The VEH and NPC files must match, the problem probably is that one of the files controls the bounding box and it's the size the model originally was so it appears to be floating when it's actually sitting on its bounding box. Pretty sure it's in the VEH file, like so...
ATST_vehicle
{
name ATST_vehicle
type VH_WALKER
numHands 2
hideRider 1
killRiderOnDeath 1
lookYaw 45
lookPitch 45
length 80 //Try adjusting these 3 lines
width 80 //Try adjusting these 3 lines
height 272 //Try adjusting these 3 lines
centerOfGravity "-0.222 0 0"
speedMax 290
speedMin -80
acceleration 7
decelIdle 20
strafePerc 0.0
bankingSpeed 0.0
rollLimit 2
pitchLimit 0
braking 10
mouseYaw 0.003
mousePitch 0.01
turningSpeed 5
turnWhenStopped 0
traction 100
friction 100
maxSlope 0.7
mass 400
armor 1500
toughness 75.0
model atst
skin default
radarIcon "gfx/menus/radar/atst"
explosionRadius 400
explosionDamage 1000
explodeFX "ships/ship_explosion2"
explosionDelay 2450
soundOn "sound/chars/atst/atst_hatch_close.mp3"
soundOff "sound/chars/atst/atst_hatch_open.mp3"
weap1 atst_laser
weap1Delay 250
weap1AmmoMax 50
weap1AmmoRechargeMS 500
weapMuzzle1 atst_laser
weapMuzzle2 atst_laser
//weapMuzzle3 ???
weap2 atst_rocket
weap2Delay 1000
weap2Aim 1
weap2AmmoMax 20
weapMuzzle4 atst_rocket
cameraOverride 1
cameraRange 300
cameraVertOffset 150
//cameraPitchOffset 0
cameraFOV 100
//This just doesn't work on levels with fog, so... leave it off
//cameraAlpha 0.25
cameraPitchDependantVertOffset 0
}
ATST_vehicle_mossy
{
name ATST_vehicle
type VH_WALKER
numHands 2
hideRider 1
killRiderOnDeath 1
lookYaw 45
lookPitch 45
length 80
width 80
height 272
centerOfGravity "-0.222 0 0"
speedMax 290
speedMin -80
acceleration 7
decelIdle 20
strafePerc 0.0
bankingSpeed 0.0
rollLimit 2
pitchLimit 0
braking 10
mouseYaw 0.003
mousePitch 0.01
turningSpeed 5
turnWhenStopped 0
traction 100
friction 100
maxSlope 0.7
mass 400
armor 1500
toughness 75.0
model atst
skin mossy
radarIcon "gfx/menus/radar/atst"
explosionRadius 400
explosionDamage 1000
explodeFX "ships/ship_explosion2"
explosionDelay 2450
soundOn "sound/chars/atst/atst_hatch_close.mp3"
soundOff "sound/chars/atst/atst_hatch_open.mp3"
weap1 atst_laser
weap1Delay 250
weap1AmmoMax 50
weap1AmmoRechargeMS 500
weapMuzzle1 atst_laser
weapMuzzle2 atst_laser
//weapMuzzle3 ???
weap2 atst_rocket
weap2Delay 1000
weap2Aim 1
weap2AmmoMax 20
weapMuzzle4 atst_rocket
cameraOverride 1
cameraRange 300
cameraVertOffset 150
//cameraPitchOffset 0
cameraFOV 100
//This just doesn't work on levels with fog, so... leave it off
//cameraAlpha 0.25
cameraPitchDependantVertOffset 0
}
ATST_vehicle_clean
{
name ATST_vehicle
type VH_WALKER
numHands 2
hideRider 1
killRiderOnDeath 1
lookYaw 45
lookPitch 45
length 80
width 80
height 272
centerOfGravity "-0.222 0 0"
speedMax 290
speedMin -80
acceleration 7
decelIdle 20
strafePerc 0.0
bankingSpeed 0.0
rollLimit 2
pitchLimit 0
braking 10
mouseYaw 0.003
mousePitch 0.01
turningSpeed 5
turnWhenStopped 0
traction 100
friction 100
maxSlope 0.7
mass 400
armor 1500
toughness 75.0
model atst
skin clean
radarIcon "gfx/menus/radar/atst"
explosionRadius 400
explosionDamage 1000
explodeFX "ships/ship_explosion2"
explosionDelay 2450
soundOn "sound/chars/atst/atst_hatch_close.mp3"
soundOff "sound/chars/atst/atst_hatch_open.mp3"
weap1 atst_laser
weap1Delay 250
weap1AmmoMax 50
weap1AmmoRechargeMS 500
weapMuzzle1 atst_laser
weapMuzzle2 atst_laser
//weapMuzzle3 ???
