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ChalklYne

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Everything posted by ChalklYne

  1. oh i get u naw dude u might b right there ima mess with it. i was zooming in while reading what u wrote and the ref pics did it thx man like this? looks like hes missing this too
  2. little more cleanup modelling this on the side
  3. yeah i just figured it would be something he's already used. as opposed to learning something new for just a few anims. but yeah im on your side with that one mini.. hey dude i been wanting to ask u so i can finish kazdan... when im keyframing.. i should keyframe all the bones as soon as i get it positioned right? not just the bones im moving? and that being said... do i have to keyframe all constraints and everything too? is there an easier way? like... can i keyframe the sceneroot or something?
  4. lol witwer is plagued with duckface i cant fix that its gunna be there somewhat no matter what. i took into consideration your concerns and considered not to consider them. =) im really not screwing with it too much more. feel free to reskin lol better?
  5. fixing up some head issues and texturing the alpha planes a little so i pretty much still need to texture the cloth on the torso (a couple current textures are just rough drafts) the furlows, the angled belt, the pants, the boots, and the hands. so thats how ill probably spend the majority of the morning. maybe rig him tonight. then i can get started on his shaders. i just pm'ed someone whos got a really nice anim set for him im going to see if i can use it for my little character pack or if i need to start a fresh anim set. i need to incorporate a few of my own anims to get the repulse and dash and certain things working anyways. but itd b a real drag to have to reanimate a backhand style. i say reanimate because ive done like 3 lol and i have no idea which set it is on this flash drive
  6. ill probably start wrapping up the textures for this tomorrow and rigging it if i get time
  7. oh yeah without a custom skele hes screwed then. because if u want to attack the actual mesh, u need to hit the bounding boxes, which i beleive are created by the skeleton. so yeah yer gunna have clipping and he probably cant attack u because u may actually be in his box lol yeah yer gunna need a custom skele for all that. im guessing and as for that kazdan question see? got him ingame... no anims yet matter of fact. dont create any animations for this thing yet. im gunna remodel him a bit here and there and see if i can fit him to the skele better without jackin up my uv maps. i woulda done that initially but i thought we were going for custom skele
  8. post yer .npc file in a spoiler here just put scale 200 or whatever u want scale to be in your npc file
  9. theres proof that itll work in dragon so its easy to animate. as for kazdan yeah i have him all rigged just need to animate him. which is hell. http://jkhub.org/topic/700-kazdan-paratus/?hl=kazdan
  10. might wanna check my other posts before u go sayin all that...ashuras got a good eye for making horrible stuff look better lol so im just thankful he was online... and not 2 days... 10 hours =) and i bbq'd lol... but glad to help. if u make him a custom npc file u can change his scale and make it bigger for custom animations youll need this http://jkhub.org/files/file/1471-glamerge/ and this http://jkhub.org/files/file/1227-dragon/ instructions are on the page just make u a custom avatar and import the clawfish theres tutorials here n there for dragon but mainly the one on that page provided is gunna do it for u. so make u some custom anims while i finish the textures. make u a custom .npc file for it. maybe some bot support. then when i give u the couple of textures youre going to need u can make u a shader. then yer good.
  11. if u can add an anim to a howler u can animate this thing. hes pretty animated as it is check him out im pretty sure u can take it from here dude. just put this pk3 in yer base and spawn a howler http://www.mediafire.com/?bxbthdsts3gvdav we can work on new anims later its mad easy just import this guy into dragon as an avatar and get at it. youll also want a custom npc file and maybe a shader and some sounds. ill give u a texture update tomorrow for it... unless u wanna reskin it. this is still by all means a rough draft the teeth and spikes arent textured yet, but i figured u could get a feel for it
  12. yeah im not gunna animate it though im sure u know how to use a lil dragin ill rig it though no worries. ill try but im not sure how the jaw is going to line up but ill get it workable. but youll just have to animate it. hell that means ill b done with this sucker tonight or tomorrow lol sweeet i was going to make a couple of color variations and maybe one with some alpha planed babies swimming underneath it, but ill just leave the textures for u and drop the babies
  13. well its gunna have a custom skele so no MP til they can start cracking sp i still wanna texture a bit more before i bake in a bump map i made in zbrush for it. im just gunna do a real suttle overlay though nothing too bumpy because i have a real decent normal map i made in zbrush im gunna save for it for later just in case =)
  14. i could add some more polies in there to get the real look if its cool with everybody. i didnt wanna step on any toes as to how many verts n such in case u were planning on having a bunch onscreen.. but yer right i like the real tail too so yeah ill just build it like it looks. i was considering alpha planes but then if u wanted to get nice and close to it you would be able to tell something isnt right. yeah i purposely modelled it kind of just a general idea and saved a buncha polies, but i think it was pointless but at any rate naw its not squared maybe i could have added a little more girth to it right in that beaver tail end ill look at it also... i rigged it just to check it out and get a rough idea of the skeleton i wanted to build for it... and it seems it would be best if it swam something like a mermaid huh?
  15. i was going to ask you the same thing lol some more texture work here n there just noticed i went wayy too dark on that . im gunna have to back a few steps n try again
  16. ill probably keep texturing this well into tonight... but ill post progress here n there...
  17. tongue chopped off and rebuilt 2 quads lower edit: had the bottom jaw wrong at the front
  18. oh hell good lookin out dude! yeah thats a lot better lol cool thx man gimme a lil while im thinking of bbq'ing flatter like this though u think? i gave him that nice side ridge squashed him a bit and fattenned out his belly just a little hoping im ready to uvmap this so i can paint em
  19. yeah i feel that lol... the reference had me a bit confused as to how skinny he was or flat it just looked like a sideways eel kinda to me. hell i dunno more like this? jaw snarl removed and a little flatter eyes a bit closer together
  20. will do thx bro lil more tweaking
  21. ill tweak him a bit more to get him more spot on before i uv map it. im just gunna wait til later and get a fresh eye on it first.
  22. crap man i had a whole friggin menu tutorial typed up n screwed the pooch typing it lmao.. well id say just pm me so were not blowing this thing up if u need anything
  23. yer implying that this is a bit more accurate than this? now thats just silly =) i think i got a pretty good idea what needs to be tweaked ill just post the finished pics on here soon instead of step by step. because u ladies n gentlemen.. are dix lol
  24. thats really helpful i appreciate your critique lmfao ridiculous
  25. looks like 3dsmax. id erase the whole envelope on the hand, reposition the mesh of the hand to match the skele bones, and re-rig the hand. 20 minutes. as long as repositioning the mesh of that left hand doesnt make the hand look asymmetrical to the other one. suttle movements lol
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