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RebelChum

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Everything posted by RebelChum

  1. Hop on the hydroball teamspeak. @@MUG It's actually quite a simple fix but not easy for me to explain via text lol.
  2. Is it slanted in and down or something? It's hard to tell from the above screenshots.
  3. What I'm trying to figure out is why you're not using the clipper tool like this;
  4. I'm not seeing where the awkwardness in the brush shape is coming in. Is it not only angled but slanting down or something? What're you going for?
  5. It's close to that, yes. .ASE EVERYTHING!!!! Well, at least building facades or something.
  6. I wouldn't call ^6 pink. It's only a bit lighter than the color you form your posts out of.
  7. Uhh... it's a multiplayer team versus team game so I wouldn't bet on it. http://store.steampowered.com/app/4920/?snr=1_7_suggest__13
  8. For some reason I find the concept of splash screens and Hydroball amusing. GET IT? LOLOOL <3 Nice files.
  9. Try the following if you haven't already, fxfile explosions\hugeexplosion1.efx explosions\hugeexplosion3.efx Those names look promising.
  10. Since I'd preferably want to avoid scripting for this particular feature (effort:payoff ratio) I'm going to explore alternate ways to achieve what I'm going for. Namely through .efx We'll see how that goes. If not, thanks so far to MoonDog and Szico. =)
  11. Is there a way of stopping a func_train at the next path_corner with a trigger? Toggle spawnflags coupled with a usable trigger_multiple causes it to simply revert its path to the previous path_corner and then continue along it's path from there again rather than stopping it.
  12. @@MUG Whoa whoa whoa... gentlemenly Mandalorians don't stand in the middle of the street. You might get run over goodly by yonder stagecoach.
  13. Just curious, why are there arrows coming out of your target speakers... or what are they targetting?
  14. I remember having this exact issue. It's been so long that I can't, for the life of me, remember how to resolve it. I remember having to fix it at the same time I had to disable win32 dialogues so saving would work. It's got to be one of the ticked/unticked boxes in that Preference menu. :wacko:
  15. I've also heard that Disabling the desktop composition, under the compatibility options, can help.
  16. Try checking the box next to ATI cards with broken drivers - bug #802 under the Preferences page. V Display 2D Display/Rendering You may have to restart GTK for it to take effect.
  17. Yes, you can have guns, as that's part of the game. XP progression, the only main gameplay feature of RPmod, only targets Force Sensative accounts. So no, RPmod is not for mercs or bounty hunters or whatever. It's limited to JEDI purposes, naturally, as that's what it was designed for. It does not have non-Force Sensative feats. It does not have a currency system, nor any way to use such a currency system to progress or better outfit a gunner character. RPmod is good for what it accomplishes. But for communities that are for more Open RP (lol name of the mod) this mod would work great. So once again, great job Fighter keep at it!
  18. Yeah, especially on that server I was just banned from as ^7Wayward Katarn. <3 EDIT: Don't hate the playa hate the crappy server config.
  19. If you aim at a swinging blade, it will stop it with yours. If you try to do that in base, you're just going to take damage as their blade passes through yours.
  20. Lol, ironically, what started that blaze was a sparking console.
  21. JA+ is a mod for those who are tired of Lightsaber blades noclip'ing through their opponents just to hit 'em in the face. Imagine if the fights in the movies were like that. Not only would they be over in 10 seconds but they'd also screw up the entire Lightsaber Lore. JA+ adds the ability to (kind of)manually block incoming strikes, and, under the right server settings it dulls the effectiveness of exploits like wiggling, poking, and widmilling. Which has earned it the ire of basers who rely on such techniques for victory.
  22. The events are really fun, but they're a small part of what JEDI is. Since, as the name implies, the community focuses on your characters life story as a Jedi student and later on as a Knight - they do get the opportunity, on occasion, to head out into the Galaxy either on business or just to relax or explore new places. If your character happens to not be there, you always have the opportunity to play a secondary character to help give the backdrop a little life. So while there is opportunities to play mercenaries and farmers and rogues from space with their own freighters, that's not the main focus but certainly is fun to indulge in from time to time. Buuut if that's not your cup of Caf you can always just relax in the Enclave, Where nothing bad ever happens.... wink. Check us out at www.jediholo.net we'd love to have to take a look around and read more about what we're about.
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