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Everything posted by ChalklYne
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sorry for the lack of updates i been working on a lot lately heres some more work been doing a little cleanup to the body i got rid of like 1000 tris lmao it was daunting but awesome. and now i have this low poly model, and a higher poly model for cutscenes n stuff rendered in xsi. so i still have a bunch to do til hes real nice, but its coming together
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yeah im just screwing it up cuz im more focused on something else right now and i switch to the head when im burnt out.. i gotta start over a little bit anyways cuz i rigged him up to a special face rig im using for something else and he deformed like shit. cuz i scrood the pooch again so ima go back to wireframe anyways n see where i went screwy ill go back over it maybe later tonight and post some wireframed pics so i can maybe get some help on defoprmation for a more intense rig then ill just delete edge loops after i get what i need done
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i think maybe i need to line his jaw up where his cheeks are width wise from the front view there yeah i know his necks screwy yeah i think somethings up too thats why i stopped painting and posted a pic might have to go back to the drawing board on the sides of his mouth there. hes supposed to have a little pouty pudge there... actually.. i got it modelled in there.. i just need to work a little lighting maybe and show it more
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heres a little more work i havent fixed the eyes yet just messing with facial structure
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
ChalklYne replied to Archangel35757's topic in WIPs, Teasers & Releases
niiiice! duude.. some real nice stuff here u guys did rill nice. major ups u 2 thats insanity dude. -
yeah i always felt like kinda a dork for having like 6 threads open a kazdan a proxy an evotrooper marek repulse rancor hellyeah that is real nice. cuz i got loads of content i just never wanted to post a bunch more crap n be even dooshier. now iz ez
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my blunder i got sidetracked back of the jaw and around the ear need some love.. but im more worried about his lumpy face right now.. i went along with some different angled refs n hell i dunno.. ill revisit him soon enough. what can u see tho? and maybe if i can get some help as to what edge loops can be removed that wont screw up his shape? im mainly upset cuz i wanted his edge loops to be decent so i could delete edge loops n not have any prollims... but what about the blue areas right here? should u screw with that diamond poly a bit to get the more curved nice edge loop there? the diamond right between his nose n ear u can see in the first set of screenies of this post. im kinda covering it with the blue lines here but trying to illustrate the edge loops i wanna make i thought i did but obviously i fuct em
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ahh i getcha. yeah i figured anybody would be cool with a reskin. when i release my mod, im also releasing a source files part with just all the xsi's all rigged and original uvmaps without any textures n things like that. and all permissions to slaughter and redistribute at will.. i couldnt imagine someone getting angry at a reskin... but hell what do i know? im on yer side better safe than sorry
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u need permission from the author to reskin something?
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ahh wth ill post a screenie. just know im not trying to be a dooshball if i dont reply to any crits right away cuz im letting him simmer for a sec while i wrap up this side thing. and feel free to make crits on the actual geometry if it really needs it. this is a real rough texture n i wont mind going back and re-uv mapping it if its something serious like the ear lol but.. crit away my friends he needs it i just might not make the adjustments for a while if u look.. or remember back to the wireframe.. i modelled that little divit in the bottom of the inner ear n everything, but when i moved the ear cuz it was out of place, the divit somehow stayed down there. so he has a huge inner ear and no lobe lol. if u look closely youll see all i really need to do there is pull that back up into his ear i think the line in the middle of his face was done by me screwing up my lighting for my render map... but like i said i havent even barely went over the texture
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erm... yeah what he said =P
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id post a screenie but itd b pointless cuz im gunna end up changing a few thigs. patience my friend. i also got some real nice stuff im working on on the side for this mod a few people r giving me their tidbits before i post anything.. soon. im just taking a break from starkiller cuz i dont wanna muck him up again and i get burnt out easily n rush things i just sent u a buncha screenies of some stuff i got going on go check it. i wont disappoint youll be super happy smile time
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Soul Calibur IV Darth Vader reskin
ChalklYne replied to Lamented's topic in WIPs, Teasers & Releases
ive spent like 3 days off and on thinking the same thing lol i figured maybe a bit brighter? -
