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Posts posted by Linken
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So, I'm rather new to this and this seems to be an old thread, but I'll ask anyway. I tried running the script shown, but the game can't ever find the targetname, even when I name them and stuff. Am I missing something?
When spawning an npc from the console, the syntax is as follows:
Npc spawn (npc name) (alignment) (targetname)
Alignments are as follows:
Light_side
Dark_side
Light_side_follow
Dark_side_follow
Neutral_side
Free_side
Solo_side
Maksman likes this -
how should i attach it
Easiest way would be to send them over discord. My username is Linken#6000.
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Yeah admin and all that. Even uninstalled both the whole game and launcher, nothing.
Reinstall the mod as you did before and post screenshots of your gamedata, base, and kotf folders please.
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Hello everyone, we hope you all had a great holiday season, got to spend time with your loved ones, and received a nice gift or two.
It's been some time since we announced our next two missions, it's taken longer than expected, but milestones have been reached, we have been making progress.
FATHER VS. SON
Luke's POV: 99%. Essentially done, with some minor tweaks needed.
Vader's POV: 70%. Production started today, most of the mission was completed with Luke's mission. Needed sound assets have been collected.
Palpatine's POV: 25%. Official production hasn't started yet, however sound assets have been collected. This number will go up once Vader's POV is completed.
OPERATION: KNIGHTFALL
Vader's POV: 65%. Knightfall will have 4 levels. The first two are complete.
Cin Drallig's POV: 10%. We have secured a map that will be used as Cin's starting point. Production hasn't begun.
Clone Trooper POV: 33%. Concepts have been made, and we will be using level 2 of Anakin's POV as a level.
Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
Lancelot, Smoo, Starlord101 and 1 other like this -
I am excited to hear that. By the way, how is the current update process?
Very very well. Luke's POV for the Father vs. Son mission was completed last night. Vader and Palpatine will only take a few days.
Knightfall will take a bit longer. But once I finish my mission, I will be helping him.
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You can create your own droideka class based on game source, but I believe this requires a lot of work and research. Assassin droid can use shields for example and they are more easier to understand than Galak because of less complexity.
We'll be doing the droideka for Game Update 2.2 (the update after this one)
Maksman likes this -
I'm having a similar issue. I downloaded the mod manually and it wouldn't launch due to said files being missing. Tried loading mod through jedi academy first and no text will pop up. Tried using the launcher and every time i start it up it crashes. I'm at the end of my rope here lol any help would be appreciated.
Are you running the launcher as an admin?
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Show me over discord, a print screen, my username is Linken#6000
Don't know if it's an issue with google or my account but I can't view that.
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file:///C:/Users/cowdy/Desktop/Koft%202.1%20Help[.PNG
Sorry I've really been struggling to take a screenshot. idky
Try again
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So I downloaded the Koft 2.1 Mod and I followed the instruction here. When I click on Kotf2.1 SP or MP, it says no shaders found. Any help please?
I feel I know your issue, but first show a screenshot of your Gamedata folder.
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New version of the launcher has been uploaded. You may now download it through the Moddb link above or run your updater to download it through there.
V7 Changes:- The Updater will now display a more accurate download percentage based on how much has been downloaded byte-wise instead of file-wise- Fixed an issue where the Updater displayed too large of a file path. It is now scaled back to only display the name of the file.- The Updater will now display how large of an installation/update you're downloading.- The Launcher will now inform you if the Jedi Academy 1.01 patch hasn't been installed prior to updating.Maksman, Starlord101, Lancelot and 1 other like this -
https://www.flickr.com/photos/158144420@N05/32409297118/in/dateposted-public/
Hear is a link to it. i couldnt figure out how to post a picture
Yeah, you needed to open the kotf-windows folder and merge the gamedata folder inside with your actual gamedata folder.
But as Fire Phoenix said, it would be easier for you if you use our launcher, it'll download the mod for you and keep you up to date.
