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AuriusPheonix

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Posts posted by AuriusPheonix

  1. Hello!

    Since it's gonna take me a bit to get used to Blender 3.1.1 and kitbashing with it, I was wondering if anyone had a holocron file that was converted from md3 to glm? I know that Jeff at one point made a holcron saber forever ago but the file link bring up a 404.

    Thank you.

  2. Hey y'all! I was just wondering if there was anyone that knew of a method of creating Lightsaber hilts in Blender?

    I have a number of ideas, and even a slightly pre-created model as well, however I'm uncertain how to go about it.

    If anyone has any tutorial links that would be appreciated.

  3. On 3/9/2021 at 4:48 AM, mrwonko said:

    Please share a screenshot of the hierarchy in the outliner in Blender with everything expanded. There might be disconnected pieces.

    I don't think duplicate names are an error case I ever considered, I don't know what will happen in that case, I've made a note to investigate some day.

    So I discovered the issue.

    The hierarchy was alright and the pieces were all linked together. The error was caused due to the fact that each individual head was for separate torsos that were divided using the skin file.

    Originally, I’d bound all these heads (head1 to head4) on the same torso - which is why it gave me that error in modview.

    So, by simply selecting only one version of the head and hair, I easily replaced the existing head. 

  4. 17 minutes ago, Jeff said:

    Search through the hierarchy and anything that has ".001" at the end is the problem. Most likely you have duplicate names for parts.

    I will do so, but I usually check that first. At this point, Plasma’s model had about 4 heads for the one piece of Poe’s head.

    having removed the haplash head, I now need to bind all four heads to a single torso instead of torso_1-4.

    would that affect anything?

  5. So I've run into the most feared of Blender error messages! Once the kitbashing is complete, no matter the base I use, it gives me an error.

    Presently I'm trying to kitbash Plasma's head onto a Haplash base. I can't post any screens of the textures or bash until I'm done getting permissions, however it uses the Gale face and neck.

    The error is as follows; Model has 79 of Surfaces, but only 94 of them are connected up through the hierarchy, the rest will never be recursed into. This model needs rebuilding, guys...

    I've run into it before but have yet to find a solution beyond choosing another base and hoping for the best. However, if I can find someone who knows Blender and how to deal with this that would be appreciated!

  6. So this was supposed to be a surprise/gift to JKHub as an exclusive assuming I got all the necessary permissions (I don't think I needed any for this one but I try to double check before uploading).

    However, I'm having a uniquely frustrating issue. While the kitbashed items seem to be present on the model in modview, ingame they are simply... gone. Nothing appears in their place. I'm not quite sure why this is. The shader files that I have indicate that I have the cape and hood culled as double sided - I did this in an effort to see if that was the issue. unfortunately that is not the case either, and those elements of the models are simply gone ingame, when using OpenJK at least.

    I'm not sure how to mark spoilers, however the shader file reads as such;

    models/players/dt_stormtrooper_female/torso_tunic2
    {
        cull    twosided
        {
            map models/players/dt_stormtrooper_female/torso_tunic2
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuse
        }
        {
            map models/players/dt_stormtrooper_female/default/tunic_spec
            blendFunc GL_SRC_ALPHA GL_ONE
            detail
            alphaGen lightingSpecular
        }
    }


    models/players/dt_stormtrooper_female/cape
    {
        cull    twosided
        {
            map models/players/dt_stormtrooper_female/default/cape.tga
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuse
        }
        {
            map models/players/dt_stormtrooper_female/default/cape_spec.tga
            blendFunc GL_SRC_ALPHA GL_ONE
            detail
            alphaGen lightingSpecular
        }
    }

    models/players/dt_stormtrooper_female/scarf
    {
        cull    twosided
        {
            map models/players/dt_stormtrooper_female/default/scarf.tga
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuse
        }
        {
            map models/players/dt_stormtrooper_female/default/scarf_spec.tga
            blendFunc GL_SRC_ALPHA GL_ONE
            detail
            alphaGen lightingSpecular
        }
    }


    models/players/dt_stormtrooper_female/hips_tunic
    {
        cull    twosided
        {
            map models/players/dt_stormtrooper_female/default/cape.tga
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuse
        }
        {
            map models/players/dt_stormtrooper_female/default/cape_spec.tga
            blendFunc GL_SRC_ALPHA GL_ONE
            detail
            alphaGen lightingSpecular
        }
    }

    models/players/dt_stormtrooper_female/hips_beltalt
    {
        cull    twosided
        {
            map models/players/dt_stormtrooper_female/default/belt.tga
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuse
        }
        {
            map models/players/dt_stormtrooper_female/default/belt_spec.tga
            blendFunc GL_SRC_ALPHA GL_ONE
            detail
            alphaGen lightingSpecular
        }
    }

    The model reskins the Gwethenea head to look like Tavion, and adds a bunch of robes akin to TCW Kenobi on to the female stormtrooper model, retextured to be rusted and battle damaged.

