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Linken

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  1. I was thinking that maybe KOTF should have some new characters to play as, such as Saw Gerrera, General Hux, Galen Erso, K-2SO, Lor San Tekka, Maz Kanata, BB-8, and last, but certainly not least, they should add some Spaceballs characters! Right? Spaceballs!

    Got any models for us to consider?

  2. PROGRESS REPORT 10/10/17

     

    It's been a fairly slow 3 weeks. But a productive one.

     

    WEAPONS

     

    New Order has been very hard at work placing our new weapons into the Multiplayer portion of the game.

     

    Weapons added into Multiplayer

    • DH-17 Blaster Pistol
    • DC-15S Carbine Rifle
    • DC-15A Blaster Rifle
    • DC-17M Interchangeable Weapon System
    • A280 Blaster Rifle

    Weapons currently added

    • E-5 Blaster Rifle
    • F-11D Blaster Rifle

    LIGHTSABERS

     

    Fire Phoenix decided to rename the hilts to more concrete names, specified to the owner of the hilt. Originally, all hilts were either named single_# or dual_#, following the traditional Jedi Academy format. This change will prevent us from any possible mix ups whenever we have a new hilt update, essentially saving time when updated an NPC's lightsaber instead of almost all NPCs. While doing this edit, I also decided to do a few tweaks to some NPCs. Here is a list of the following changes

     

    • All hilts have been renamed to either their proper name, or the owner of their hilt. (Ex: Single_14 was Anakin's Episode 3 lightsaber, now is renamed to anakin_ep3). All NPCs have been updated to reflect this change.
    • Adi Gallia's robe NPC command was changed from Adi_Gallia2 to Adi_Gallia_Robed to keep consistency for NPC commands.

    The following NPCs have been given the Bastila Shan, Juhani, or Jolee Bindo lightsabers provided they did not have one specifically designed for them.

    • Atris
    • Atton Rand
    • Bao-Dur
    • Brianna
    • Dark Jedi
    • Darth Revan (Jedi Master)
    • Darth Sion
    • Darth Traya
    • Dorak
    • Dustil Onasi
    • Kreia
    • Meetra Surik
    • Sith Assassin
    • Sith Master
    • Vrook Lamar
    • Zhar Lestin
    • All Generic KOTOR Jedi

    DESANN AND TAVION STYLES

     

    Some NPCs were granted the infamous Desann or Tavion styles, but for some reason, they would switch out of them and never go back. After some tweaking in the code, all NPCs given those styles will be able to cycle through them freely, or might not even change at all if those styles are all they're given.

     

    SINGLE PLAYER CHARACTER SELECTION

     

    We knew we wanted to allow players free choice in what character they wanted to play as. As of several days ago, all configuration files for all characters have been written. Most characters have been given a wide array of weapons to use, including our new ones. I hope that the selections made to you will prove to be as accurate as possible, and will also hopefully provide a challenge for those daring enough to play as one of the weaker characters like Malak's Dark Jedi.

     

    TRAILER

     

    I have purchased Bandicam and progress on the trailer is going well, though at a much slower pace than I had hoped. But know that this trailer and all future videos will be shot on a fully licensed Bandicam. Next progress report, I will have a release date for the trailer.

     

    CONCLUSION

     

    As stated before, this was a fairly slow month. With all of us either back in school or working far more, progress will be slow for a time. But of course I will continue to devote my time toward my tasks for KOTF, and we hope to have something very exciting for all of you to enjoy. Fire Phoenix's progress on character selection has been progressing rapidly, and once he's finished and I can begin to film the features of the menus, then I will have a definitive release date for the trailer.

     

    Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.

  3. Allright, that's perfect, I appreciate this but also your work. I'm pretty excited for this mod. Also, good job for this and to be honest, you and Fire Phoenix have done well to bring back this mod.

     

    Thank you.

     

     

    In my opinion, a new, backhand saber style would be great. That way, you could use any saber and any character with a backhand saber style.

     

    Actually to have a backhanded style would require an entirely new lightsaber model. While it is possible to do it solely with animation, it'd be a lot to animate.

  4. Yeah, the Z-6 is definitely getting thrown out the window.

     

    How many weapons have been used up so far?

     

    13 is our limit for multiplayer, we've used up 11. We have a much higher limit for Single Player of course, but again, trying to limit SP exclusive so both modes in a way feel like the same game.

     

    I apologize for taking so long to respond to this, had to ask a team member.

  5. As I recall, on September 3rd's progress report, you said this:

     

    "We will be adding in some other weapons pretty soon that are single player exclusive, such as Captain Phasma's rifle, Poe's rifle, and a few others."

     

    So, why can't you make the weapons I listed SP-exclusive, with the possible exception of the Z-6 Rotary Blaster Cannon?

    Because as I said earlier, we're trying to keep single player exclusive guns to a minimum. There also comes the fact that plans change in development, such as when I said I had money to buy bandicam, but my car needed it first.

     

    If we can extend the weapon limit in multiplayer, we'll consider it.

     

    But it's a definite no on the z-6, we'd have to make new animations for that.

     

    If we add in everything we want, we'll never get done.

  6. My opinion on the character icons: They are good as they are. You can tell who is who, and that's what counts. Also, while many would have reused the red (or orange?) icon background from the base game, you went into a different direction and made them different from ground up. This makes it easier to tell apart from other mods.

     

    Exactly!

  7. PROGRESS REPORT 9/21/17

     

    2 weeks of hard work finally paid off.

