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Linken

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Posts posted by Linken

  1. File>Reset/Zero model view position

     

    View>openGL info (look for any error messages)

     

    I did as you said, no change unfortunately, but I took a screenshot of the openGL info. Do any of those look like error messages?

     

    Screen3_zpsry2jvgiy.jpg

  2. Have you tried removing them temporarily and seeing if the model shows up then?

     

    Yes, no luck I'm afraid.

     

    Customization might not have a proper default skin; usually most surfaces will be *off. Try selecting a skin in the outliner on the left.

     

    Done it, no luck either.

  3. Also, make sure that shaders are removed for the model if you have copied them into ModView's base. Shader support is still buggy in ModView, and this could be why the model fails to display.

     

     

    None of the models have any shaders, I've never understood them really so I just delete all of them. I copied the base shaders into the modview base just to stop that one annoying error message.

  4. The updated ModView is in the file center.

    And I wouldn't know off the top of my head which setting would be responsible. Try them all if you have to.

    I tried the updated Modview, no luck. Provided this is the one here. http://jkhub.org/files/file/90-modview/

     

    Also I've checked/unchecked all of the options in the View dropdown, no luck either.  :(

     

    Which models You tried to view? The default JKA ones? Or Your's models ? The models must be made from triangles.

     

    Highly popular models that I'm skinning. Specifically the female customization and HS Anakin (w/ Spanki Jedi Customization). I have tried with base jka, same result.

     

    I'm providing some screenshots of my view dropdown, if anything looks out of the ordinary, please let me know

     

    Screen1_zpsozpcv0jf.jpg

     

    Screen2_zpsrr1zvaz0.jpg

  5. Check the options at the top and in any of the menus. Make sure there's nothing there that is hiding your model.

    @@Xycaleth has an updated version of ModView. Perhaps you can try that one?

     

    Which ones could be responsible for hiding the model? Also I'd be willing to try an updated version, provided Xycaleth is willing to share.

     

     

    Turn off invisible mode

     

     

    ...just kidding.

     

    HAHAHA! I wish!

  6. For some strange reason, whenever I load up a model in Modview, the model itself is not visible. There are no error messages, it seemingly loads normally, apart from the obvious.

     

    I have tried re-downloading Modview, to no avail. All my pathing is correct, the skins for the model appear in the menu just fine, just that nothing is visible.

     

    Someone thinks it might be because of my monitor resolution; which is set at 1366 x 768.

     

    Any help would be appreciated.

  7. When I try to place a custom texture in a map, it pops up in the texture window just fine, it's placed onto a brush no problem, but when I play the map in game, the texture turns into the "texture not found" grey and white box, as if the texture doesn't exist, though a textures folder is in my base folder, and the file path should be correct.

     

    It's probably a problem with the texture image itself, but any help would be invaluable.

  8. What does Norton say they are? Does it give specifics as to what kinda virus they think it is? This would provide some insight into why Norton thinks it is a virus. My suspicion is that Norton, like Avast, automatically flags anything which has barely been seen in the wild as being a virus. I personally turn off those settings in Avast as they interfere pretty heavily with workflow (imagine getting everything you compile automatically chucked into Avast's sandbox and you can see why it might be an nuisance)

     

    It just says it's not safe and deletes it, no other warnings.

  9. How about instead of complaining that its openjk, you try to find out why this is happening?  Nobody else reports this.

     

    You just said false positive, so...  There is no problem, only crappy antivirus that doesn't recognize an unsigned binary for an unreleased engine.  Don't spread FUD please.

     

    I meant the .dll files and the .exe for openjk are deleted by Norton as it believes it's a virus as they do some mod-like things. I don't see how that's FUD.

  10. I must say I'm very impressed, I had no idea one could recreate the first level that well. Of course with limitations of the engine, only so much that can be done. Only complaint I have is with the mod installation.

     

    The files that require the mod to run properly, OpenJK related, come up as false positives with Norton so I had to make a .bat file to run the mod. Unfortunately this meant that the base game would run instead of the level, so I'd have to do the map command to get the map to run, and I'd end up playing as the default female twi'lek. Weapons work fine though.

     

    I recommend just using the base code to run the mod as not everyone can use OpenJK.

  11. I am fluent in BehavED (for the most part anyway). But a couple things I don't know how to do include changing the music.

     

    I looked over the source of the Deception Single Player Conversion, and just before the fight with the final boss, the music changes. Upon looking at the source files, I noticed one line.

     

    set ( /*@SET_TYPES*/ "SET_MUSIC_STATE", /*@MUSIC_STATES*/ "DM_BOSS" );

     

    Looked over some other files, the music was set up in the same way a normal JKA single player map is done, separate music for a lack of action, action, leaving combat, etc. Only one file was in there, BattleMusic. But this music is not called DM_BOSS, nor put in a folder called such, could not see a script called such let alone any reference to it.

     

     

    So now I pose this question to you, my fellow JKHub peeps.

     

    How does one simply change the music in a map via BehavED  (or some other mean)

     

     

     

    P.S. You don't need to spoon feed it fully to me, I know BehavED like the back of my hand, just tell me how to get the file to play as needed.

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