    I'll upload pictures of the models if needed!

  7. On 9/23/2019 at 6:46 AM, GPChannel said:

    Hello there everyone

    Pls can you help me? Working on JKO:Remastered Project,but we stuck a bit.

    What command(s) need to add to the scripts to change Kyle's model in the start of a level or a cutscene?

    Hope someone can help us. :( 

    If possible, you could use the old model-switcheroo trick. Change the location of one Kyle in the cutscene and replace him with a secondary one. Should be pretty easy to code in.

    You can do this multiple times to mimic costume changes. Have him enter a cell, change the model instantly through changing Kyle 1’s location to Kyle 2, and vice verse.

    With naming commands you can also make sure the correct model is doing the cinematic.

  8. Might be too late to help, but as I recently discovered, your graphics card may be the culprit. I had a similar error where the home screen video was white and the circle was deformed, menu super laggy despite the fact that I could run Battlefront 2 (EA) on UHD w/ texture mods.

    Try updating/reinstalling/repairing your graphic card drivers.

    Ensure your OpenGL32.dll is where it’s supposed to be. If not, download a BASE copy (unmodified) .dll and place it into your Gamedata folder.

    However, if this has persisted since a clean install, it may be your installer and files itself that are damaged. If it’s a pirated copy, that may also be the cause.

    Odeyseis likes this
  9. This is an interesting one. So, in OpenJK, when I input the command sabercolor 1 red or the like, as usual, it should change.

     But instead, despite the fact it’s entered correctly, the saber doesn’t change and the console says the following.

    usage: saberColor <sabernum1> <sabernum2> ... <sabernum8> <sabercolor> 

    valid sabernum 1 or 2

    valid saberColor <blue, green, yellow, purple, orange, red>

     

    Whats us with that?

  10. A long time ago, on a web of nets far far away,

     

    One website would mix classic text-based role playing combat with Star Wars and find out it's actually pretty good. And so, the Star Wars RP was born. It is a conglamorate of many talented users, who have created a completely new era to explore. It is my intent to bring a little bit of that Era here, and make it playable if I can.

     

    Return to the fantasy future past you know and love, as you journey back to an era long before the movies took place. Where everything is actually pretty much the same as the movies - except the stormtroopers - as you discover your latent Jedi powers and take the fight to the Darkness by vanquishing the Exiles and shutting down their planet sized doomsday device. A plot that you should be pretty damn familiar with by now. Gather your party before venturing forth as you join up with grizzled mercenaries, han solo types, token aliens, nice droids and droids that would like nothing better than to murder you - all of them roleplayed by real people!

     

    And, all of whom you'll leave in your thread requests forever while you run around with a full party of force-wielders. Choose your faction, archetypes and distribute your stats, perks and skill points as you take the fight to your enemies and build your own story. Experience the website that inspired five years of clunky ambitious timelines and dip your toes into the massive ocean that is the Star Wars fanon universe because other than JKhub this is as deep in as you can get without spontaneously growing a neckbeard. STAR WARS: NERDS OF THE OLD INTERNET!

     


    Wait. That's not right...

    DZyjKHW.png


    R7RaWag.png


     


     


    Main Factions


     

    The Jedi Order

     

    An ancient, monastic, peace-seeking organization founded long ago on the watery world of Ahch-To, the Jedi Order once flourished in the galaxy as a group of scholars and warriors intent on learning all there was to know about the mysterious cosmic energies of the Force. Jedi Knights are known to observe a strict code of ethics that forbids the formation of material attachments and individual bonds (ie. romantic relationships or marriage). Violating these doctrines can be grounds for being exiled from the Order. A century ago, a schism of doctrine split the Jedi between the servants of light and darkness, beginning a long and bloody conflict, known as the Hundred-Year Darkness, which decimated both sides.

     

    Now, the Jedi teeter on the brink of extinction. Across the galaxy, their former temples and safe-havens have been mostly abandoned as the majority Order's survivors retreated back to the holy moon of Jedha to seek the Force's guidance. However, some Jedi, such as the mysterious Jedi Shadows, refuse to give up the fight against their former brethren and continue to wage a deadly shadow war with the intent of eradicating the dark side once and for all.

     

     

    The Exiles

     

    Once, they were Knights of the Jedi Order, but experimentation with the dark side of the Force separated them from their brothers and began a century-long conflict that decimated both sides. The exiles lack the cohesion of the Jedi Order, serving under various lords and warlords in their search for ultimate power and galactic domination. After one hundred years of fighting, their numbers too have been diminished, but their hatred for the Jedi remains powerful.

