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ChalklYne

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Everything posted by ChalklYne

  1. Ill focus on that now and update soon @@AshuraDX what is an acceptable target tri count? I been keeping them under 3000
  2. Sure you could use Blender for some map objects and such. Texturing is needed badly as well. Think Raxus Prime... tonnnns of texturing
  3. @@AshuraDX howd u do that?
  4. They are randomly appearing as guards and militia for now lol
  5. It depends on your strengths. I could really use random map objects and animations TFU related. Ill have the Militia Sabateur ready for sculpting this evening, including UV unwrapping and what not. Ill then upload the .xsi scene to dropbox and post a link and instead of rigging him and fine tuning textures and shaders, ill move onto the next one. That way we keep the ball rolling. Feel free to adjust UV maps and stuff to your liking if you decide to help. I could also use a lot of junk textures for Raxus Prime, and like I said map objects for all maps. Oh and faces! I need faces. Random guards, Maris Brood, Juno, Ill take Starkiller though lol I have a personal vendetta with that 1
  6. Seriously amazing stuff man
  7. Ok long story short, the checklist is pointless. Its daunting. Im taking it one model at a time now until character pack is done. Then one map at a time. Kotas Milita variants first.
  8. Mesh bad. Tried again. Maybe do another quick sculpt in zbrush just to form the low res mesh better to what ill be sculpting at the end? Then after i work a basic zbrush sculpt i can export the low res mesh and unwrap it and it should eliminate stretching crap from the sculpt at the end. Sound about right?
  9. oh my.... that is amazing work.
  10. Thanks Eez! Ill go through the whole thing in the next few hours
  11. Hello, it is good to see everyone still around, I cant wait to browse a bit. Ill start off by giving out my deepest apologies for lack of updates, I have in fact stayed busy on it though. As most of you know I am a single dad of two and I have had a very rough few years. I tend to model for days on end until I develop physical problems. I just go in. I also like to be fully encompassed in the modding community and will sometimes overlook more pressing matters. I have my life in order now, or at least enough to get back into the community and I really hope you all will accept me back as you always have. The mod... Updates in the next day or so, as well as a dropbox loaded with everything I have so far. Ive worked the story a bit as well and hopefully gotten a bit more efficient in my old age. Daisy Ridley was scalding hot in TFA.
  12. Im going to dropbox all i have first and revise the checklist so we can see where were at and will have everyone interested able to access all the files at will and lend hands or opinions.
  13. Hello. Didnt die. Lets build a mod =)
  14. Hmmm. Hi truffle =)
  15. Problems with the hardware upgrades. Fixed. Pics soon
  16. Just got a few hardware upgrades to the lab. Was hoping to just keep working til i had enough for a trailer and i even on the side worked out a demo to be released in the not too distant future with its own preface to the story. Ill just go ahead and post some pics today though since its been a while What's the hold up? A few things. Lets start with manpower. Go build a model. I'll wait. Now what did you build? Maybe a lightsaber? A gun? How long did it take you using conventional methods like maybe gmax roadkill and photoshop? Now imagine if you will that gun being a map object. Doesn't really take up a lot of real estate there does it? Also, Imagine not using photoshop or simply roadkill, but precisely unwrapping everything how you need it and setting them all up together to use eachother's texture maps to preserve space. Now imagine not using photoshop because when it's all said and done, its going to work better. There is already talk of implementing normals and the sort. If I make the textures in photoshop, then just generate normals with say crazybump or the nvidia plugin, then it will produce very wonky normals that will not look even close to accurate. So i sculpt them. Everything. Each item. So where it might take you a week with conventional methods to build a 6 inch lightsaber, take into the consideration the sculpting process of entire terrains and trying to save every vert possible. It's daunting. Experience. When I first started modding I had basic photoshop skills nothing else. Now I could probably turn your head. Everything I ever built had to be redone. So worth it though. Here's the thing... I have the TIE Facility built, just going through each piece one by one sculpting. It is also built for MP. I have the entire character pack modeled and a few sculpted. Which mind you are like 3 variations of almost all 6 models. Its going to look cool Ill explain why later. I have Raxus Prime built and am going through the same process, Raxus WILL take me the entirety of the mod to complete, but, you will see a brief glimpse in the upsoming trailer of a Raxus Scene that should pay for all my sins of tardiness. I have Three types of Rodians built with variants, a new Junk Titan, Kazdan rebuilt around the humanoid skeleton, as well as his backpack same thing. I have Felucia built. The map objects themselves are going through some rough draft stages at the moment just playing with them getting different results until I get there. I have a new Felucian built, which will serve as the foundation for the about 7 variants of Felucians I will have. I have a rancor rebuilt which will serve as the base for the 5 variants of rancors. I have a basic zsphere setup of a bull rancor. Maris Brood is well on her way id say at about 40% but im just saving the fixes til I get to her. The EVO and Jumptrooper have been rebuilt as well since previous versions I believe I have already shown most of those updates, I will check. I have about 50% of Kamino built. I have all but 2 characters done for that as well. Dagobah I have been playing with Zsphere trees and just tampering with different terrain setups since the exterior will not be very large at all and caves are easy to build. Attatched is an insane spreadsheet of spoilers and things I have been using. try to make some sense of it if you wish, a few things are spoiled not all. Its just proof that there is an end to the tunnel. Ill post pics today as I get time. Sorry for the delays, but, I am pretty excited about how all the storylines unfold so Im eager to finish this and start 2.5. It will not take near as long since my skillset is decently up to par now, and a few things will be recycled. Plus after putting out the first mod I should get a bit more assistance from any lingering community. Could maybe use some help on which weapons they will all be using? As well as voice actors if you're interested. Ill do Kazdan and Im pretty sure I could do SK, and I could probably get the girl parts handled as well XD Im more talking like Boba, Clonetroopers, Proxy, the standard alarm guy and the droids. ill see what I can do with the female actors Im pretty sure I can handle that 1. So yeah any help is appreciated anywhere. Lot of spoilers there my bad. Im saving only one other main sopoiler that only i think myself, ashura, barricade, and truffleshuffle know about. Ok now the reason why I said it will look cool with so many variants of everything. I am focusing this mod to be more of a one on one almost type of thing. Maybe more than just one on one but you get it. Not like Battlefront where they're coming at you in heaps, but nicely sculpted pieces with high health that take a minute to kill so you can kind of appreciate every model you dismember piece by piece and really have to use the core mechanics of the game to survive rather than just mowing down tons of bodies. That comes later =X Oh yeah, so the storyline has been tweaked a bit and 1.5 and 2.5 are pretty much just demos for the 3 mod. TFU 3 will probably get started sometime next year and even though they may pick the project back up and blow my whole storyline, even they will have to admit it was dope
  17. Yes. I have constructed it to be fun in MP, the rest has to be done in GTK
  18. I have oodles
  19. Lack of updates is just a lack of internet, I am close to having the entire tie facility character pack remodeled and unwrapped. The militia sabateur might be my best model yet.
  20. Lol^^ I think what hes trying to say is
  21. ChalklYne

