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Aldro Koon

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Posts posted by Aldro Koon

  1. 53 minutes ago, Circa said:

    Just keep in mind that these people can't even respond to you if you join those servers. Anyone that goes on there and starts playing like PC player and tries talking to them is just going to be viewed as a hacker in their eyes. If they start seeing ads in the chat for JKA on PC or for some clan, they probably will just peace out. Just my two cents. I probably would.

    Yeah we're aware, but hopefully us chatting with enough information can clarify that. I'd also bet that the majority are actually aware of what game they're buying in a sense that they know there is a PC version out there as the game is hardly *a new game*. People can also tell from the graphics etc, alone.

    Lovely news about the racer. I recall that having some LAN online. Would have been crazy if they could make that work across the network but yeah, wishful thinking. Anyway, thank god for Aspyr ❤️.

  2. 34 minutes ago, Circa said:

    They are actually enjoying it as well, believe it or not.

    Which is why it is our obligation to get them to PC! ?

    Naw I do understand what you're saying and I partially agree but it still can't hurt to spread awareness of the PC benefits. Our community will obviously try and reach them, sorry in advance. ❤️
    And I'd still bet that a majority who actually own a PS4, probably have some computer.

    What boggles my mind is how come the game is so unresponsive on the console servers?
    You hit someone flush and it doesn't register properly at all. Not sure what is going on there but it felt truly alien.

     

    20 minutes ago, Lancelot said:

    I've also read that Star Wars: Episode I - Racer will be released for PS4 and Switch.

    Dear god please be true, any sources you got?

    Smoo likes this
  3. 14 hours ago, Xavier said:

    The server is hosted by bluefangsolutions.com I never had any issues connecting until I tried to put the svsay vstrs in the cfg. I took the vstrs out and it ran perfectly

    Try a few easier VSTRs and see if that works, then slowly work your way up instead of going all out instantly.

    For example:

    set s101 "wait 500;svsay ^3Current map is ^2mp/duel5"
    set m101 "map mp/duel5;vstr s101"

  4. Scripting npcs to walk a path through waypoints while performing animations/holding them (think of the Atlantica map if you have seen it).
    I recently added a tiny bit of Icarus Scripting to our entity modded MP/Duel6 which is in the normal rotation on our {JoF}Public server. If you ever see it on, you might wanna visit.

    We have an npc sitting down in a chair indefinitely.
    We have an npc patrolling an area with his hands in amatease-ish position a lá Luke Skywalker.
    We have two npcs sparring/fighting, turning off their saber, talking to each other, and repeating this process indefinitely.

    ooeJack, NAB622 and z3filus like this
  5. Pretty sure the wait time is in ms!

    When you do any command with wait, I do believe that you wont be able to perform any other commands inbetween that wait. Meaning if you theoretically put a vstr that has a wait of say 5 minutes, and its running -- then the server wont accept any rcon commands (and maybe even admin commands) for 5 minutes until said vstr finishes. Using VSTR to do super long "waits" is probably not a good idea and not just for this reason, but I do believe it takes a toll on the server performance too. Dont quote me on all of this but it is what I have been led to believe based on experience although I have not actually investigated it thoroughly.

    What you rather want is something that externally writes svsay after a given time. With Linux, you would have to use crontab to schedule it. But that is slightly bit more complicated than using JKA commands obviously.

    So the easy alternative is to simply do message at the start of every map (in a vstr that lods the map, add a short wait time and drop the message you want there). But doing it for several minutes or hours is where I think you probably should reconsider. Once again not sure but I think thats the case.

     

    Quote

    This is what i did, this is straight from the cfg. the server starts on the CP but it shows its down on UU and i cant connect... 

    Try bringing up the console and connect doing /connect 127.0.0.1:21000 or /connect 127.0.0.1:29070. Make sure your server is up on the CP or whatever you are using.

    If that works, then its likely that your internet connection doesnt have open ports for JA/your NAT settings are restricted or there is some firewall preventing it from being publically hosted.

    If that doesnt work, then your server isnt launching properly and we would probably need to see what your CP is saying to troubleshoot it. Preferably with /developer 1 or /developer 2 enabled on the server.

  6. Hi guys!

     

    I noticed today that the Azure subdomain ravenmaster.cloudapp.net was no longer registered, so I took the initiative of registering a virtual machine on Azure and attached that subdomain to it - and it's working! Right now I'm running a custom version of dpmaster for SoF2 on it and servers are slowly populating the new master server.

     

    Because I don't know what Raven Software has in mind with the subdomains I'm planning on waiting about a month to see if the DNS records don't change before taking the imitative to support other games, such as JK2 and JK3. More info: http://1fx.uk.to/forums/index.php?/topic/2342-master-server-is-back/

     

    Maybe now is a good time to start thinking about support for the other games though, and maybe someone here could give me some insight on how JK2 and JK3 handle this internally. Do they handle the traffic the same way as SoF2 or is there something else involved as well? Could perhaps someone list the master server addresses here and the ports involved, or help thinking about what other games we should also support?

     

    Love to hear from you!

    Dear god add "Caelish" on steam and speak to him

    https://steamcommunity.com/id/caelish/

    {JoF} Atlas and Smoo like this
  7. Can confirm we discuss the movies on our community forums and this notion that the new sequel movies killed SW is not true at all in my experience (yes some are unhappy but others like myself are thrilled).
    We're also getting ~30 applications every month with daily activity of ~20+ players at peaktime.

    I'd argue that the majority of those who come to Jedi Academy are probably ending up in clans like ours rather than coming here.
    In my experience, most players have an expiration date until they move on (very few actually remain active and around).
    Thus unless you actively seek new people -- Eventually you're bound to notice major inactivity.

     

    But this is a community hub and not a clan so obviously the incentive to be active/post might is not the same.
    That doesn't mean that there aren't people still here and lurking. The modding section is what makes these forums awesome for me atleast.

    Smoo, z3filus and Circa like this
  8. Hey, does anyone know if its possible to increase the actual hitbox size of an NPC?

    Sure I can set the modelscale high to have an NPC be taller but his hitbox remains that of a normal player.
    Sure I can increase the crouchheight, width and height as this post says => https://jkhub.org/topic/6522-i-want-to-change-the-scale-of-the-model-problem-is-hitbox/

    But that seemingly doesn't affect the hitbox but only the collision box.

     

    I want people to be able to jump and hit him as opposed to just focus on his feet. Any ideas?

    And how come the rancor has a bigger hitbox? Can it not be drafted onto an NPC somehow? Anyone know of any way?
     

    This is for JA+ MP by the way so any coding outside of that is not what I am looking for. Just curious if anyone knows how to do it/if its possible.

    Thanks!

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