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Posts posted by Aldro Koon
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Well you're not gonna find that in the source code since it's from JA+ and JA+ isn't open source, or am I misunderstanding your question?
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+set g_sabermorerealistic 2 +g_dismember 100 +cg_dismember 100 +helpusobi 1
Why is this necessary? The new releases include a patch which has this mode write protected in the settings. With this, you can play the game as it was meant to be played with full dismemberment. If you change set g_sabermorerealistic 2 to 3, the lightsaber is deadly at ALL times. That means idle animations, death animations, etc.Not sure if this is what you want, just googled.
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Might be related:
QuoteUnmatchedToken "({)"; MatchToken( "{" ) failed at line xx
You have an error in a custom shader. Most likely you forgot to close out a final shader stage or you have two brackets instead of one. Where xxx = the offending line in your shader.
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I'm thinking perhaps you can give every npc a script and somehow make it so upon death --> It will trigger an icarus script that will make all of those npcs hostile by changing their team.
But the issue here is that this hostility needs to be reset to normal after player death and I don't think thats possible, so its kinda RIP as they would attack anyone on sight, forever.
Also not sure if Icarus can be triggered through a target relay or if it even works to change teams using Icarus, but I think it should.
Anyway the second issue probably makes this a dealbreaker anyway. Sounds like you need someone to mod it rather and finding someone willing to do that is rare.
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Holy shit at the latest episode
Circa likes this -
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JA+ MP!
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It's gonna take years/several maps before you produce something that has an impressive end result for most people and probably yourself too.
And hell even then, you will always will think you could have done several things better.Your first few maps are gonna be rough, so I recommend small projects as a good way to learn. But save dream projects for later I would say.
Focus on brush/patch work and generally creating fancy rooms by simply creating. Practice makes perfect.The rest can likely be solved rather easily by asking around and doing research. It is not the tricky part.
Although that is assuming its not MP as that has more restrictions in terms of NPCs following and what-not, but even so -- the rest should be mostly doable. -
God damn, thank you for this!
z3filus likes this -
ZanderNao likes this
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Seems they patched it to kill PC cross play!
Smoo likes this -
Sequel trilogy maps from you would be UNREAL!
Lancelot, z3filus and @JCulley3D like this -
z3filus and @JCulley3D like this
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I love that they're allowing you to choose custom buttons. Vita remoteplay is awesome with it.
GamerRedNeck and Smoo like this -
2 hours ago, Circa said:
Also, to alleviate assumptions and false rumors, I can confirm that both PS4 and Switch versions use dedicated servers. Switch does not use P2P, as many assumed.
Isn't it the same servers too between PS4 and Switch? Kind of surprising as I didn't think Sony was keen on allowing cross play... (been out of the loop for a while though).
And it is kind of messed up that PC can enter to be honest, so I completely agree with you there. -
53 minutes ago, Circa said:
Just keep in mind that these people can't even respond to you if you join those servers. Anyone that goes on there and starts playing like PC player and tries talking to them is just going to be viewed as a hacker in their eyes. If they start seeing ads in the chat for JKA on PC or for some clan, they probably will just peace out. Just my two cents. I probably would.
Yeah we're aware, but hopefully us chatting with enough information can clarify that. I'd also bet that the majority are actually aware of what game they're buying in a sense that they know there is a PC version out there as the game is hardly *a new game*. People can also tell from the graphics etc, alone.
Lovely news about the racer. I recall that having some LAN online. Would have been crazy if they could make that work across the network but yeah, wishful thinking. Anyway, thank god for Aspyr
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34 minutes ago, Circa said:
They are actually enjoying it as well, believe it or not.
Which is why it is our obligation to get them to PC!
Naw I do understand what you're saying and I partially agree but it still can't hurt to spread awareness of the PC benefits. Our community will obviously try and reach them, sorry in advance.
And I'd still bet that a majority who actually own a PS4, probably have some computer.
What boggles my mind is how come the game is so unresponsive on the console servers?
You hit someone flush and it doesn't register properly at all. Not sure what is going on there but it felt truly alien.20 minutes ago, Lancelot said:I've also read that Star Wars: Episode I - Racer will be released for PS4 and Switch.
Dear god please be true, any sources you got?
Smoo likes this -
Fantastic news, the SP is real fun and I enjoy remote-playing it on my Vita in the couch.
The MP is absolutely horrendous so stay clear and hope people find the nostalgia strong and simply return to PC instead.katanamaru likes this -
Please consider making an MP version without npcs!
Jeff and quakefreed like this -
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Been 6 months now since last reply although he did login in November... ;_;
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Yet another episode is out!
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14 hours ago, Xavier said:
The server is hosted by bluefangsolutions.com I never had any issues connecting until I tried to put the svsay vstrs in the cfg. I took the vstrs out and it ran perfectly
Try a few easier VSTRs and see if that works, then slowly work your way up instead of going all out instantly.
For example:
set s101 "wait 500;svsay ^3Current map is ^2mp/duel5"
set m101 "map mp/duel5;vstr s101" -
Maybe try launching it with OpenJK if thats doable/helps?
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