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About This File

REQUIREMENTS

>> Jedi Academy Patch (PC) 1.01 <<

RECOMMENDED

>> Jedi Knight Academy Particle Physics <<

 

1. You can choose every Saber Type in the start of any new game

2. You can choose a new Saber hilt in the start of any new game

(Kyle, Luke, Mara, Vader, Ben, Qui Gon, Obi Wan, Dooku, Maul, Sidious)

3. You can choose every Saber Style in the start of any new game

(Styles are limited and depends on hilt - Fast, Medium, Strong, Tavion or Dessan)

4. You can choose the Saber color red for every saber type in the start of any new game

5. Kick your enemy if he is close to the end of life

6. Saber staff can cut from enemies and they will weild them in the dual style

7. Use only the truly associated Powers from the movies in the start of any new game

(Removed Force-Rage, drain, protect and absorb)

8. Available Force Powers are now on level 3 in the start of any new game

(Force-Grip, Pull, Lightning, Throw and Speed)

9. Enemies can now dismembered in the start of any new game without use of console, an hex, hook or a trainer!

(batch file, autoexec.cfg and setdismember.cfg are necessary)

 

INSTALLATION

01. If you use the previous version, JKA SP Unlocker, please delete the old files before.

02. Extract the content of JKJA_SP_Unlocker_v4.0.3_byNardja.zip and run the setup.exe

03. Choose the directory of your Jedi Academy installation

(C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData)

 

ATTENTION

I've compiled the .BAT files to executables with the program Bat2Exe

http://wiki.uniformserver.com/index.php/PHP_WinBinder:_Project#Create_an_EXE_file

The execuatbles can return a false AV Positive!

But i guess they are clean and not dangerous!

If players adding new characters after the installation of the Unlocker,

they need a update for the "MENUS.str".

Otherwise species name of added characters or saber names aren't shown.

 

Secondary links to Main Modification or reverted editions

UPDATED Mediafire-Download Link:

SP Unlocker v403 - Main Edition Setup

http://www.mediafire.com/download/adgibhxmv184rxz/JKJA_SP_Unlocker_v4.0.3_byNardja.zip

---------------------------------------------------------------------------------------------------------------

SP Unlocker v403 - Auto Block Edition

http://www.mediafire.com/download/bd21ds1daz6i5ic/JKJA_SP_Unlocker_v4.0.3_AutoBlock_byNardja.zip

+enabled Auto Blocking again (Need setcvar.cfg replacement)

---------------------------------------------------------------------------------------------------------------

SP Unlocker v403 - No Blood Edition (Only main .pk3 file)

http://www.mediafire.com/download/l3x0jgjgg9ddcpo/JKJA_SP_Unlocker_v4.0.3_NoBlood_byNardja.zip

-Bloody Dismembered is removed

---------------------------------------------------------------------------------------------------------------

SP Unlocker v403 - No Blood All Force Edition (Only main .pk3 file)

http://www.mediafire.com/download/ai7jdt4rh1zltad/JKJA_SP_Unlocker_v4.0.3_NoBlood_AllForce_byNardja.zip

-Bloody Dismembered is removed

+enabled Force Rage, Drain, Protect and Absorb powers again

---------------------------------------------------------------------------------------------------------------

SP Unlocker v403 - All Force Edition (Only main .pk3 file)

http://www.mediafire.com/download/u6vj6c7j9f666fa/JKJA_SP_Unlocker_v4.0.3_AllForce_byNardja.zip

+enabled Force Rage, Drain, Protect and Absorb powers for NPC's & Player again

(atm the Forces, Protect, Absorb and Shield cause an color change for RGB characters in the time of activation!)

 

If you want to use Manual Blocking,

01. Open Launcher and click on AUTOEXEC button

02. Change the "MOUSE4" of the command, bind MOUSE4 "+block"

(You can open a HELP.cfg in Launcher with the [?] Question mark button)

 

If you want to disable the Manual Blocking in reverted editions,

(Download one of the reverted editions above this tutorial)

