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Everything posted by ChalklYne
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ill get at it thx man
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heres a little more work on the muscles of his face.. im wondering if he looks better or worse? cuz in the ref pics hes got no meat on his bones in the game a bit meatier is this ok? or is it too much/ im just trying to get the same shadows on his face from his structure
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looks good but still looks off and i dont think i have a good enough eye to catch what it is
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
ChalklYne replied to Archangel35757's topic in WIPs, Teasers & Releases
yeah thats what im saying dude i looked at yer exporter settings and didnt see it exporting the constraint info and i exported without constraints checked on a custom skele and the anims were janky too.. that fixed it... so id see if in those options there it has some info about the constraints? -
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
ChalklYne replied to Archangel35757's topic in WIPs, Teasers & Releases
in relations there should be a box to check to be able to export the constraints in the xsi file.. if your model is using restraints and yer not exporting their info it does something like that to me too if i dont have that constraints box checked thats my guess maybe try to crosswalk me an fbx and see if i export it with the constraints checked in xsi see if it changes? or if u got xsi id try that -
sounds good ill try different views n see what it looks like thx guys
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that 5 poles thing is pretty awesome. kinda make a star i get it. im gunna try that out for a while til i get the hang of it and fix the triangle i got there and adjust the topology a bit to match some of the stuff outlined in that tutorial mini just posted. i had to google robert duvall.. not a big movie buff..but that is pretty damn funny i feel like overlaying his face to the model n see how close i got lmao i been using the tweak tool a little... but its kind of foreign to me still. i was treating his neck pretty bad... i gave him no throat which made his chin/neck transition look funny id say im about to just slap him in zbrush n see what happens cuz i couldnt get much more on point on the ref pics, and i took all your crits into consideration... im just getting to the point that all the tweaks that need to be done are things that can be done in one stroke each in zbrush.. or could totally screw up his shape if i keep tampering with it in xsi so.. ill mess with some 5 poles and fix up that tri or any others i might find, and adjust his topology just a bit to match more of what we got in those refs.. then ready for zbrush magic. lmao@ robert duvall i cant get enough of that im pretty much just like if i can get the topology decent and maintain this overall shape, i can click around in zbrush n fine tune him.. but i dont wanna put him in zbrush til his topology is flowing nicely or else im just screwing the pooch again and over the year or so ive actually been learning modelling... ive screwed that poor pooch too many times to count
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i just made subtle changes.. didnt wanna budge anything too far but ill look at the jaw n chin like yer suggesting next also.. some of thos changes broke the model from shape of the the ref pics... but whatever the ref pics arent exactly front and exactly side views anyways heres the jaw n chin touched up like u suggested i think but certain things u said like jawline being too flat i didnt really comprehend.. but i got the idea of it from the overlayed drawing u did a few posts ago and went for it... i just didnt go as far the first time cuz it broke from the ref pics but i shoulda just considered those a guideline instead of blueprints i guess im wondering if his eyebrows should be pushed a little further out and maybe his chin shrank a bit?
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gotcha so i didnt see any 5 sides polies in there but ok ill check it out i deleted an edge loop that didnt really help the shape of the model. he still has tris between his eyes.. which i may just delete those polies n redo em but heres a vid of that, the jawfix a bit, and the sides of the mouth a little better. ill go hunt that n-gon http://www.youtube.com/watch?v=0By5kA_e8ws&feature=youtu.be disregard the sound in the video im an idiot speaking of which.. i prolly seen hundreds of hours of xsi tutorials... and never knew about the move tool. like the "M" key? omg... wtf.. ive never even seen that anywhere it saved my life corto lol
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just the actual adding/removing geometry im sayin corto suggested quite a bit and i took it all into consideration as u can see from comparison of the previous posts. like i said im more focused on getting help with the way his jaw transitions into his neck and the sides of his mouth looking exaggerated a big issue i have is i used to draw caricatures in school and for people at the fair.. so i learned to over exaggerate the features.. now im unlearning it lol any other major improvements u can see that need to be done before i can send this to zbrush?
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i almost got the lips http://www.youtube.com/watch?v=yEc_QuYxdrs&feature=youtu.be crit me i wanna wrap up this part of modelling the head today id like some advice on fixing up his jaw line and the area on the sides of his mouth
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im only working on it in a half. did i explain that right? lmao i mean.. his face is cut in half the whole time im working on him.. i only duplicate symmetry n merge the peices for the screenies. it should be ok. im just so frustrated with his lips right now.. know what tho.. on a good note.. i killed that nose.. i mean.. its far from perfect.. but it was my first attempt at making a nose with no zbrush help and it turned out ok im pretty stoked about that. even if its too long and narrow lol but the actual geometry of it is good. as well as his eyes.. maybe thats why im so pissy at his lips cuz the rest has a real good start. and his ears suck.. and the back of his head doesnt transition into his neck correctly.. but hell i dunno.. a WIP definately.
