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swegmaster

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Everything posted by swegmaster

  1. i share the exact same issue with blender, i export it, it is not rotated
  2. actually, cg_renderToTextureFX 0
  3. this is the saber: https://jkhub.org/files/file/1686-starkillers-lightsaber-ashuradx/
  4. to deselect after rotating, just left mouse click or press enter
  5. @, how did you flip the base sabers to be backhanded?
  6. did that, but it still didn't work for some reason
  7. okay, i need help again, when i export it as a glm, its still a forehand saber, and i flipped it in blender a perfect 180, but its still not a backhand when i export it
  8. oh wait, now i see the options, it was in the import menu, not in the 3d view
  9. i don't see options concerning a skin or anim file on the left side of the screen, because i'd really like to know where they are, especially when i try to export it, but it says no skeleton root found
  10. i have a request, could you port the darth sion model from tfu, as its a hd recreation of a character from kotor 2? and maybe the clone trooper model as well, considering it was a 501st clone trooper model from fr's bf3, but without the blue markings?
  11. well, i'd like to know what version of blender works best, i'm using 2.64, and if thats a good version to use, i'd like to know what i'm doing wrong when attempting to import it as a glm
  12. technically, some of the star wars games USE assets from fr's battlefront 3, like the tfu games for example, including the wii version with the assumable han solo model from bf3, heck, for some reason even on game discs of resident evil: operation raccoon city in a folder named luke
  13. holy shit, @@GPChannel could really use the model for his tfa conversion mod
  14. @@GPChannel, will you be using this hilt from mbII for the mod?
  15. openjk is available here: https://builds.openjk.org/ ja enhanced is a modded alternative, although it uses an older version of openjk atm, and is in alpha: https://jkhub.org/files/file/2550-jedi-academy-enhanced/
  16. it isn't the same one, its v2, but with chrome shaders that make it look shiny
  17. i'm trying to do that, but for some reason whenever i import any weapon/item in blender, it doesn't show up, like i'm trying to import the saber glm in blender, but the model does not show up
  18. HOLY SHIET, THE LEGO TFA VIDEO GAME IS OUT!

    1. Show previous comments  7 more
    2. Seven

      Seven

      Games really blowing me away.

    3. NumberWan

      NumberWan

      It's curious, that Lego is the ONLY decent Star Wars game in many years...

       

    4. swegmaster

      swegmaster

      its like the only real star wars game based on tfa, aside from disney infinity's tfa playset

  19. @@AshuraDX as the title says, could you make a version of your epic-looking galen marek hilt to have a backwards handed version? you had one in your v2, the one with your beta backhand animations: https://jkhub.org/files/file/696-galen-marek-lightsaber-bonus-hilt/
  20. alright, base maps link: http://www.mediafire.com/download/ei4j0z7utz0774l/basespmaps.zip
  21. well alright, i'll get onto it then
  22. @@GPChannel, do you need anymore base maps converted to .map?
  23. yeah, vader sounds rather crappy because he sounds like he has a normal voice instead of a robotic one, and @@GLTh3Pr0, how does it not work? EDIT: Never mind, found that the link was broken, new link: http://www.mediafire.com/download/nhlark96c98rktj/purgetrooper.zip
  24. holy shiet, good job , reminds me of the bespin level in tfu, in the hd versions where the local ugnaughts got in their little mechs to fight starkiller
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