01. Go to Base directoy

02. Open the setcvar.cfg

03. Now search for the cvar "seta g_saberAutoBlocking" and change the "0" to "1"

04. Open Unlocker_v403.pk3 with WinRAR (Not 7zip or something other)

05. Double click on setcvar.cfg and open it with notepad

06. Search for the cvar "seta g_saberAutoBlocking" and change the "0" to "1" again

07. Save the file and WinRAR will ask If you want to update the archive, click Yes

08. Close WinRAR and start the Launcher

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version 4.0.3

Released

  • v1 [public release by M.Williams]
  • -you can choose all saberstyles in menu
  • -------------------------------------
  • v1 [public release by M.Williams]
  • -you can choose all saberstyles in menu
  • -------------------------------------
  • v2 [fixed version by M.Williams]
  • -You can still continue to missions after "vjun3"
  • -------------------------------------
  • v3 [Improved version]
  • -disabled lightsaber throw function
  • -walk backward animation for player
  • -new Saber Clash effects from author "SanJ"
  • -added the missing saber color red to saber menu
  • -added Kick ability from author "starwarsobsessedfan"
  • -new fast/medium saber stances from author "master_ibonek"
  • -ten saber hilts from other authors
  • (Dooku, Vader EpV, Sidious, Maul/Damaged, Mara, Ben Kenobi, Obi Wan, Qui Gon, Windu, Luke, Desann)
  • -------------------------------------
  • v4 [Improved version]
  • -connected saberstyles to the hilts
  • (example: obi wan=fast, medium and strong, vader=fast, medium, strong, tavion and desann)
  • -changed all force powers on level 3 from beginning of a new game
  • -disabled Force Rage, Drain, Protect and Absorb powers for NPC's & Player
  • -added RGB sliders to character menu from author "Ze Thriller"
  • -official wallpaper redisgned as unknownmap.jpg for loading screen
  • -official wallpaper for the first splash loading screen
  • -changed menu music to a more classic and epic one!
  • -complete menu sounds from jedi Outcast
  • -disabled force select screen
  • -enabled function for dismember feature from beginning of a new game
  • without use of the console, an hex, hook or a trainer!
  • (autoexec.cfg and setdismember.cfg are necessary)
  • -disabled speed trail of Force Speed
  • -removed grid of the round main menu window
  • -------------------------------------
  • v401 [Updated version 1]
  • -enabled function for dismember feature from a save or quickload
  • -fixed a problem with english language
  • -------------------------------------
  • v402 [Updated version 2]
  • -fixed shaders and gfx to prevent multiplayer from bugs
  • -added broken staff sabers from author "minilogoguy18"
  • -removed t2_trip messages "Wrong Way" and "Use turbo to jump chasm"
  • -Fixed Morgan Katarn force powers (added few, no saber, is forceuser)
  • -removed RocketTrooper_ver1 (scaled stormtrooper, but duplicated)
  • -removed Cultist Destroyer (Its just lack of animation)
  • -removed Jawa_Armed (crashing game, no use of them)
  • -added cvar_unlocker from author "Mr. Dinnertime"
  • -fixed Bartender, no longer weird dance.
  • -changed Tusken Sniper classes to FREE
  • -changed Imperial Commander voice
  • -increased Rosh hp for yavin1
  • -fixed "Assassin_droid" sound
  • -added config entries for taunts/emotions
  • -removed rocks NPC
  • -removed Test NPC
  • -increased force push
  • -------------------------------------
  • v403 [Updated version 3]
  • -replaced Ben Kenobi Hilt with the "Starkiller" Hilt from author "AshuraDX"
  • (same as Skywalker Hilt, only texture difference and DX's work looks more awesome)
  • -added "Rancor SFX Mod" from author "lil_binger"
  • -added "Fixed Jawa Sounds" from author "eezstreet"
  • -enabled all available maps for FFA Multiplayer Mode
  • -added Vathius Hilt by author "AshuraDX"
  • -added Shak-Ti and Plo Koon Hilt by author "Circa"
  • -fixed a broken line in force lightning ui files
  • -fixed Hilt shaders for Windu, Obi Wan Ep1, Qui Gon, Sidious, Vader EpV
  • -enabled manual blocking, actual without direction keys
  • (bind key in autoexec, command is present, default is MOUSE4)
  • -changed saber lock Cvars to get higher chances for them
  • (still depends on movement, hit direction, style and damage)
  • -removed sabertrails from all available hilts
  • -dismember Cvars in library are now identical with config
  • -visibility for grip, push and pull are disabled in game library
  • -automatic weapon switch is disabled in game library
  • -disabled all crosshair options in the game library
  • -changed t2_trip Speeder control to alternative
  • -only map levelshots in loading screens
  • -modified game library Cvar allows force push change from 402
  • (must be careful because NPC use often and will fly much further)
  • -new simple launcher to start SP with Modification executables
  • (incl. music, button sounds, icon, purpose was launch time of original one)
  • -added MP launcher button to replace the old one completely
  • -NSIS setup for better and easier install/uninstall
  • -------------------------------------
  • v402_patchFX [Addon version 1]
  • -removed visibility effects for shield, force heal, absorb, protect, drain, grip, push and pull
  • -new Force Lightning & sabermarks from "Force and Environment Effects" Mod by "Keyten"
  • -changed Tavion_new model to Outcast Tavion model
  • -enabled Hoth appereance for vanilla characters
  • -added reflections for vanilla saber hilts
  • -------------------------------------
  • v403_patchFX [Addon version 2]
  • -added Better JKA Hud from author "Deugar" and combined it with vanilla
  • -fixed Force Lightning flash for mp and sp
  • (I really hope it is now final, sorry for mistakes)
  • -renamed pk3 file to 403 (remove old v402_patchFX)
  • -------------------------------------
  • v403_patchFX [Addon version 2]
  • -force heal effect is now completely invisible
  • -added B24-Protocol Replacement Mod by author "Barricade24"
  • -added DT Stormtrooper ROTJ (2.0) SP replacement by author "Circa"
  • -fixed old Tavion model for final battle with Ragnos
  • (missing glow effect but now texture is fixed)

