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Nardja

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Everything posted by Nardja

  1. Is there some tutorial where i can learn how to create a transperancy texture over an existing one? I want to create some clothes varaints for the vanilla twi'lek and searched for an tutorial but i found only tutorials where i can create a transperancy texture only (on white background)
  2. I thought it can integrated into OpenJK... because i thought SerenityJediEngine was created with it. I'd better stop believing on it. The top times are over and people are only interested in Multiplayer modifications like MB2 or EoC but thank you for the answer regards, Nardja
  3. Somebody can tell me how to enable the movement keys to control the direction of blocking? Is it an implentation into OpenJK code? I've enabled the manual blocking but i'm not able to change the directions!
  4. EDITED... solved via pm
  5. i dont know exactly if it is in right place... but can anyone help and explain me why my RGB characters color changes for 1 sec. into gray when I get hits by enemies? It is only for one second and after a while it is away... sometimes i think Force Absorb or Shield is the problem. After i heal my self with force, it is most time gone! But today... i've got the idea of wrong shader definitions!? I hope someone can help me. EDIT: Problems solved... I've deleted all my RGB characters.
  6. Thank you for the compiled OpenJK version... i've started an quick and small test with my mod and your 2015 build in t1_fatal. And it worked a little bit more. I was able to dismember one of the first stormtroopers. NPC number 8 and 9. In Vanilla i am only able to dismember the npc number 8. And on NPC number 11 or 12 you are able to dismember nearly every npc. But i will test it again without my unlocker and i hope it reached my goal. :-) Someone knows if it is possible to integrate the wp.saber.cpp/.h, g_main.cpp, g_cmds.cpp, g_svcmds.cpp, g_combat.cpp from JK2? And replacement or something? regards, Nardja
  7. Unlocker is my modification compilation, https://jkhub.org/files/file/2589-jka-singleplayer-unlocker/ where i added a dismember option without using console, hack or hook. A script solution but the cap limit is still vanilla. And it is to much work to update my system to win 8 or 10 to compile only the jagamex86.dll Maybe in future, i will find somebody who can compile my modified source code for me. EDIT: I've found a solution to compile the modified code for me... BUT to ensure a complete dismember function like in JK2, it is even more necessary than just changing the number of MAX_SABER_VICTIMS.(If you doing only that, people will still have some NPC's which can't dismembered, most time Stormtroopers = tested many times in vjun3) I've tried several things with all necessary commands but in the end, i'm absolutely sure, it needs OpenJK executables and dircet link libraries to have it fully uncensored. And that was not my goal... so now, at the end, it makes not much sense (for me) if you have a solution like my mod or a tiny modified SP Game Library. But i've reached another goal in that work... changed the value of g_debugSaberLock in combination with other commands. Now I have real movie duels with sabers which even more lock (more than 5 times in a map/level) If I can find in the future some energy for Star Wars again, I will upload my latest version. Until then... May the Force be with you.
  8. I guess i know a lot of it... first i don't mean the functions second it isn't safe in personal laws. But who cares... 2013... but the OpenJK includes 2012 batch files? and nobody said anything of the problems with that. But as i said... no longer interested, Unlocker is Final
  9. I thought 2012 was recommended but no... thank you i will never install this win10 trash. I think this is the end of JKJA for me! Damn dismember function... ridiculous developers
  10. Yeah i'm downloading vs++2013ee (3 hours -.-) and i will give it a try again after several fails in other games. Maybe i can solve it and then i will archive it on many homepages as possible. It would be the cherry on the cake for my Unlocker Modification. *head shake*
  11. I've searched in ddl files and executable with an HexEditor to change the cap value but there nothing which looks like.
  12. Thank you... and i believe yes ... sure ... in a few hours I will change it maybe a existing or seperate patched file for you or a "how to do" here in the comments. +Or i will search for chances to disable it for some species ;D
  13. I understand not so much of the discussion in detail but i hope someone can do this for the vanilla dynamic link library. (for sp set it to 99) Or is there any description to de- and recompile the necessary engine files? I mean MVStudio++ gives sometimes errors due of older code in new version of studio and people need to customize or adjust the code. Like with Half-Life 2 and his tutorial Third Person View modifications.
  14. +Luke Skywalker Hilt is repaired with v402 +Double Sabers with custom hilts are tested and working to 99 percent on my clean JKJA version (1.01) (Only Unlocker content (v402) and my own Darth Talon version are installed) -changed .pk3 file name for new modification version, so please uninstall old version +force lightning flare is repaired with v403_patchFX
  15. This was a fault of my own and was reported here, http://www.lucasforums.com/showpost.php?p=2871766&postcount=6 +fixed version uploaded, waiting on approval... File will have same pk3 file name, so plaese download and overwrite old file! Mediafire link is also updated!
  16. I like it... Now a freelook on my character, if i changed something ingame with commands! Thank you!
  17. They look beautiful. Good Work!
  18. Version 4.0.3