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Can you show me a screenshot of your gamedata folder please?
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So with the command SET_PLAYERMODEL one can swap out the cast of the JK:A SP campaign to replace enemy types and friendly NPCs with the cast of KotF?
In a way, but it'll likely also change the character's playerteam, which could cause the game to break. Attempt it wisely.
Don't you think that is too ambitious?
Yes, very much.
Maksman likes this -
Would an "NPC swapper" of sorts be a plausible and or desireable feature to be implemented sometime in the future of KotF?
I believe it's already possible to do this with scripts. SET_PLAYERMODEL.
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Would an NPC editor be able to swap characters? For example swapping the stormtroopers for droids or Kyle for Obi-Wan? I'm confused if this thread is talking about the the spawner that has made it's way into the mod or talking hypothetically about something that has yet to be seen, as I think an NPC swapper would be LEGANDARY.
Unsure
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Almost one year ago, the beta was nearing the end of development before we released in February. To celebrate this milestone, we held a contest for one fan to win early access to the mod. This time has long since passed, and we've been wanting to do one again. With our next two missions on the horizon, we would like to offer the same deal, and make it even sweeter.
On Tuesday, December 11th, 2018, at 3pm EST, we will be hosting a brand new early access trivia contest on our discord server. The winner of this contest will be given 3 days early access to the next update, and subsequent updates that contain new missions. Not only that, but the winner will be able to leave their mark on Knights of the Force permanently, by having their own personalized NPC added to the mod and named after them.
How do you join this contest? It's simple. Simply PM me on Discord (Linken#6000) by 11:59PM EST Monday, December 10th, 2018 stating your interest in joining. The contest will cover multiple aspects of Star Wars, including the films, TV shows, Video Games, and even behind the scenes. For every 10 contestants that join, the period of early access for the winner will be increased by one day, with the maximum length of time being 1 week.
So if you would like to be the first to storm the Jedi Temple as Darth Vader, or learn what would've happened had Luke struck down Vader in Return of the Jedi, now is your chance.
Finally, for those unsure if they are knowledgable enough to join, a small practice quiz will be made available to you. Complete it at your leisure and see where you stand.
QUIZ: https://goo.gl/forms/SGukIku5Uf2vvppC3
We hope to see you in the contest. Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
LINKEN'S DISCORD NAME: LINKEN#6000
Starlord101 and MadforMax like this -
Not sure I understand your question, sorry. You make the command to spawn them, but their names are done and written in the menu.
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Hello, just wondering if the old school FFA modes would be intact? My favorite thing in this game is going around with a saber/shotgun combo and just shredding the first thing I see
I love the mix of lightsaber/ranged combat that base FFA provides, especially with weapons + force enabled.
...My other question is how much experience needed to work with this engine? I'm pretty terrible with code but understand geometry/calculus fairly well. I've made some maps in the past but am not sure how much more complicated it will be in this engine? The most I've ever really done is going and making custom geometry in hammer editor for CS source, I've made some decent maps on FarCry but those don't count since they're on console. lol. I'd be interested in throwing some FFA maps together and helping with the game mode if it exists.
If interested in my design style "Deck_1337" is a popular one, its top rated on FarCry5 Xbox one, you can just search my username as the gamertag and itll come up (Cattlepsy) I mostly specialize in old-school arena style deathmatch.
FFA is still there.
Code isn't too hard to figure out, there's just a lot of it.
Map making is fairly easy, just be prepared to add in a lot of menial details.
Hopefully I got your questions!
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PROGRESS REPORT: 11/13/2018
This report will be going over what you can expect to see in the next update.
TWO NEW MISSIONS
Today we're pleased to officially announce our next two missions.
Our first mission, developed by me, will depict the final fight in Return of the Jedi between Luke Skywalker and Darth Vader. Keeping with the tradition of playing different characters, Luke vs. Vader, which will be later dubbed as "Father vs. Son", will allow you to play as Luke Skywalker, Darth Vader, and Emperor Palpatine.
