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Aldro Koon

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Posts posted by Aldro Koon

  1. 7 hours ago, Bubbles said:

    For example see it from a new persons perspective. They join the game and naturally want to saber someone. They suddendly either get immobilised by admin powers that are probably a little too much fun to use.

     

    6 hours ago, Circa said:

    Unfortunately a lot of big clan servers have had these strict rules for so many years now that they don't really understand what it looks like from an outside perspective, especially when some of them don't venture out to play other games.

     

    In regards to laming, you guys need to factor in the other side of it too.

    I personally loathe the traditional laming rule myself purely due to how damn unrealistic it is. However, there is a reason for it's existence and I would argue that expecting everyone to FFA in an FFA server is equally unrealistic.

    You argue that this is not good for new/outside players, but a new player getting beaten to a bloody pulp by more veteran players with no way of protecting themselves is the main reason why that laming rule became popular to begin with. JKA is a highly skill oriented game, and new players just don't stand a fucking chance. We don't have the traditional "saber down = don't kill" rule, but ours is rather: "stop attacking people who don't wish to fight". 

    In other words, don't be a dick. You can fully play the game by just dueling, but if it is a full out FFA you want, stick to people who actually want to fight. There are people who enjoy jumping around, chatting, climbing, roleplaying, sparring a friend, holding mini events, recording something, riding npcs and doing all sorts of other weird shit. Our aim is to try and create an environment where all of this can co-exist without one dude coming in and pissing all over it.

     

    It's very easy to cyber bully new and/or sensitive players, and while everyone needs to learn the importance of a thick skin (as this is unavoidable no matter how many rules you setup) -- We as a community will help to promote a healthy environment, as much as we can. Even if it is damn annoying.

    I myself would give two shits about anyone killing me, but that is a luxury I can't expect of everyone as people are inherently different and unlike new players, I can actually fight back. As for bans, we practically only place them if there's a large outcry requesting it. I don't think we ever banned based on a single case, it's usual a serial rule breaker who breaks the "don't be a dick" guideline as tons of members jump into the topic and reinforce this.  It's a case of trusting the majority who play daily when it comes to judging on what makes for a healthy environment on the server. If you succeed in giving players a good experience, chances are that they will come back for more.

    All in all, I just wanted to share our thoughts as one of the more large clans out there.

  2. 15 hours ago, AngelModder said:

     

    When I drop the 3.5 update in December (the final cut) I will be releasing it's source files minus a few minor details for protection.  😄 Such as oh you'll get the .map but secret triggers and such will go bye bye to avoid spoilers. 😉 

    Oh btw... Just so you know why there has been a delay in the 3.1 ~

    Enjoy https://ibb.co/kqdfyYr
    https://ibb.co/9YGCdY2
    https://ibb.co/HC1Szz2

     

    Holy shit! Looks and sounds wild ❤️

    We probably will settle for an entity mod later wherein all we really want to do is throw the spawns right outside the mainhall with the mosiacs, and possibly have all doors open up faster whilst also making sure the other 3 massive buildings are disabled (the version you spoke about sounded perfect). Oh and also some minor retexture job is all. The map file is just a great way to inspire future mappers and to have references incase we ever decide to do something new for our community. In short, putting sources out there for others to see and use is A+ so massive thanks there.

    EDIT: Oh and welcome to JoF!

    AngelModder likes this
  3. On 1/11/2021 at 2:23 AM, Machina said:

    Hey guys, I used to play JKA online when I was a kid.

     

    I was a part of the Knights of Azure Sky clan, which, no longer exist.

     

    Looking to get back into playing JKA, does anyone know of any clans that are still active at least twice a week?

    We have some former KAS with us at JoF, @Milamber for one.

    You can check us out at https://jofacademy.eu/ and we have a full server daily on the JA+ mod with over 150 active members.

  4. 18 hours ago, Cagelight said:

    I don't suppose you'd consider releasing source for this map? I always enjoy poking around map sources, and also recompiling them with higher lightmap resolution (with a JA modded to be able to use such). Thanks for your hard work, especially so long after this game's release, it makes me incredibly happy to see big maps still being made.

    We'd also love this but yeah, releasing the source is quite a big ask so it's fully understandable if it isn't done.

  5. On 12/24/2020 at 3:55 AM, 8chaos said:

    hey thank you @Circa. I was doing some experiments just now and i read someones post over at  https://www.quake3world.com/forum/viewtopic.php?f=10&t=52986

    I seen that the actor used this program called NetRadiant and worked, so i built a test level in J.A.C.K. and NetRadiant crashes when opening so i tried to export it into the QuArk and saved it as a .map and opened it into the NetRadiant and it worked! the textures are emitting light only when compiled through that NetRadiant like wtf!? however i keep falling through the level like wtf!? is there a command line switch that im missing? or is there a special q3map2 i need? i would really love to bring my levels over to this JK and q3 aswell.

    @mjt might know more

  6. We still have an rare lugormod RP events (1-2 times per year) over at {JoF} if it's just about scratching that itch/experiencing the mod for the first time, you'd have to be a member though.

    Our Lugormod is roleplay oriented with every player having an account which has a profession between jedi/merc and the goal is to earn credits to level up your character. Levling up allows you to upgrade your skills (guns/force/items) along with whatever else we mod into the map (such as renting or buying houses, stocks, high quality guns, companions such as npcs that follow you around and more).

    It's a cool mod but sadly has its limits due to the engine and entity modding maps requires quite the effort and time on your hands.

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