn't have any issues using the noghri stick myself.
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That isn't exactly true, just requires a bit of code know-how to work around the current limitation.
We got lucky with the NPC stuff, and JK Enhanced's code allowed us to increase the weapons for Single Player.
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As nice as they would be, we're at our limit for weapons that multiplayer will allow. We're trying to give SP and MP the same weapons (excluding the super battle droid blaster).
Sorry.
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My opinion on the character icons: They are good as they are. You can tell who is who, and that's what counts. Also, while many would have reused the red (or orange?) icon background from the base game, you went into a different direction and made them different from ground up. This makes it easier to tell apart from other mods.
Exactly!
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Well personally, I think the way to do it would be to have the characters facing to the right in a head and shoulders portrait.
But you are correct, that would be a lot of remaking icons and I hadn't considered it.
Also sorry to derail for a second, but aren't Death Watch technically Separatist?
More Mandalorian than anything.
Lancelot, JAWSFreelao and TicNoel501 like this -
How would it be done? People have to know who they're playing as,as well as their faction.We could have the character icons centered in the middle.
Not to mention it's an extremely tall order, fire phoenix would have top make over 1,000 icons of he wanted to do a complete overhaul.
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Fortunately, this community doesn't comprise of underage racists.
Yes, thankfully.
TicNoel501 and Maksman like this -
You know, sometimes, I wish that Knights of the Force was like Call of Duty. At least the underage racists could actually get stuff done.
It's the harsh reality of PVP my friend. It brings out the worst in all of us.
Maksman and TicNoel501 like this -
PROGRESS REPORT 9/21/17
2 weeks of hard work finally paid off.
New NPCs
- Ima-Gun Di
- Nahdar Vebb (Unrobed, robed, and hood)
- K'Kruhk (Unrobed, robed, hat)
- Halsey
- Tiplar
- Tiplee
- Pablo-Jill
- Poggle the Lesser
- Neimoidian Aide
- Jyn Erso
- Cassian Andor
- Bodhi Rook
- Baze Malbus
- Chirrut Îmwe
- Orson Krennic
- Death Trooper
- Alexsander Kallus
- Lieutenant Lyste
- Fifth Brother
- Seventh Sister
- Eighth Brother
NPC Model Updates
- Revan
- Mace Windu
- Obi-Wan Kenobi
- Anakin Skywalker
- Qui-Gon Jinn
- Kit Fisto
- Ki-Adi-Mundi
- Aayla Secura
- Luminara Unduli
- Barriss Offee
- Quinlan Vos
- 212th Battalion Grenadier/Air Recon Trooper
- General Grievous
- Darth Maul
- Nute Gunray
- Rune Haako
- Han Solo
- Lando Calrissian
- Kanan Jarrus
- Hera Syndulla
- Sabine Wren
- Rahm Kota
- Wilhuff Tarkin
- Grand Admiral Thrawn
- Galen Marek/Starkiller
New NPC variations
- Sheev Palpatine (Episode 1, Episode 2, Invisible Hand)
- Yoda (Episode 1, Episode 2)
- Anakin Skywalker (Burned)
- Qui-Gon Jinn (Hood, Tatooine)
- Shaak Ti (The Force Unleashed)
- Eeth Koth (Robed)
- Agen Kolar (Robed)
- Saesee Tiin (Robed)
- Ahsoka Tano (Rebels)
- Asajj Ventress (Nightsister)
- Darth Maul (Cybernetic, Mandalore)
- Nute Gunray (Episode 3)
- Rune Haako (Episode 3)
- Leia Organa (Endor battle, Endor village)
- Chewbacca (Carrying C-3P0)
- Lando Calrissian (Bespin, Jabba's Palace, General)
- Kanan Jarrus (Scorched Armor, Blind, Masked)
- Sabine Wren (Helmet, no Helmet)
- Ezra Bridger (Season 3)
- Rahm Kota (TFU 2)
- Wilhuff Tarkin (Clone Wars)
- Galen Marek/Starkiller (Dark Apprentice)
- Ewok (Warrior)
NPCs Removed
- Agent of Evil
- Asajj Ventress (Bounty Hunter helmet up)
- Luke Skywalker (Episode 4 Tatooine w/ Lightsaber)
NPCs Improved
- All Clone Troopers now hold DC-15A Rifles, DC-15S Blaster Carbines, or DC-17 Pistols (Dual-wielded too)
- All named Clone Troopers + ARC Troopers are changed from Class_Stormtrooper, to Class_Reborn. All named Clone Troopers have also been given their canonical weapon.
- Clone Commandos Boss, Scorch, Sev, Fixer, Gregor, and defaults now wield the DC-17M Interchangeable Weapon System
- Asajj Ventress and General Grievous now have reduced health + force power.
- Rebel Commandos now wield the A280 Blaster Rifle
- Jango Fett now wields the Wester-34 Blaster Pistol
- Leia Organa (Tantive IV), Nien Nunb, Rebel Troopers, and Imperial Technicians now wield the DH-17 Blaster Pistol
- All npcs wielding the Clone weapons (excluding pistol) and A280 will all alt fire.
- Darth Malak's Dark Jedi now have a lightsaber blade.
Current number of NPC variants made (Does not include base variants): 986
As always you can see what NPCs have been made/are being made here: https://docs.google....dit?usp=sharing
As you can tell, a lot of new npcs. We're also right on the mark of our limit of 986 npcs!
CLASS_CLONETROOPER AND CLASS_KOTOR
As of 2 days ago, I have removed Class_Clonetrooper from the code since I was very unhappy with its performance. To compensate, I made it so the clone weapons (save the pistol) now alt fire. So they'll provide a greater threat.
All efforts for CLASS_CLONETROOPER and CLASS_KOTOR have been put on hold indefinitely.
SFX SABERS
We have added in the ignition flare to the Lightsabers, which will switch on for an instant when you ignite.
LIGHTSABER COMBAT
Only just done a few hours ago. All npcs with either the Desann or Tavion saber styles will now cycle through them like any other saber style in the game!
TRAILER
Unexpected expenses happen, and unfortunately I was forced to pay a rather hefty bill to get my car's brakes fixed. As a result I was unable to purchase a subscription for Bandicam as I intended. Production of the trailer will still continue however.
CONCLUSIONA lot can happen in 2 weeks, and as you can see, quite a bit of progress has been made. Fire Phoenix and I will soon be going through the npcs, testing them in a joint effort. Additionally, production has begun on the character selection menu, which you may have seen in Fire Phoenix's latest poll.After Fire Phoenix has completed the template for character selection, he'll be handing off the project to me, so I will be handling character selection configuration files.Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.J19 and TicNoel501 like this -
Even an underage player of Call of Duty would prevent Boss from dying.
'Cept meh.
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He still did not deserve to die that way! Especially when all three of his lackeys survived!
I'd say it perfectly reflects how an average game of Republic Commando went for me.
Also don't worry, someone in the squad will certainly revive him.
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you're grounded
WORTH IT!
TicNoel501, TheWhitePhoenix and JAWSFreelao like this -
Did Boss just die against 20 Battle Droids?
Yes, but he died LIKE A BOSS!
Maksman likes this -
New characters for KOTF
in KotF Discussion
Posted
Got any models for us to consider?