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the_raven

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File Comments posted by the_raven

  1. Yes, I did. Well, compare the quality of these two hilts released now with the hilts from those packs and you'll quickly realize why I restarted the project. Rather than working on fixing those shabby models, I can just do them a lot better from scratch, with better face savings, positions, better topology etc. What's more, some were pretty subjective! I mean, I made them like I wanted to make them so they weren't recreations in the true sense of the word.  :) At that point I was drawing on the UV map from a sheer new file in Photoshop and used nothing else than brushes and filters to make my textures. Now I bake the base textures, add material properties to the model in Substance Painter, adding details in Photoshop and Painter as well a little bit, then finally combine it all together in Photoshop into a diffusion and specular map for JKA. :) The models to-come will leave the old packs in a big, black shadow! Also, I'll take the old ones down once I finish the new packs! Check my topic for more info!

    Well, the single-blades (the ones useable by Jaden) were great - I personally loved the Consul hilt! The 'hidden' ones (Luke, Desann, etc.), as well as the double-blades were not so good IMO. Can't wait for the 'update' ;):)

    Jungle-Temple

       993    10

    Wow ... very nicely done. Few glitches here and there ... some floating trees here and there. In the hallway that connects the room with the blaster, with the wall lights and shield booster, it almost seems like it has a brush with a physics clip or caulk shader on it that's preventing you from moving forward. I'm not sure if it was intentional or not. 

    didn't notice the floating trees but came across the invisible wall as well :(

    otherwise, the map is good, if a bit confusing

    Sarge Heroes

       229    5

    add bot support, why don't you??!!

    also, I'm getting missing textures (bedsheet, walls, lightswitches, etc.), and the disk and tabletop-game boxes have reversed textures for some reason...

    Duel ATAT Bay

       211    6

    but, but...there's only one @-@! :(

    still, I like the map, but I'm getting missing textures (ceiling, at-at interior (except for the cockpit, that has proper textures))

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