User Feedback

Recommended Comments

+Luke Skywalker Hilt is repaired with v402

+Double Sabers with custom hilts are tested and working to 99 percent on my clean JKJA version (1.01)
(Only Unlocker content (v402) and my own Darth Talon version are installed)
-changed .pk3 file name for new modification version, so please uninstall old version

+force lightning flare is repaired with v403_patchFX

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Is there a way to turn off the blood splatter effect? I like the overhaul this pack brings to the game, really awesome. I just don't quite like the blood splatter especially when it show up for droids and stuff.

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Is there a way to turn off the blood splatter effect? I like the overhaul this pack brings to the game, really awesome. I just don't quite like the blood splatter especially when it show up for droids and stuff.

Thank you... and i believe yes ... sure ... in a few hours I will change it

maybe a existing or seperate patched file for you or a "how to do" here in the comments.

+Or i will search for chances to disable it for some species ;D

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+reverted editions will uploaded in some days (two or three due of other projects)

+additional NoManualBlock Version (only pk3, no setup, same name as main version pk3)

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+uploaded reverted editions and created some more variants
-added AutoBlock Edition
-added No Blood All Force Edition

Hint about Manual Blocking change with WinRAR in reverted editions
If you use 7zip to change something in the Mod self,
it will destroy the normal compression and the Mod is not read by the game

 

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-two new resolutions with correct aspect ratio for ingame SP and MP options menu

Atm 1680x1050 and 1920x1080, no description text, maybe fixed before new release

EDIT--

-added description texts for resolution sizes to SP and MP option menus
now I'll add the rest of known resolutions,

MP still crashing when you start your own server but i am looking for a solution
 

+upcoming standalone proper patch ;D
to give a better and final solution for widescreen fix, all versions/clients

 

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First off I just want to say I love the mod.

 

Now I want to mention a couple things. First off you did away with Force Absorption, but the thing is that Force Absorption is a required power for Vjun. You need it to keep from being damaged by the rain. While it is a power I don't use except during that mission. Is there a way to add it back for just that mission?

 

Second when you are rescuing the Elders, I can't remember the planet--but it's one of them between Hoth and Vjun, the one with the Rancor (the unmutated one) crashed my game (to desktop) a few times, I had to quicksave so I wouldn't loose progress a lot. I will have to play that mission through again to make sure it wasn't a fluke, but it crashing during that mission (and I've never had problems with the unmodded base game crashing in that mission) is something I thought you might want to know about.

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Now I want to mention a couple things. First off you did away with Force Absorption, but the thing is that Force Absorption is a required power for Vjun. You need it to keep from being damaged by the rain. While it is a power I don't use except during that mission. Is there a way to add it back for just that mission?

I think it is possible to add the Absorption back and i think it should be possible to add it only for Vjun Mission.

You can download one of the reverted versions with all forces back, as long as i do research for a "only absorption for vjun" addon

 

Second when you are rescuing the Elders, I can't remember the planet--but it's one of them between Hoth and Vjun, the one with the Rancor (the unmutated one) crashed my game (to desktop) a few times, I had to quicksave so I wouldn't loose progress a lot. I will have to play that mission through again to make sure it wasn't a fluke, but it crashing during that mission (and I've never had problems with the unmodded base game crashing in that mission) is something I thought you might want to know about.