ill get at it thx man
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heres a little more work on the muscles of his face.. im wondering if he looks better or worse? cuz in the ref pics hes got no meat on his bones in the game a bit meatier is this ok? or is it too much/ im just trying to get the same shadows on his face from his structure
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looks good but still looks off and i dont think i have a good enough eye to catch what it is
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
ChalklYne replied to Archangel35757's topic in WIPs, Teasers & Releases
yeah thats what im saying dude i looked at yer exporter settings and didnt see it exporting the constraint info and i exported without constraints checked on a custom skele and the anims were janky too.. that fixed it... so id see if in those options there it has some info about the constraints? -
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
ChalklYne replied to Archangel35757's topic in WIPs, Teasers & Releases
in relations there should be a box to check to be able to export the constraints in the xsi file.. if your model is using restraints and yer not exporting their info it does something like that to me too if i dont have that constraints box checked thats my guess maybe try to crosswalk me an fbx and see if i export it with the constraints checked in xsi see if it changes? or if u got xsi id try that -
sounds good ill try different views n see what it looks like thx guys
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that 5 poles thing is pretty awesome. kinda make a star i get it. im gunna try that out for a while til i get the hang of it and fix the triangle i got there and adjust the topology a bit to match some of the stuff outlined in that tutorial mini just posted. i had to google robert duvall.. not a big movie buff..but that is pretty damn funny i feel like overlaying his face to the model n see how close i got lmao i been using the tweak tool a little... but its kind of foreign to me still. i was treating his neck pretty bad... i gave him no throat which made his chin/neck transition look funny id say im about to just slap him in zbrush n see what happens cuz i couldnt get much more on point on the ref pics, and i took all your crits into consideration... im just getting to the point that all the tweaks that need to be done are things that can be done in one stroke each in zbrush.. or could totally screw up his shape if i keep tampering with it in xsi so.. ill mess with some 5 poles and fix up that tri or any others i might find, and adjust his topology just a bit to match more of what we got in those refs.. then ready for zbrush magic. lmao@ robert duvall i cant get enough of that im pretty much just like if i can get the topology decent and maintain this overall shape, i can click around in zbrush n fine tune him.. but i dont wanna put him in zbrush til his topology is flowing nicely or else im just screwing the pooch again and over the year or so ive actually been learning modelling... ive screwed that poor pooch too many times to count
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i just made subtle changes.. didnt wanna budge anything too far but ill look at the jaw n chin like yer suggesting next also.. some of thos changes broke the model from shape of the the ref pics... but whatever the ref pics arent exactly front and exactly side views anyways heres the jaw n chin touched up like u suggested i think but certain things u said like jawline being too flat i didnt really comprehend.. but i got the idea of it from the overlayed drawing u did a few posts ago and went for it... i just didnt go as far the first time cuz it broke from the ref pics but i shoulda just considered those a guideline instead of blueprints i guess im wondering if his eyebrows should be pushed a little further out and maybe his chin shrank a bit?
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gotcha so i didnt see any 5 sides polies in there but ok ill check it out i deleted an edge loop that didnt really help the shape of the model. he still has tris between his eyes.. which i may just delete those polies n redo em but heres a vid of that, the jawfix a bit, and the sides of the mouth a little better. ill go hunt that n-gon http://www.youtube.com/watch?v=0By5kA_e8ws&feature=youtu.be disregard the sound in the video im an idiot speaking of which.. i prolly seen hundreds of hours of xsi tutorials... and never knew about the move tool. like the "M" key? omg... wtf.. ive never even seen that anywhere it saved my life corto lol
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just the actual adding/removing geometry im sayin corto suggested quite a bit and i took it all into consideration as u can see from comparison of the previous posts. like i said im more focused on getting help with the way his jaw transitions into his neck and the sides of his mouth looking exaggerated a big issue i have is i used to draw caricatures in school and for people at the fair.. so i learned to over exaggerate the features.. now im unlearning it lol any other major improvements u can see that need to be done before i can send this to zbrush?
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i almost got the lips http://www.youtube.com/watch?v=yEc_QuYxdrs&feature=youtu.be crit me i wanna wrap up this part of modelling the head today id like some advice on fixing up his jaw line and the area on the sides of his mouth