     

    Like the Jedi, they too have retreated into the shadowy regions of the galaxy's Outer Rim, searching for worlds to conquer and places strong in the dark side from which to rebuild their numbers. However, some, like the dark assassins among them, continue to strike from the darkness at the surviving Jedi in the hopes of obliterating their brethren and establishing themselves as the dominant force in the galaxy.

     

    The Hutt Cartel

     

    For centuries, the Hutts have been forced to keep their illicit activities out of the sight of the Jedi Order. However, with the recent civil war within the Jedi Order, their cartel has emerged as a major power in the galaxy—holding an influence over vast swaths of the Outer Rim and the galaxy's overall criminal underground. Capitalizing on public distrust of Force-users as a result of devastation from the war, the Hutts have placed bounties on Jedi and exiles alike to rid themselves of the threat of the Jedi, thus allowing their criminal empire to expand.

     

    The Hutt Cartel is ruled primarily by the Hutt crime lords for which it is named; however, criminals of all sort thrive within regions of space dominated by these gangsters. They continue to make use of the lack of Jedi policing in the galaxy to spread their criminal enterprise and maximize their profits.

     

     

     

    NPC Factions

     

    The Kingdom of Alderaan

     

    A flourishing utopia of culture and knowledge, Alderaan has long been the jewel of the Republic. With the war passing the planet by, Alderaan has maintained its position of wealth and influence within the Republic, unspoiled by the conflict of the Hundred Year Darkness. As the Republic rebuilds, the Kingdom of Alderaan finds itself in a prime position to expand its already large influence on the trade alliance.

     

    An opulent jewel that appears perfect to the casual observer, one need only take a deeper look to spot the flaws at its center. A young Queen with many political rivals feeling spurned by her ascendancy to the throne, there are rumors of plots against her personage. A slowly growing drug trade that begins to consume the lower class, has led to harsher laws and increased penalties, driving dissatisfaction with the government among the underprivileged of a highly privileged society.

     

     

    The Kingdom of Onderon

     

    The Kingdom of Onderon is sometimes considered culturally primitive compared to some of the greater civilizations in the core of the Republic, still retaining a hereditary monarchy that most civilizations look down upon. However, it cannot be denied that they exist as one of the more prominent Human civilizations on the edge of the Republic. With a history of the recent civil war which kept them distant from the war of the Hundred Year Darkness, focused on internal struggles, Onderon is one of the most militantly prepared Kingdoms in the wider Republic. With the galaxy rebuilding after nearly a century of war, nearby systems eye the planet cautiously.

     

    Considered to be ill-defined by some of the more "civilized" systems, Onderon retains the death penalty, a practice considered barbaric by more progressive systems. It holds strict punishments for crime, keeping it free of the worst of the insidious corruption that has slowly been spreading along the Republic border. Harboring a deep-seated distrust for force users that dates back centuries, the war of the Hundred Year Darkness has only confirmed this belief that those using the force cannot be trusted. For this reason, Force traditions are outlawed on the planet and those who use the force regarded with great suspicion.

     

     

    The Republic of Serenno

     

    The Aristocratic Republic existing well outside of Republic space, Serenno managed to remain neutral in the war for most of its duration. Ruled by six Great Houses, Serenno was once a hotbed of political intrigue, competitive trade, and military might. The dominant civilization of the Sector, many systems pledged allegiance to the planet and its ruler, The Grand Count of Serenno.

     

    When the war made its way into the Outer Rim, Serenno sought an alliance with the Jedi. Things did not go as planned however and a brutal three-way war broke out between Serenno, the Jedi, and the Exiles, devastating the Sector. Weakened by the war, and mistrustful of the Jedi, Serenno seeks to rebuild to its former glory. However, many of the systems that formerly looked up to the nation now seek to undermine its return to power.

     

     

    The Republic

     

    The Republic stands as the largest governmental entity spanning the galaxy. Little more than a weaving of trade deals and alliances, it has stood for over four millennia. Starting off as a union between systems in the Core, its influence spread as hyper-routes began to replace the antiquating hypergates, more and more breaking down over the centuries. The Republic reached a recognizable state as it spread into nearby regions, encompassing the Inner Rim and bleeding into the Expansion Region.