You mean map t2_rancor, Rescue Mission - Nar Kreeta

Strange Never got one problem with that mission.

Before latest version release i've reinstalled my Retail game and finished it in one playthrough without one crash. :-S oO

I've set this problem to the top of my priority list for the mod. But it will take time due of new real life job :-/

 

First off I just want to say I love the mod.

But Thank you! :-)

 

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This is a great mod for SP, especially if you use an NPC model that has a lot of force powers set and will prevent you from progressing through the game.

 

Although I am not using the mod at this time, I've used v403 no blood all force version and never had any problems.

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Rename the new character PK3 file into something like this,

Unlocker_v403_NewCharacterNameHere.pk3
You can extract the Unlocker_v403.pk3 and modify the MENU.str
(Use WinMerge to compare the Menu Entries of your new chracter with the one from my Unlocker)

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Hey, I like the "break a two-sided saber into two" feature and the non-canon force powers being removed but I don't really want the rest(I already have dismemberment through an autoexec). Is there any way I can get just those two parts? 

 

EDIT: nvm about the dual saber, just saw that it was an individual mod.

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So probably pretty late, seeing as this is quite old, but is it possible to turn back on sabertrails again? I use a realistic saber trails mod that I really like but even changing cg_sabertrails "0" to "1" in every file I can find I cannot get them to work ingame.

 

Other than that I like the mod a lot.

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Hey, I like the "break a two-sided saber into two" feature and the non-canon force powers being removed but I don't really want the rest(I already have dismemberment through an autoexec). Is there any way I can get just those two parts? 

 

EDIT: nvm about the dual saber, just saw that it was an individual mod.

Sorry but i dont remember what you can mean with non-canon force powers?

 

 

Thank's for the mod it's really good in my opinion, i like it alot. 

My pleasure!

 

So probably pretty late, seeing as this is quite old, but is it possible to turn back on sabertrails again? I use a realistic saber trails mod that I really like but even changing cg_sabertrails "0" to "1" in every file I can find I cannot get them to work ingame.

 

Other than that I like the mod a lot.

I guess i forced it in the ext_data\sabers\*.sab files

You can find folder in main .pk3 file, Unlocker_v403

But i recommend to remove the command in files instead of disabling them

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I was talking about the removal of force absorb,protect,drain,and rage. Those powers irritated me in sp because the AI became unrealisticly invincible at times.

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I was talking about the removal of force absorb,protect,drain,and rage. Those powers irritated me in sp because the AI became unrealisticly invincible at times.

Sorry for late answer, many things changed in my life. Now i got what you mean^^ I can look through files in freetime besides my mod time to ensure you the files ONLY.

I've done some other things for the mod, most time polishing and adjust work. And now with a special from User Fire_Phoenix which was one of my longest awaited features for a retail version mod (non openjk) ever! (Thank you again to him for his help!) At the moment i am experimenting with the saber styles and his popular fast (blue) saber style stuck Bug in retail version code!

But I can not say when I can say or am ready for a release.

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Hey there, im trying to run the mod but it dosent work. I have a windows 10 and i run the Steam version of the game. (i brought it). I installed the mod in the right GameData folder. Then i open up the launcher: First the window is to big for my pc for some reason. the options down below i cant click it cause there is the tool bar of the computer over it. And second i clicked the both sides of the launcher and nothing happens. Do you have a solution pls???

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Hey there, im trying to run the mod but it dosent work. I have a windows 10 and i run the Steam version of the game. (i brought it). I installed the mod in the right GameData folder. Then i open up the launcher: First the window is to big for my pc for some reason. the options down below i cant click it cause there is the tool bar of the computer over it. And second i clicked the both sides of the launcher and nothing happens. Do you have a solution pls???

First off, I'm sorry to hear that. At the moment i was not able to test the mod on windows 10.

To modify some specific settings, you can go into "GameData\base" and look into the "XYZ.cfg" files (XYZ stands for different names) and set your prefered settings

To start it, there should be a "JKJA.bat" or "JKJA.exe" in GameData folder of your installed game version.

 

And for clarification, there is no differences between retail & steam/gog versions. Non of these hypocrites fixed something on his released "platform" version.

I've played and compared all three of them. kk, not in direct link library. But i would not bet on that^^

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Add the file to allow light saber throw and fix the color change when using adsorb and protection and this mod is a 10/10 in my book. 

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Do you have a zip of all the files included in the installer? A non-executable format of this mod?

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