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i didnt really spend too much time on his neck... cuz i thought it would be hidden mostly by his armor.. but thats no way to model lmao.. so yeah man ill go back over his neck.. his ears are lame as hell and only my 3rd try at it so i know im gunna have to remodel those/ i have a save state right before that tho so no worries.. about his lips.. i just cant seem to get them right.. i keep thinking once i put em in zbrush i can fix it, but id rather model em correctly in xsi just for the knowledge.. cuz if u look.. his lips do a real wicked transition to his face.. and its kickin my ass now granted.. i can pop him in zbrush and hit the sides with a form brush n smooth it out... but i wanna instead get the knowledge of creating wonky unnatural shapes like this in xsi so im not so dependent on zbrush for the weird shapes just by staring at this pic i can tell what i did wrong.. i made his top lip stop with the lips.. but if u see in that pic it goes beyond where his lips end and kind of tucks in under his cheeks.. i dunno thats why i was saying id get the basics done in xsi and fix it in zbrush.. but thats lame.. i wanna just use zbrush for normals and textures.. cuz u have just so much more control over the model in xsi vert by vert.. and xsi has a lot of the same kind of functions as zbrush for hd modelling so i just would like to be more familiar with xsi. that way i dont spend all this time on creating a starkiller, but instead learning all i can so i can create anybody no prob wanna take a look at the obj mini? i just pm'ed it to ya so u can have some better angles n maybe shed a bit more light
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so i took out a little butt from his chin.. fixed up his jawline, modelled in the ears, adjusted the head shape, and a bunch of overall just smoothing and touching of verts so where am i going here? uv map so i can get him into zbrush and start some of the finer details? or any other geometry adjustments need to be made first? hey corto.. theres some things like the transition from his jaw to his neck that i seem to be screwing up.. can i pm u this model and u can take a look since ill prolly have to do 15 screenshots to illustrate all the janky parts? dont fix it for me, but instead maybe give a little insight with a better view also... look at his lips if u could
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i can prolly pull the rear of the jaw out a bit more to help that jawline... a bit like this?
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still gotta do ears then all i have to do is make it look like sam lmao i think its mainly the triangle face he has from the front view i hate triangle face maybe just round out those cheekbones a little and pull the back of his jaw up more towards his ear u think?
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going out for a while.. but heres the progress so far.. not much to be honest http://www.youtube.com/watch?v=mqm208eJmt4&feature=youtu.be i highlighted a problem area... but it looks like deleting those extra edge loops will fix it when i get home tonight ill prolly start a few different ears til i get it right
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if i use the grey backround it hurts my eyes after a while.. i see what yer saying tho the shading blends in with the backround. if i use the grey also the model sometimes blends in with the backround.. i can just go into preferences>scene colors n find something different maybe blue like milkshape? anything thats not too bright cuz i work on this stuff, then music all day but regardless its a lotta staring at the monitor lol. so scene colors>blue sound good? http://www.youtube.com/watch?v=6uPSgME2B6A&feature=youtu.be
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thats not a render thats shaded n headlight yeah like i said im gunnna remove stuff at the end im more talking about how f'ed up hes looking around his cheecks n between his eyes im wondering if between his eyes i should spread those top verts out a bit and his cheeks look like i need to change the loops a bit to fit it better. i might be off n on for a while i have some music stuff to take care of and it is ridiculously time consuming
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topology critz plz before i go much further also check this out a little over 600 tris http://www.youtube.com/watch?v=q_JK55Dypd0&feature=youtu.be
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taking a quick break and working on the shaders for starkiller.. starting this skin tone shader right now. im aware the color is a bit orange.. im just trying to get the light passes veins n pores to look ok http://www.youtube.com/watch?v=_2QyX3k-XUk&feature=youtu.be
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http://www.youtube.com/watch?v=Q2F5piurv-0 http://www.youtube.com/watch?v=ZSq3eLefj80 http://www.youtube.com/watch?v=MxPRhZ1whdI http://www.youtube.com/watch?v=qbs3fp3wHmQ 2nd one is one of my fav videos of all time jam those last two if youve never heard em. theyre pretty nasty i never really thought durst had pipes til i heard leech
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k.. im just practicing noses right now.. i wanna do the topology like the ref i posted.. but he has such a huge nose i keep screwing it up.. trial n error im just gunna keep making nose caps n nostrils til i get one about right might take me a while
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im gunna pause for a sec here til i can get a couple good crits so i dont have to back track.. about to start the nose