Our next mission, a direct result of our recent community feedback poll, will take place during Revenge of the Sith. Developed by team member Darth Voiid, you will be able to experience Operation: Knightfall, the beginning of the end of the Jedi Order. Operation: Knightfall will give you the choice of playing as 3 characters; Darth Vader, Cin Drallig, and a 501st Legion Clone Trooper.
REVAN VS. MALAK
Changes have been made to the Revan vs. Malak bonus mission, and will be available with the next update. Aside from some minor bug fixes, the biggest change to the mission is that Revan will no longer be a mute. His voice will now be provided by Kevin Smets, the voice of Logan Starr/Revan in the KOTOR Trilogy series on YouTube.
NEW CHARACTERS
Internally in the team, we are currently putting together a new batch of characters for you to be able to choose from. As we want to release a large number of characters at once, the new characters we have presently will not be available in the next update. New characters will include Darth Zannah, Serra Keto, Sira Tachi, and Emperor Vitiate, with more on the way.
MULTIPLAYER BOTS
Production on the heavily requested multiplayer bots has begun. Like the selection of new characters, the bots will not be available in the next update. We will be attempting to add as many bots as possible with an easier way to select which bots you want to play with. Adding botroutes to maps thus far has not begun development and will take up a lot of time. If anyone with experience would like to volunteer to add botroutes to the maps currently in the mod, we would be incredibly grateful.
CONCLUSION
To finalize what was stated above, here is our current roadmap for our next 2 updates.
UPDATE 1: Luke vs. Vader (ROTJ), Operation: Knightfall (ROTS), Revan vs. Malak fixes, misc fixes.
UPDATE 2: 2 new missions, new characters, multiplayer bots, language translations, Duel of the Fates fixes.
Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
Starlord101, Lancelot and Maksman like this -
Because you pirated the game. The real error is your judgment, not the mod. Buy the game before you play the mod perhaps.
(PROOF HE PIRATED FROM DISCORD)
(Discord chat, sloppily put together in photoshop. If you look closely at his screenshot, it's the same one.)
https://jkhub.org/images/01280fa5b14ca685eedcbf038ba4b71f.jpg
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Ok cool. Thank you for telling me that its in the plan, do you know when exactly it will be implemented
No idea right now, sorry.
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Do you know when you dont want to play with people online, and just want to play with bots.
Do you think you could add the feature when you can make the bot be obi wan kenobi, anakin, luke and so on.
Because i dont really like playing online with people, and they get me annoyed. I would really like it if you did add it
We want to do multiplayer bots, don't worry.
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A new version of the launcher has been released, you may now download it manually or through the official KotF LauncherV6 Changes:- The Updater will now display text indicating how many files remain to be downloaded and have been downloaded.- The Updater will now display text more appropriate to the situation if you are updating or installing the mod.- The updater will now automatically remove any files deemed obsolete by the team. It will at present remove the original KotF_Ep7_Skin.pk3 and KotF_Ep7_NPC.pk3 files if you have not removed them already.- When selecting Update/Install, you will now be given the option to shut down your computer after completing the installation or update. This will allow you to allow the updater to run overnight, and the updater will shut down your computer for you.- For the sake of convenience, you will now have the choice to automatically connect to the official KotF server upon selecting Multiplayer.
Maksman likes this
Game crashes when opening console
in Knights of the Force
Posted
Here's your proof:
There is no virus, I wrote the thing.
It downloads files from google drive and deletes outdated files. If you give the updater permission, it will shut your computer down for you. I added this feature for fans so if they need to update and it's bedtime, or have to be somewhere and want to update without running up their electricity bills.
Additionally, a majority of our fans use the launcher and have never experienced issues with their computers crashing or any other issues. The only issue was a brief time when the launcher wouldn't start the mod, but that was fixed.