Jump to content

ensiform

Members
  • Posts

    1,626
  • Joined

  • Last visited

Posts posted by ensiform

  1. That just looks like your config was set incorrectly at one point like those cvars had a floating point in the value or something.

     

    Unexpected end of info file isn't really a uix86 end of file.  It means you have a bad arena or bot file.

  2. They don't count towards the server side entity limit, cgame only.  But they have a cap.  And count as refent's so that can hit the 2048 limit and they don't really have lod or anything like that.  So PVS differences and different FOV can cause them to disappear (_static).

  3. Had a curious event tonight on our server beyond the standard junk. We were running an SP map (which that might have something to do with it) and someone managed to hack our config somehow. We ended up flooded with bots and our tag protection password changed. We're running OpenJK and I believe JASS as well. Anyone else ever see this? Do we need to just stay off the SP maps?

    If you have vote enabled on your server in JA+ or any other mod thats older (not based on improvements from mod_base or OpenJK/JA++), then you should probably be using sv_filterCommands 1 with OpenJK.  You lose out on ability to have ; in your chat, but it protects against an exploit in callvote which allows them to change settings on your server.  It's off by default due to the fact that it blocks ; usage and that its fixed in modern gamecode.

  4. On topic of the original issue:

    They're just injecting custom information for getinfo requests of said IPs of the servers in question.  The cause of the changing of lines is a control character of the likes of 0xB.

     

    As @@Xycaleth said, its pretty easily fixable but we just have ignored it for the time being as its not a huge issue because its not exploitable on a large scale to affect others' servers without access.

     

    OpenJK does not exist to play cat-and-mouse with TnG.  We simply want a fixed version of the game.  If TnG chooses to make exploits that become known or reveal ones that had eluded us previously we will investigate but only on the basis to attempt fixing the game not any sort of attack against TnG.

    Merek and Bacon like this
  5. I know its your choice, but pure server has been irrelevant since basically the quake 3 source was released.

    I could join your server using custom assets and custom cgamex86.dll and you would be none the wiser.  Not saying that I do to cheat, but its much easier than some think especially with source release.

     

    --

    If you are running a `base` `pure` server I'm not sure how you intend to run another mod+client (JA++) to connect to it  B)

    dll files technically are not used by linux technically and not relevant, plus OpenAL32 should be along side the jamp client.

     

    Would be helpful for people to know what you are using for startup script.

     

    FOR ALL THOSE WHO RUN BASE SERVERS:  STOP STOP STOP Adding +set fs_game Base or base to your launch scripts.  Its wrong, and hides your servers from the list when people actually view the browser with Game: Jedi Academy (ie proper base servers)

     

    I haven't run a linux server in a while so I don't know what really could trip those issues specifically.

  6. Don't use vid_restart (or change mods from the ingame menu, because it also uses vid_restart)

    This is an issue that propogated with the creation of making the renderer in its own dll, to be modular.

    Assuming said error, is related to ghoul2 needing to be restarted.

×
×
  • Create New...