weap2 atst_rocket
weap2Delay 1000
weap2Aim 1
weap2AmmoMax 20
weapMuzzle4 atst_rocket
cameraOverride 1
cameraRange 300
cameraVertOffset 150
//cameraPitchOffset 0
cameraFOV 100
//This just doesn't work on levels with fog, so... leave it off
//cameraAlpha 0.25
cameraPitchDependantVertOffset 0
}
ATST_vehicle_rusty
{
name ATST_vehicle
type VH_WALKER
numHands 2
hideRider 1
killRiderOnDeath 1
lookYaw 45
lookPitch 45
length 80
width 80
height 272
centerOfGravity "-0.222 0 0"
speedMax 290
speedMin -80
acceleration 7
decelIdle 20
strafePerc 0.0
bankingSpeed 0.0
rollLimit 2
pitchLimit 0
braking 10
mouseYaw 0.003
mousePitch 0.01
turningSpeed 5
turnWhenStopped 0
traction 100
friction 100
maxSlope 0.7
mass 400
armor 1500
toughness 75.0
model atst
skin rusty
radarIcon "gfx/menus/radar/atst"
explosionRadius 400
explosionDamage 1000
explodeFX "ships/ship_explosion2"
explosionDelay 2450
soundOn "sound/chars/atst/atst_hatch_close.mp3"
soundOff "sound/chars/atst/atst_hatch_open.mp3"
weap1 atst_laser
weap1Delay 250
weap1AmmoMax 50
weap1AmmoRechargeMS 500
weapMuzzle1 atst_laser
weapMuzzle2 atst_laser
//weapMuzzle3 ???
weap2 atst_rocket
weap2Delay 1000
weap2Aim 1
weap2AmmoMax 20
weapMuzzle4 atst_rocket
cameraOverride 1
cameraRange 300
cameraVertOffset 150
//cameraPitchOffset 0
cameraFOV 100
//This just doesn't work on levels with fog, so... leave it off
//cameraAlpha 0.25
cameraPitchDependantVertOffset 0
}
ATST_vehicle_snow
{
name ATST_vehicle
type VH_WALKER
numHands 2
hideRider 1
killRiderOnDeath 1
lookYaw 45
lookPitch 45
length 80
width 80
height 272
centerOfGravity "-0.222 0 0"
speedMax 290
speedMin -80
acceleration 7
decelIdle 20
strafePerc 0.0
bankingSpeed 0.0
rollLimit 2
pitchLimit 0
braking 10
mouseYaw 0.003
mousePitch 0.01
turningSpeed 5
turnWhenStopped 0
traction 100
friction 100
maxSlope 0.7
mass 400
armor 1500
toughness 75.0
model atst
skin snow
radarIcon "gfx/menus/radar/atst"
explosionRadius 400
explosionDamage 1000
explodeFX "ships/ship_explosion2"
explosionDelay 2450
soundOn "sound/chars/atst/atst_hatch_close.mp3"
soundOff "sound/chars/atst/atst_hatch_open.mp3"
weap1 atst_laser
weap1Delay 250
weap1AmmoMax 50
weap1AmmoRechargeMS 500
weapMuzzle1 atst_laser
weapMuzzle2 atst_laser
//weapMuzzle3 ???
weap2 atst_rocket
weap2Delay 1000
weap2Aim 1
weap2AmmoMax 20
weapMuzzle4 atst_rocket
cameraOverride 1
cameraRange 300
cameraVertOffset 150
//cameraPitchOffset 0
cameraFOV 100
//This just doesn't work on levels with fog, so... leave it off
//cameraAlpha 0.25
cameraPitchDependantVertOffset 0
}
ATST_vehicle_random
{
name ATST_vehicle
type VH_WALKER
numHands 2
hideRider 1
killRiderOnDeath 1
lookYaw 45
lookPitch 45
length 80
width 80
height 272
centerOfGravity "-0.222 0 0"
speedMax 290
speedMin -80
acceleration 7
decelIdle 20
strafePerc 0.0
bankingSpeed 0.0
rollLimit 2
pitchLimit 0
braking 10
mouseYaw 0.003
mousePitch 0.01
turningSpeed 5
turnWhenStopped 0
traction 100
friction 100
maxSlope 0.7
mass 400
armor 1500
toughness 75.0
model atst
skin default|clean|mossy|rusty|snow
radarIcon "gfx/menus/radar/atst"
explosionRadius 400
explosionDamage 1000
explodeFX "ships/ship_explosion2"
explosionDelay 2450
soundOn "sound/chars/atst/atst_hatch_close.mp3"
soundOff "sound/chars/atst/atst_hatch_open.mp3"
weap1 atst_laser
weap1Delay 250
weap1AmmoMax 50
weap1AmmoRechargeMS 500
weapMuzzle1 atst_laser
weapMuzzle2 atst_laser
//weapMuzzle3 ???
weap2 atst_rocket
weap2Delay 1000
weap2Aim 1
weap2AmmoMax 20
weapMuzzle4 atst_rocket
cameraOverride 1
cameraRange 300
cameraVertOffset 150
//cameraPitchOffset 0
cameraFOV 100
//This just doesn't work on levels with fog, so... leave it off
//cameraAlpha 0.25
cameraPitchDependantVertOffset 0
}