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ChalklYne

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Everything posted by ChalklYne

  1. @staff God you guys still havent done that? Anyways, where is the getting started thread? Maybe in the tutorial section, you should pin a topic like "Getting started" which goes over the structure of the game, the rules of the game (i.e. vert limits etc), what shader syntax it uses, how pk3's are compiled, etc. Just a real lubed up entry for the uninitiated. 

    1. Show previous comments  6 more
    2. ChalklYne

      ChalklYne

      Yeah I mean... Circa was one of the ones I asked to get @staff working so sure, lets get him on the case. XD Is there no order here?! 

    3. Circa

      Circa

      Group mentions can be done but are a paid plugin for the forum software. If you want to donate to it, Chalk, I will get it and install it. ? The new account message idea isn't bad, I'll have to look into that.

      I do hope to have a front page overhaul that focuses less on news posts and more on stuff like that, but I'm not sure when that'll happen.

    4. Aldro Koon

      Aldro Koon

      @Circa We have the plugin over at JoF. Can't we just hand it over to you somehow? (or is that illegal, lol?)

  2. Maybe he didnt really know where to start, and just wanted a clean prologue. @UM-3154 You said you were doing some porting? What are you porting? There's quite a lot of resources here, as well as skilled people to help you get the ball rolling. What software are you familiar with, or interested in? Is there a specific game you wanted to port over? There's a good chance it's either already been ported, or requested. Just let us know what your plan is and we'll steer you in the right direction, and if you ever get overwhelmed with this site in particular, hit me up. I do things.
  3. Few minor tweaks Still need to model in a few more wraps and get it all segmented how i want it. Also still quite a few small details to paint in
  4. Moving right along. Big changes The flash bang on her shoulder
  5. @fullkevlar could be the name of the shader entry? regardless... why would you change base assets? might cause conflicts with other peoples maps. I would say instead, create a custom texture and add it into a custom pk3. Then replace the white2 areas of your map with your custom texture. Its always best practice to leave the base assets alone. From my experience at least. maybe I'm reading you wrong
  6. LMFAO nah man its perfect. I was just bustin your chops. I get all the staff members after their very public execution of my friend Bob Bergen. Youre doing great.
  7. Oh youre staff? Welcome to thunderdome. Nah i didnt port anything. Ever. Even if there's a FIRE. Thanks for the positive feedback. How would you like it if I went and changed your topic headers around? Wouldnt feel very nice would it? U wanna GO bro?!
  8. Ok Ill pause for a while and get feedback on these and fine tune these before I move any further
  9. Finishing up armor and belts. Will work on boots next
  10. Updates to the armor after a few nice crits on discord
  11. BTW... everything has normal maps as well. Not sure why yet... but I went ahead and added them
  12. Updates to her chestplate textures. Ill be modeling her cat as well btw Modeled, Unwrapped, and slapped a basic texture on her batons
  13. I think I'm hijacking the discord server with updates on this model, and decided to do it correctly and just make a post. Being that this is my favorite game character, I'd like the crits to be harsh and precise. Im not using any more than 9 or 10k polies on this model though, so don't go all inner folds of the ears on me, but lets get the texturing, proportions, and rigging correct please. Here are some references for comparison. Here is what I have so far. This is the area I will designate for a TODO list, derived from the crits and suggestions, and will try to keep it updated Thanks for all the help.
  14. Exactly the kind of stuff someone under a NDA would say... XD just yankin yer crank man. I followed this thread more than any other thread lately. You put a lot of time and effort into your stuff and it's appreciated site-wide I'm sure. Good work over the years man.
  15. DMCA for copyright?? OMFG please let this be the case so all of my complaining about porting over the years comes to fruition XD
  16. Are bone root and effector nulls a Softimage proprietary thing, or do other engines use this technique as well?

    1. ChalklYne

      ChalklYne

      Minilogoguy18 answered this for me already. Thank you!

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