    6,008 downloads

    REQUIREMENTS >> Jedi Academy Patch (PC) 1.01 << RECOMMENDED >> Jedi Knight Academy Particle Physics << 1. You can choose every Saber Type in the start of any new game 2. You can choose a new Saber hilt in the start of any new game (Kyle, Luke, Mara, Vader, Ben, Qui Gon, Obi Wan, Dooku, Maul, Sidious) 3. You can choose every Saber Style in the start of any new game (Styles are limited and depends on hilt - Fast, Medium, Strong, Tavion or Dessan) 4. You can choose the Saber color red for every saber type in the start of any new game 5. Kick your enemy if he is close to the end of life 6. Saber staff can cut from enemies and they will weild them in the dual style 7. Use only the truly associated Powers from the movies in the start of any new game (Removed Force-Rage, drain, protect and absorb) 8. Available Force Powers are now on level 3 in the start of any new game (Force-Grip, Pull, Lightning, Throw and Speed) 9. Enemies can now dismembered in the start of any new game without use of console, an hex, hook or a trainer! (batch file, autoexec.cfg and setdismember.cfg are necessary) INSTALLATION 01. If you use the previous version, JKA SP Unlocker, please delete the old files before. 02. Extract the content of JKJA_SP_Unlocker_v4.0.3_byNardja.zip and run the setup.exe 03. Choose the directory of your Jedi Academy installation (C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData) ATTENTION I've compiled the .BAT files to executables with the program Bat2Exe http://wiki.uniformserver.com/index.php/PHP_WinBinder:_Project#Create_an_EXE_file The execuatbles can return a false AV Positive! But i guess they are clean and not dangerous! If players adding new characters after the installation of the Unlocker, they need a update for the "MENUS.str". Otherwise species name of added characters or saber names aren't shown. Secondary links to Main Modification or reverted editions UPDATED Mediafire-Download Link: SP Unlocker v403 - Main Edition Setup http://www.mediafire.com/download/adgibhxmv184rxz/JKJA_SP_Unlocker_v4.0.3_byNardja.zip --------------------------------------------------------------------------------------------------------------- SP Unlocker v403 - Auto Block Edition http://www.mediafire.com/download/bd21ds1daz6i5ic/JKJA_SP_Unlocker_v4.0.3_AutoBlock_byNardja.zip +enabled Auto Blocking again (Need setcvar.cfg replacement) --------------------------------------------------------------------------------------------------------------- SP Unlocker v403 - No Blood Edition (Only main .pk3 file) http://www.mediafire.com/download/l3x0jgjgg9ddcpo/JKJA_SP_Unlocker_v4.0.3_NoBlood_byNardja.zip -Bloody Dismembered is removed --------------------------------------------------------------------------------------------------------------- SP Unlocker v403 - No Blood All Force Edition (Only main .pk3 file) http://www.mediafire.com/download/ai7jdt4rh1zltad/JKJA_SP_Unlocker_v4.0.3_NoBlood_AllForce_byNardja.zip -Bloody Dismembered is removed +enabled Force Rage, Drain, Protect and Absorb powers again --------------------------------------------------------------------------------------------------------------- SP Unlocker v403 - All Force Edition (Only main .pk3 file) http://www.mediafire.com/download/u6vj6c7j9f666fa/JKJA_SP_Unlocker_v4.0.3_AllForce_byNardja.zip +enabled Force Rage, Drain, Protect and Absorb powers for NPC's & Player again (atm the Forces, Protect, Absorb and Shield cause an color change for RGB characters in the time of activation!) If you want to use Manual Blocking, 01. Open Launcher and click on AUTOEXEC button 02. Change the "MOUSE4" of the command, bind MOUSE4 "+block" (You can open a HELP.cfg in Launcher with the [?] Question mark button) If you want to disable the Manual Blocking in reverted editions, (Download one of the reverted editions above this tutorial) 01. Go to Base directoy 02. Open the setcvar.cfg 03. Now search for the cvar "seta g_saberAutoBlocking" and change the "0" to "1" 04. Open Unlocker_v403.pk3 with WinRAR (Not 7zip or something other) 05. Double click on setcvar.cfg and open it with notepad 06. Search for the cvar "seta g_saberAutoBlocking" and change the "0" to "1" again 07. Save the file and WinRAR will ask If you want to update the archive, click Yes 08. Close WinRAR and start the Launcher
  19. Can you improve the lower (legs.jpg) texture and change the pantie to the original one?
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