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ChalklYne

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Status Replies posted by ChalklYne

  1. haha, I am awesome

    1. ChalklYne

      ChalklYne

      I have fact checked this post. It checks out

    2. (See 1 other reply to this status update)

  2. @staff God you guys still havent done that? Anyways, where is the getting started thread? Maybe in the tutorial section, you should pin a topic like "Getting started" which goes over the structure of the game, the rules of the game (i.e. vert limits etc), what shader syntax it uses, how pk3's are compiled, etc. Just a real lubed up entry for the uninitiated. 

    1. ChalklYne

      ChalklYne

      Yeah I mean... Circa was one of the ones I asked to get @staff working so sure, lets get him on the case. XD Is there no order here?! 

    2. (See 8 other replies to this status update)

  3. @staff God you guys still havent done that? Anyways, where is the getting started thread? Maybe in the tutorial section, you should pin a topic like "Getting started" which goes over the structure of the game, the rules of the game (i.e. vert limits etc), what shader syntax it uses, how pk3's are compiled, etc. Just a real lubed up entry for the uninitiated. 

    1. ChalklYne

      ChalklYne

      Maybe once someone starts an account, they get a welcome message in their inbox with a quick hello and a link to that sub section?

    2. (See 8 other replies to this status update)

  4. @staff God you guys still havent done that? Anyways, where is the getting started thread? Maybe in the tutorial section, you should pin a topic like "Getting started" which goes over the structure of the game, the rules of the game (i.e. vert limits etc), what shader syntax it uses, how pk3's are compiled, etc. Just a real lubed up entry for the uninitiated. 

    1. ChalklYne

      ChalklYne

      OH it IS in tutorials... just a sub section called general modding. I get it now. hmmm. ive been around this site since its unholy birth, and it took me not only searching for it, but getting help from staff to find it. Ill kick the idea around for a while. Should be front page stuff imo

    2. (See 8 other replies to this status update)

  5. @staff God you guys still havent done that? Anyways, where is the getting started thread? Maybe in the tutorial section, you should pin a topic like "Getting started" which goes over the structure of the game, the rules of the game (i.e. vert limits etc), what shader syntax it uses, how pk3's are compiled, etc. Just a real lubed up entry for the uninitiated. 

    1. ChalklYne

      ChalklYne

      OHHH see... I was looking for it in the TUTORIALS section. There might be an easier way to point people to this. general Modding seems weird. Up to you guys, Im just glad it exists and will start posting links to that. Good eye man thank u

    2. (See 8 other replies to this status update)

  6. @staff God you guys still havent done that? Anyways, where is the getting started thread? Maybe in the tutorial section, you should pin a topic like "Getting started" which goes over the structure of the game, the rules of the game (i.e. vert limits etc), what shader syntax it uses, how pk3's are compiled, etc. Just a real lubed up entry for the uninitiated. 

    1. ChalklYne

      ChalklYne

      Would be nice to point newcomers to one thread they can get familiar with, and have links in it to branch out from there to say the coding forum, etc

    2. (See 8 other replies to this status update)

  7. Are bone root and effector nulls a Softimage proprietary thing, or do other engines use this technique as well?

    1. ChalklYne

      ChalklYne

      Minilogoguy18 answered this for me already. Thank you!

  8. I've blown another PSU. This one shot a white spark out the back of my tower. It was epic. Being my fourth PSU, any thoughts on what's causing it?

    1. ChalklYne

      ChalklYne

      Running this gtx960 off these 500 and 660 watt psu's just doesn't seem to be the way to go

    2. (See 11 other replies to this status update)

  9. I've blown another PSU. This one shot a white spark out the back of my tower. It was epic. Being my fourth PSU, any thoughts on what's causing it?

    1. ChalklYne

      ChalklYne

      I'm sure I am. I was hoping the answer was less simple than that tbh... fine I'll go for the 1000 watt lol. Thank you mini

    2. (See 11 other replies to this status update)

  10. The site's looking nice =)

    1. ChalklYne

      ChalklYne

      Not that I'm aware of. I was exploring under the influence and just thought it looked nice. They should go back to letting us submit backgrounds every month or so though.