    Secret Santa 2014

    Rofl omg why didnt i get the hairy swoop XD beautiful work on both items whoever you are
  22. List of anims needed for the mod _humanoid anims -New NPC stances -New NPC Firing anims -Chaingunner anim (for heavy militia and heavy rodians) -New throwable weapons anims (detpacks, grenades) -New death anims -A crawl anim for the felucians would be cool, they also use the _humanoid skele -Kazdans backpack runs off the _humanoid skele, but could use some anim love -Any new anims that will change the looks of base so it feels a bit like a different set of baddies than what everyone is used to. non_humanoid anims -Junk Titan needs a fatality anim and could use some new stuff all around if anyone feels like playing with it, just download my titan and make a dragon avatar for him, then load up the rancor gla frames -Rancors could use a different swing or two and possibly roar Not really too much in the way of anims, not a complete overhaul at least. Any new anims you guys think would be cool just PM me the links and I will include them. Especially for MP as I dont play it and have no clue what you guys could use in the way of TFU anims for MP. I dont plan on doing much of the animating myself at all, if you feel like contributing go for it and thank you, but if I have to do them all myself, Ill save it til last Im not doing any Starkiller anims until the end as well, because I am waiting to see how the cloth experiments and facial expressions and things work out that you all are working at. Katanamaru said I could use his backhand style, but since I will be trying to incorporate the cloth and stuff, I will instead use his style for something else for the mod.
  23. Looks like the final count is going to weigh out something like this... The items underlined have already been started or are some of the ones Im borrowing from others, the ???? are ones I may keep private until the release about 40 playable characters about 10 NPC aliens including 5 maps TIE Facility Raxus Prime Felucia Kamino Dagobah 3 side maps +20 efx files multiplayer interactive trophy system custom UI new force power large unlockable expansion at the end choosable alternate ending
  24. Seems like quite a bit of extra geometry for little reward, but for these 2 troopers ill let it slide. Good eye on those crits, ill hit those next time I open him up
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