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File Comments posted by the_raven
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hmm, this one I also like!
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Yes, I did. Well, compare the quality of these two hilts released now with the hilts from those packs and you'll quickly realize why I restarted the project. Rather than working on fixing those shabby models, I can just do them a lot better from scratch, with better face savings, positions, better topology etc. What's more, some were pretty subjective! I mean, I made them like I wanted to make them so they weren't recreations in the true sense of the word. At that point I was drawing on the UV map from a sheer new file in Photoshop and used nothing else than brushes and filters to make my textures. Now I bake the base textures, add material properties to the model in Substance Painter, adding details in Photoshop and Painter as well a little bit, then finally combine it all together in Photoshop into a diffusion and specular map for JKA. The models to-come will leave the old packs in a big, black shadow! Also, I'll take the old ones down once I finish the new packs! Check my topic for more info!
Well, the single-blades (the ones useable by Jaden) were great - I personally loved the Consul hilt! The 'hidden' ones (Luke, Desann, etc.), as well as the double-blades were not so good IMO. Can't wait for the 'update'
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not bad, not bad at all!
I wonder though, why remove the astromech? in canon, I mean...wasn't it like necessary?
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in the very words of Ozzy Osbourne "It is about fucking time!"
but didn't you already make a stinger with red shaders and stuff? in that hd weapons pack?
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da f*ck? O_o
I wanna try that out!!!!!1 -
meh, I've seen a better Dracula (never mind, I'm just in a bad mood)
seriously though, the Dracula from the movies looks a bit more...human?
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does it haz bot supportz?
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add bot-support and we're good
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Does this work in single player? Great idea by the way, look forward to this
yeah, I love rat maps
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Wow ... very nicely done. Few glitches here and there ... some floating trees here and there. In the hallway that connects the room with the blaster, with the wall lights and shield booster, it almost seems like it has a brush with a physics clip or caulk shader on it that's preventing you from moving forward. I'm not sure if it was intentional or not.
didn't notice the floating trees but came across the invisible wall as well
otherwise, the map is good, if a bit confusing
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add bot support, why don't you??!!
also, I'm getting missing textures (bedsheet, walls, lightswitches, etc.), and the disk and tabletop-game boxes have reversed textures for some reason...
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why is the torso darker? also, can anyone fix the black armpits already? they don't look good at all, I'm surprised Raven or LucasArts never bothered fixing 'em
krkarr and LucyTheAlien like this -
but, but...there's only one @-@!
still, I like the map, but I'm getting missing textures (ceiling, at-at interior (except for the cockpit, that has proper textures))
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so, it's just a 'yard' map?
judging by the screen, it's ok (if not a bit empty), though that's just by the screen
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never really understood why their helmets looked the way they do, but oh well.
good work!
Barricade24 likes this -
love it! but I sometimes get a glitch - the lightsaber doesn't display, instead I get the "angle" object (you know, like when an object's missing a model or something?)
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hah, this reminds me of the naked girfriends from GTA SA
GMRobinHood and GustavoPredador like this -
love the wristguards
dark_apprentice and Dark_Reaper like this -
are women really supposed to have hair? o_O
(sorry, I just don't know )Luckxzs likes this -
um, what is "the real TR_8R"? o.O
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ep2 conveyer belt fight anyone?
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lookin' good!
but the lekku should definitely be longer...
when's v. 1.1 coming along?
Luckxzs likes this -
what's r2d2_security supposed to do? give you a key after destruction? like the imp. officer?
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+1 to Commander Awesome.
You should add more screens to your maps.
JKA Singleplayer Unlocker
in Single Player
Posted
return the 'unassociated' force powers, and we're good