    2. (See 2 other replies to this status update)

  11. If the mod is not released... chances are it is beyond our scope. We are not with-holding dire tricks to JKA. (besides me in the case of the force repulse) lol so try to do it yourself and THEN ask questions. Theres hundreds if not thousands of requests but not many people take it into their own hands to release it, which is in reality what it takes to get your mod released.

    1. ChalklYne

      ChalklYne

      awesome man. what program are you animating in?

    2. (See 7 other replies to this status update)

  12. If the mod is not released... chances are it is beyond our scope. We are not with-holding dire tricks to JKA. (besides me in the case of the force repulse) lol so try to do it yourself and THEN ask questions. Theres hundreds if not thousands of requests but not many people take it into their own hands to release it, which is in reality what it takes to get your mod released.

  13. If the mod is not released... chances are it is beyond our scope. We are not with-holding dire tricks to JKA. (besides me in the case of the force repulse) lol so try to do it yourself and THEN ask questions. Theres hundreds if not thousands of requests but not many people take it into their own hands to release it, which is in reality what it takes to get your mod released.

    1. ChalklYne

      ChalklYne

      May the reluctance of 1000 tiny violens orchestrate the downfall

    2. (See 7 other replies to this status update)

  14. If the mod is not released... chances are it is beyond our scope. We are not with-holding dire tricks to JKA. (besides me in the case of the force repulse) lol so try to do it yourself and THEN ask questions. Theres hundreds if not thousands of requests but not many people take it into their own hands to release it, which is in reality what it takes to get your mod released.

    1. ChalklYne

      ChalklYne

      I feel as if this site is more here to help than here to do for you... just IMO. Be the expert as opposed to relying on us. Id help each of you personally if you PM'ed me, but I wont make your mod a reality with mine still in limbo

    2. (See 7 other replies to this status update)

  15. So custom rig.. bolt_r_hand is weighed to a rhang_tag_bone and all heriarchy us identical to jkas naming wise. Saber blade wont show up

    1. ChalklYne

      ChalklYne

      Yeah it was the _humanoid thing. Weirdest thing. Thanks Ashura

    2. (See 4 other replies to this status update)

  16. I need 2 more Chalklynes... one for uv unwrapping one for texturing.

  17. I need 2 more Chalklynes... one for uv unwrapping one for texturing.

    1. ChalklYne

      ChalklYne

      well in that case ill take another alicia vikander for myself. strictly for... research purposes

    2. (See 10 other replies to this status update)

  18. I need 2 more Chalklynes... one for uv unwrapping one for texturing.

    1. ChalklYne

      ChalklYne

      well... i have kids... i can just teach them to do it for me. but it would require an elaborate ruse to make them think it was for minecraft or something

    2. (See 10 other replies to this status update)

  19. I need 2 more Chalklynes... one for uv unwrapping one for texturing.

    1. ChalklYne

      ChalklYne

      "The cloning process is still..imperfect"

    2. (See 10 other replies to this status update)

  20. Zbrush is creating disgusting seams along my uv cuts. After searching it seems like a common problem. Anyone concur?

  21. Zbrush is creating disgusting seams along my uv cuts. After searching it seems like a common problem. Anyone concur?

    1. ChalklYne

      ChalklYne

      It's just the tangent based one. the world space looking one works fine

    2. (See 3 other replies to this status update)

  22. Ive loked at a few references of jabba and have no idea how he walks. would you say like a snake? pushing as it bends. does it bend up and down like a bookwork or sideways?

    1. ChalklYne

      ChalklYne

      Thats a really nice reference thank you! I think ill do it like that with a bit less side to side action. The scene right before that with zero is a great reference of upper body thanks again

    2. (See 9 other replies to this status update)

  23. Ive loked at a few references of jabba and have no idea how he walks. would you say like a snake? pushing as it bends. does it bend up and down like a bookwork or sideways?

  24. Ive loked at a few references of jabba and have no idea how he walks. would you say like a snake? pushing as it bends. does it bend up and down like a bookwork or sideways?

    1. ChalklYne

      ChalklYne

      I think its kinda like this https://www.youtube.com/watch?v=PIxf7p9aD0Q except theres so much fat surrounding the muscle that it doesnt elevate noticably... just kinda squashes together then stretches back out. what do you think?

    2. (See 9 other replies to this status update)

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