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Everything posted by ChalklYne
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Hmmm. Pay attention to all his straps and the little spikes he has that protrude between them. Especially the straps on the head, grab a ref and make sure you get those correct.
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Yeah I agree, I think I goofed and left perspective on in Zbrush or something. Ill look into that today, thanks! False.
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Hmmm... how bout now Hes kinda smiling but i had to do that. Easy fix I stole his hair from a screenshot of a TFU model, ill paint my own higher detailed stuff later Ill go work on his body while waiting on crits. TIE Facility blew my mind last night.
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Vader looks cool man. Hey wouldnt it be nice if someone animated Vaders fighting style? Like... not young Anakin but awkward Vader with his robotic movements and everything like the Original Trilogy?? Lmao we needs this.
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Needs more cowbell
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This guy is a headache
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Crit me plz Head only, the body is obviously just an outline for me Ears later Hair doesnt matter right now
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Ok. So in the interest of Softimage... From what I understood, vertex normals assign blending in the shading between planes... how does one.. merge vertex normals? Im envisioning overlapping vertices that you welded lol
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Whatd you do?
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I was having problems with this as well. I noticed if I deleted the head and recompiled they ran fine and realized it was just too many tris. I think around 6000 was the limit I had came to, while having multiple of them ingame at once to getting stable gameplay. I fixed it in two ways... first, I just reduced tri count on everything to well under 6000... then... any characters for my mod that I wanted to look real nice up close, over 6000 tris, fight you in a more one-on-one environment. So say my high detailed heavy rodian... you would fight him almost one on one so you can savor the high details... and save it from crashing. Then the ones placed randomly in the map can be lower resolutions because youre in a more fast paced environment and dont have time to savor the details. Just ideas to kick around... maybe have one for show and one for performance, but the performance one needs to come way down in tris (most likely ruining your uvs) =( Sorry man that sucks Edit: check the dismemberment too... if i recall that would crash them as well
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Also... i tend to think about other people too much. Ill have a piece that looks decent, but the uvs were less than ideal... well i think people will want years worth of retextures and Frankensteins off of these, and i dont want it to be a headache to paint. Problem is, with zbrush, i can have "ugly" uvs and it still come out great... but then retexturing would need to be in zbrush or itd be difficult as hell. I make pieces for maps and want all of my map objects to be useful in other maps you may want to build... well then angles i personally wont be using need to be considered and they hace to look nice by themselces... which causes me to sculpt ecery single thing you see... i want proper normals that i specifically set depth for... not rendered normals from a diffuse map on crazybump or nvidiatools... i want to use as much space on a texture map as possible... which causes pieces that fit well together onto the same texture to save space... but that also means merging multiple objs' normals and stuff. Its not impossible. .. it is just time consuming., not to mention being a single pops of two... so i can understand the anticipation. ... i have it too... but i am only one dude and taught myself everything, so i tend to retrace steps. 1.5 will be my headache...the rest should go smoothly
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Thats insane man, nice work.
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Hmmmm... id like to know that myself... it would be done a lot quicker if i could just plug myself in and go... but alas, real life has me by the scrote
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Ohhhh... i never played it... will download now
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Well... i kinda figure all these maps as duel arena pretty much, since they all loop around. Im mote focused on the nooks and crannies right now of the TF so it looks good at any screenshot angle you know? Its tidious and time consuming and i tend to run into things i remodel "real quick". But... it really does look worth the time though. Hell... look at the old screenshots of it XD its far better than that Have you seen the dr octavious fusion room he built?!?!
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The glovepie script for my mod is almost finished. Ill give it out with the download. It has support for pp controllers, xbox360 controllers, new keyboard system which helped me do things like charged pushes and charged repulses, and support for the wiimote+nunchuk and wiimote+nunchuck+balance board. I happen to have a wiimote lightsaber and blaster and nunchuk and balanceboards all going through mine. It requires two wiimotes, one in the saber and one in the blaster, plus the nunchuk acceleration throws grenades. You can bind the exact direction of your swings with the wiimote saber to do the jka saber anims (i.e. if you swing your wiisaber top left to bottom right then so does playermodel. The double wiimote nunchuks balance boards is just my personal setup but ill include it as well. I have to strap the gun and saber and nunchuk to my belt as i hover around the map on the balance board. Each wiimote knows its specific weapon, so if i pick up my blaster he selects blaster, same with my wiisaber. To be honest.... i have three balance boards in my setup, as you will notice in the glovepie script i send. My front balance board walks forward and if i lean to either side i walk forward diagonally. The middle balance board is for standing still or strafing, and the back balance boatr backs me up or at an angle if i lean. No bs. I dont expect anyone to have my setup, but the support is there if you do. It makes for very tiring gameplay, but duels could be uncanny Acceleration in nunchucks do the pushes, lighting, and repulse, heavy presses on the center of any balance board makes me jump, but i cant control how long i jump yet, and its hard on the balance boards... so jump may end up being the only real button i have to press (if i dont just copy the jka anim with my wiimotes and track tht motion instead) I also didnt mention that it supports voice control at the same time with the same script and comes with a few basic ones ill give you and you can figure it out from there. Ill include things like "console" or "exit game" and stuff. You can adjust the voice recognition sensitivity settings in it quite easily. The glovepie script will also have a batch file that runs your jasp or jamp and starts the glovepie script simultaneously. So the mod will have its own icon and be a shortcut on your desktop. Click it and hop on your balance board or what have you.
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Posted something in wrong section... cant delete lol
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Mmmm interesting... ill look into that =)
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This? https://jkhub.org/files/file/212-final-fantasy-vii-midgar/ What am i looking for exactly?
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The sound wouldnt be as ridiculous if it had other jump sounds to randomly alternate through... how cool would that be to go into say openjk and create a system that randomly chooses 1 of say 5 different sounds for the same action @@eezstreet any thoughts? Blasters and everything would be so much more immersive
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I wont be building the junk temple or any puppets.
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Well, just kit or grievous in the storyline of it. The training room will incorporate something like therfiles' npc spawning system in it That sounds awesome but unrealistic compared to my cutscene skills
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Likewise lol im already done planning 2.5. Which shouldnt take but a few months since a bunch will be carried over.
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The thing with Kazdan, which is one of the 3 things I didnt want to tell anyone, is this whole mod is like assassins creed. Youre a clone being forced through SKs memories. Which makes it a bit grainy and messed up so thats why i can have the maps and experiences a bit different from TFU. Youre told in the beginning that this is just a simulation, and if you encounter anyone formidable, just walk past them and think them away... but... when you near Kazdans cave, he sees you. Not only does he see you, but he tells you that you dont really exist, and that you dont belong here. Ripping you out of your thoughts and causing you to actually confront him. Its my fav character, so i wanted to give this illusion that you cant even think about whipping his ass. It also is going to cause a rift on SK's "interrogation" because thats when he realizes the force can manipulate the simulation, and starts working an escape plan. I wont get into Dagobah, and the choices youll have to make, their repercussions, the multiple endings, the sweet addon pack, so ill still consider it unspoiled