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minilogoguy18

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Everything posted by minilogoguy18

  1. ^If it ain't broke don't fix it. Only thing I hate about it is the lack of bones, the animations in JK2 were smoother because the skeleton had like around 20 more bones. Best to use reference material outside the game, you'll get a much better end result looking at an actual person and how they move/stand than some cruel stance someone made.
  2. ^I tried blender recently, don't know how you deal with that interface, you'd have to pay me to use that program. I've tried the 3 major Autodesk tools and while Softimage doesn't have the easiest layout of the 3 (probably the least visually pleasing) the program runs FAR smoother than Max and Maya with high polygon scenes and the animation tools are way ahead of them too. I originally started with Milkshape 3d, I still feel its a decent program, if only it had a heirarchy linking system it could be used for JA player models since there is a skeleton file floating around the net and it can do envelope weights.
  3. Wireframe overlay pl0x? Nice to see another Softimage user, lmk if you need any help.
  4. But there isn't even an AT-RT for him to ride.
  5. ^Is there really no later version that supports dotXSI 3.x? I know it's an old format but I bet someone could recompile those plugins to even work for animations which they currently don't. I know the newest 3ds max supports crosswalk but that is like dotXSI 6.x which carcass wont take.
  6. ^Say what?! Out of all the programs I've tried Max and Maya have the easiest interfaces for being a full suite program (not taking into consideration more simplistic programs like Milkshape). Just play around with it, there are tons of tutorials out there, it takes time.
  7. I would much like to see your Kreia and Visas models released separate lervish, I was close to downloading MB2 just to pull them out and then delete the mod.
  8. Off topic but I think it's retarded that Movie Battles doesn't release models outside their mod, the model(s) author(s) would find that their work is more popular than they know. Seems like they do it just to get people to download their mod since a Star Wars themed Counter Strike Source isn't that appealing. They should release all models separate outside of the mod under the authors name.
  9. ^They have the bone, the name just doesn't match, I'd imagine with the right hex editor that can be fixed. Probably right about the cutscenes, wasn't really sure but I guess they'd work as long as the model has all the same bones.
  10. XIZOR! How did I forget about that awesome character? Or even a Dash Rendar model. I was actually working on a SotE mod once upon a time but back then we were just amatures with big dreams... Battle of Hoth and Skyhook battle wouldn't be possible on JA's engine. *Insert awesome theme*
  11. I really doubt it would work but I've never tried switching animations between the games. The problem is that the skeletons are different, JK2 has more bones than JA, they got super lazy when they made JA and removed some of the face, finger and the toe bones. Idealy the best thing to do would be to recompile JA animations with the extra bones added in so that we could have better animations in JA. Another thing about the file you saw was that it only works in SP and they only work with the model it comes with, so if a cutscene starts the character wont move since he's using a modified gla file.
  12. Definitely needs some documentation, can't seem to get any animations to import, when I import the _humanoid.gla I just get a skeleton with no keyframes.
  13. ^A LOT of models out there can definitely be improved, all the ported KotOR models deform terribly and a new model is just cooler in every way. Some of the DF2 models/skins out there are hideous. Even the VERY popular Starkiller models IMO can be redone and look a LOT better, even HK's version that everyone raves about isn't that great mostly cause the textures. Some of the best models out there are all prequel related, prequel characters are no fun.
  14. Medium saber stance is BOTH_STAND2
  15. Yeah, both games really don't add up at all, I don't like the stories behind either of them, just liked seeing her as a Jedi is all since it's only something talked about in books, no real visualisation.
  16. You never really replied to this but in case you over looked you should really turn the specular shine to an almost non existent level, dirty things don't shine.
  17. Leia Jedi from the TFU2 Endor DLC would be cool, yellow saber and all.
  18. You also can't leave out the big chunk of people who don't play online, suprisingly even though SP is boring there are lots of people who strictly play that or just a solo MP match with bots.
  19. Definitely star wars related, we need more Dark Forces and Expanded Universe characters, prequel lovers can go play in traffic. Hows about Bastilla? Make it based off of the cover art for KotOR and not the game model. Her in game models face has always looked funny to me, I like the leaner bodied, more narrow faced depiction on the cover of the game. Next 2 suggestions after that would have to be DF2 characters, Maw or Sariss, save Jerec for me.
  20. No idea, post the hierarchy from the explorer window in Sofimtage, set it to objects only so we don't see all the nodes. I think you should get rid of the specular shader, or at least make it almost not there. Something as dirty as the evo troopers suit shouldn't have any shine to it.
  21. They look the same, they need like a LOT of change to be right.
  22. The shape of the feet really needs to be fixed too, They're too narrow and flat. Here's an old sketch I made for someone on GF a while back, should give you a better idea.
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