     

    However, the near-century-long war-scarred much of the Republic South. Shipyards and manufacturing capabilities had been damaged over the years, allowing several Core corporations poaching manufacturing niches, such as Kuat courting formerly Fondor clientele. With the Republic picking up the pieces of the war, resources trickling in to aid the war-torn planets began to dwindle. As poverty grew, so did the Hutts’ ability to entice planets…

     

     

    That's what I have for now. THIS IS NOT ADVERTISEMENTS FOR ANOTHER SITE, but in order for people to understand the models I'll be screenshotting and posting below, you need to understand the story of the First Sith, and who these characters are respectively. We are rapidly approaching the KOTOR era on the site, with the Revanchists just having been formed and the First Dark Lady of the Sith, Andraste, continuing to wage a violent war against the Order. The Republic has placed several sanctions against the Jedi on their worlds, as per Andraste's design, and have completely abandoned the Order to its fate. This has turned into one of the coolest timelines I've ever been a part of, and I really think bringing some of that story here would be amazing.

     

    I have a LOT of models I have textured and kitbashed over the last year, it'll take me a while to compile them all. Also, unless I state absolutely that I made a model by scratch, please assume it has been retextured or kitbashed from an original source. I am not a modeler, and I don't presume to take the title or credits for the models I didn't make. If you see a model or texture that you made, that I may have somehow overlooked or forgot to reskin, please have the courtesy to message me privately and I will make it right or request for the permissions then and there. If you leave a huge, angry rant here, or decide to come at me with accusing tones and verbal disrespect, I'm deleting the model and that will be the end of it. Nobody will see it's release. I trust the vast majority of this site, some have yet to learn the meaning of patience. The excerpts above about the Factions was written by the SWRP Staff, not myself, though the information is free to share.

     

    Stay tuned, there is a lot more to come.

    yeyo JK and Jeff like this
  11. @AuriusPhoenix Actually, that's not a bad idea. Variety never hurt anyone, right?

     

     

    Why not keep the three?

    Not a bad idea at all. Still finishing and tuning some details, still gonna ask for feedback. The main question is a simple one:

    Do I make the lightsaber look more like Luke's? Jedi usually base their designs off of their masters. I figure mixing some black, gold, and a more reflective silver....

  12. Furthermore, I have a few models to show off. There are more, but as I need to do some major touch ups on all of them (Including the screenshots shown) I have decided to showcase the O.K. ones.


    aTGYjRZ.png


    From Left to Right: Cyberpunk Skywalker (Requested based on a concept art), Exiled/Regal Jaden Korr, Correlian Jaden/ Spacer Jaden, And finally Knight Jaden Korr.


    I KNOW JADEN'S FACES ARE DIFFERENT COLORS. Forgot to add the improved textures universally. It's the clothes that matter though.


    B9jdHLO.png


    Finally, left to right, we have Murtagh, Guardian of the Hearth and Murtagh, Paladin of Mortis. We also have a really bad Craite Luke skin that desperately needs improvement!


    Let me know what you think!


    (Interesting note, Murtagh is packed and ready for a release. Did a bunch of custom voice lines for him. It was fun.)


  13. Have a few updates. Need to start using this thread again...


    Anyways, took a small break from the comic to bring you a few goodies that have been kitbashed/textured for it. As of now none of these can be released, but as I finish the models up I'll see what I can do.


     


    Ppd3eyB.jpg


    Ben Solo's lightsaber was very briefly seen in TLJ. As it does make an appearance in my comic, I needed to edit some of the preexisting Kylo Ren sabers and reskin/remodel them slightly. Went through a few variations. *REMINDER: THIS IS A MODIFIED MODEL. THE ORIGINAL WAS CREATED BY ROOXON!*


    Tell me which design you prefer below!

  14. I also have his nemesis, the Sovereign Protector Kir Kanos.

    Kirkanos.png

    Both were super easy to kitbash. Also for the comic, mainly, but if I can get the staff to agree to a release I will.

    There is some conflicting artwork around their stave weapons and capes. Some show Kanos with a silver hilted weapon, with a maroon/ royal purple cape interior and only a red exterior. Whereas others show a gold hilted weapon and a full red cape. Which one would you prefer?

    Delmi, TheWhitePhoenix and Jeff like this
  15. Alright. Small update, don't have as much to show as I would like. I think you'll some of what you see, however. Also completely rebooting that old comic I made forever ago with a streamlined, Lore-friendly version. Which is taking *all* of the free time I've got!

    Here y'all are. Two versions of an aging Luke that are far from finished, as well as my rendition of Rosh Penin. (Scerendo's Cassian takes the cake for the head textures.)

    Aging/EABF2 Skywalker

    mEwcrTw.png

     

    Jedi Master Skywalker/Pre-TFA

    dyaTjZq.png

     

    Rosh Penin Concept

    ccLQu4i.png

    dg1995 and TheWhitePhoenix like this
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