     

     

    New NPCs

    • Ima-Gun Di
    • Nahdar Vebb (Unrobed, robed, and hood)
    • K'Kruhk (Unrobed, robed, hat)
    • Halsey
    • Tiplar
    • Tiplee
    • Pablo-Jill
    • Poggle the Lesser
    • Neimoidian Aide
    • Jyn Erso
    • Cassian Andor
    • Bodhi Rook
    • Baze Malbus
    • Chirrut Îmwe
    • Orson Krennic
    • Death Trooper
    • Alexsander Kallus
    • Lieutenant Lyste
    • Fifth Brother
    • Seventh Sister
    • Eighth Brother

    NPC Model Updates

    • Revan
    • Mace Windu
    • Obi-Wan Kenobi
    • Anakin Skywalker
    • Qui-Gon Jinn
    • Kit Fisto
    • Ki-Adi-Mundi
    • Aayla Secura
    • Luminara Unduli
    • Barriss Offee
    • Quinlan Vos
    • 212th Battalion Grenadier/Air Recon Trooper
    • General Grievous
    • Darth Maul
    • Nute Gunray
    • Rune Haako
    • Han Solo
    • Lando Calrissian
    • Kanan Jarrus
    • Hera Syndulla
    • Sabine Wren
    • Rahm Kota
    • Wilhuff Tarkin
    • Grand Admiral Thrawn
    • Galen Marek/Starkiller

    New NPC variations

    • Sheev Palpatine (Episode 1, Episode 2, Invisible Hand)
    • Yoda (Episode 1, Episode 2)
    • Anakin Skywalker (Burned)
    • Qui-Gon Jinn (Hood, Tatooine)
    • Shaak Ti (The Force Unleashed)
    • Eeth Koth (Robed)
    • Agen Kolar (Robed)
    • Saesee Tiin (Robed)
    • Ahsoka Tano (Rebels)
    • Asajj Ventress (Nightsister)
    • Darth Maul (Cybernetic, Mandalore)
    • Nute Gunray (Episode 3)
    • Rune Haako (Episode 3)
    • Leia Organa (Endor battle, Endor village)
    • Chewbacca (Carrying C-3P0)
    • Lando Calrissian (Bespin, Jabba's Palace, General)
    • Kanan Jarrus (Scorched Armor, Blind, Masked)
    • Sabine Wren (Helmet, no Helmet)
    • Ezra Bridger (Season 3)
    • Rahm Kota (TFU 2)
    • Wilhuff Tarkin (Clone Wars)
    • Galen Marek/Starkiller (Dark Apprentice)
    • Ewok (Warrior)

    NPCs Removed

    • Agent of Evil
    • Asajj Ventress (Bounty Hunter helmet up)
    • Luke Skywalker (Episode 4 Tatooine w/ Lightsaber)

    NPCs Improved

    • All Clone Troopers now hold DC-15A Rifles, DC-15S Blaster Carbines, or DC-17 Pistols (Dual-wielded too)
    • All named Clone Troopers + ARC Troopers are changed from Class_Stormtrooper, to Class_Reborn. All named Clone Troopers have also been given their canonical weapon.
    • Clone Commandos Boss, Scorch, Sev, Fixer, Gregor, and defaults now wield the DC-17M Interchangeable Weapon System
    • Asajj Ventress and General Grievous now have reduced health + force power.
    • Rebel Commandos now wield the A280 Blaster Rifle
    • Jango Fett now wields the Wester-34 Blaster Pistol
    • Leia Organa (Tantive IV), Nien Nunb, Rebel Troopers, and Imperial Technicians now wield the DH-17 Blaster Pistol
    • All npcs wielding the Clone weapons (excluding pistol) and A280 will all alt fire.
    • Darth Malak's Dark Jedi now have a lightsaber blade.

    Current number of NPC variants made (Does not include base variants): 986

     

    As always you can see what NPCs have been made/are being made here: https://docs.google....dit?usp=sharing

     

    As you can tell, a lot of new npcs. We're also right on the mark of our limit of 986 npcs!

     

     

    CLASS_CLONETROOPER AND CLASS_KOTOR

     

    As of 2 days ago, I have removed Class_Clonetrooper from the code since I was very unhappy with its performance. To compensate, I made it so the clone weapons (save the pistol) now alt fire. So they'll provide a greater threat.

     

    All efforts for CLASS_CLONETROOPER and CLASS_KOTOR have been put on hold indefinitely.

     

    SFX SABERS

     

    We have added in the ignition flare to the Lightsabers, which will switch on for an instant when you ignite.

     

    Screen_Shot_2017-09-16_at_10.07.29_PM.pn

     

    LIGHTSABER COMBAT

     

    Only just done a few hours ago. All npcs with either the Desann or Tavion saber styles will now cycle through them like any other saber style in the game!

     

    TRAILER

     

    Unexpected expenses happen, and unfortunately I was forced to pay a rather hefty bill to get my car's brakes fixed. As a result I was unable to purchase a subscription for Bandicam as I intended. Production of the trailer will still continue however.

     
    CONCLUSION
     
    A lot can happen in 2 weeks, and as you can see, quite a bit of progress has been made. Fire Phoenix and I will soon be going through the npcs, testing them in a joint effort. Additionally, production has begun on the character selection menu, which you may have seen in Fire Phoenix's latest poll.
     
    After Fire Phoenix has completed the template for character selection, he'll be handing off the project to me, so I will be handling character selection configuration files.
     
    Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
    J19 and TicNoel501 like this
  8. He still did not deserve to die that way! Especially when all three of his lackeys survived!

     

    I'd say it perfectly reflects how an average game of Republic Commando went for me.

     

    Also don't worry, someone in the squad will certainly revive him.

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