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Daedra

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Everything posted by Daedra

  1. Looks good. i'll see what I can do with the textures, just send them to me. Then i'll send it back and you can release it.
  2. I remember having this problem too. How did I solve it? I removed the default Windu saber that came with the model. I then downloaded a different saber of Mace Windu, and edited the .NPC file to use the new saber. I would suggest using the Windu saber from here: https://jkhub.org/files/file/1711-star-wars-hilt-pack/ See how it goes.
  3. It's been quite a few months now, and I love the work you've currently done. Any updates since last September?
  4. I did re-create the in-game customizable Blades here: https://jkhub.org/files/file/2304-the-old-republic-saber-colors-final/ I never made the regular blades, mostly because I wanted to make something different rather than something that looked the same. But, for your request, Rooxon might be a good choice for this.
  5. Shaak Ti was modelled to be that way. This version of Rey is not to be so.. pertruding. It's meant to look more like Armor and less like a naked chick.
  6. Guys, I appreciate the help, but that's not good. That's just one model. I'm talking about an entire species, both Male and Female with customizable clothing. I'm not aiming for one model, but many. Many Bothans.
  7. Perfect! Now we just need to find a good female black armor for the arms and the torso and it it's good for a release. Edit: @@dark_apprentice https://jkhub.org/files/file/1856-ariel-female-mandalorian/ That torso could work, it would only need a small re-texture to make it black. Not sure where to find the arms yet. Edit 2: The arms: https://jkhub.org/files/file/1031-mandy/ Again, only need a simple re-texture to make it black.
  8. Yeah that's it. @@DT85 It's a strange thing because on the unreleased toy, the hand has gold elements, yet the movie version has grey where the gold should be. I think with these references it should be fairly simple to just take out the color of the gold. Perhaps even 2 variants? A gold version and grey version.
  9. I see that now. Does the Skirt cut off the rest of the legs? Or do the legs remain under the Skirt?
  10. The top one more resembles it, as in the main picture she doesn't wear a short skirt.
  11. Not sure if this has already been requested, I searched the Forum for the keyword "bothan" but nothing came up. The famous Bothans that died to bring the Rebellion the Death Star II plans. It would be cool to have a Race version so it can be selected from the main menu in SP. Male and Female versions respectively. Not related much, but @@AshuraDX is there any chance you might take on that Sith Hilt? Better to ask than not at all.
  12. Indeed I am looking for a more detailed version, a non frankensteined version.
  13. We're not talking about the duel elements, we're talking about using the vehicles to battle. This is a request for such a thing. Tauntauns are useless and the Swoops are terrible to control. Don't even get me started on the AT-ST. If the developer wanted Jedi Knight to be duels only, then they would not have created vehicles in the first place. There's actually a pretty high demand for this fix to the vehicles. But don't take it from me, take it from 80% of JKHub and Jedi Knight players.
  14. Might as well make a new Thread for this, it's widely desired by many. Just gonna quote what I posted before to explain.
  15. The option in the main menu to turn Swaying on/off, basically provides camera movement when you move around in first person mode using a gun/detonator. How can I activate "Swaying" mode without needing to be in First Person Gun mode? I found out it is activated by these commands: cg_runpitch 0.002 cg_runroll 0.005 cg_bobup 0.005 cg_bobpitch 0.002 cg_bobroll 0.002 I want it to work in Third Person. Any ideas?
  16. @@Cerez There is something that could possibly be added. I had taken a look into the difference between the First Person Gun mode and the First Person Saber mode (SP version). I noticed that there's an option for swaying in the options menu, which makes the camera shake while you're moving with a gun (to give the sense that you are actually moving in First Person). I managed to track down the cvars for it, though I cannot get the "sway" mode to activate in First Person Saber. The commands are: cg_runpitch 0.002 cg_runroll 0.005 cg_bobup 0.005 cg_bobpitch 0.002 cg_bobroll 0.002 This is what makes the camera move as if you are actually moving while holding a gun in First Person. If you can get this to activate on the First Person saber, then it would be perfect (I spent a lot of time trying to figure it out and so far have not got it to activate for the First Person saber yet).
  17. I really would love to see a high quality version of this Shaak Ti in the game, it's such a diverse character.
  18. Awesome, now all that's left is to upload your Single Player version (with the script thing). 5 stars!
  19. It's fine, I did leave a comment there too telling him I updated the soundpack.. but being famous makes you deaf and blind to everyone else, so I don't think he saw it.
  20. Does it have an effect on Noodle? Sorry I couldn't resist saying that.
  21. Yes, as I said, script is fine also. Now both SP and MP are working, so there would not be much left to tweak.
  22. These Forums are not useless, as without JKHub you wouldn't have people making new models for you to replace in Movie Duels to begin with. I do not have Movie Duels, I do not know how you replace the characters, however, I am certain that someone knows how, and that they may be able to assist you in some way. If that fails, you can always attempt to find a tutorial deep on the internet. And please, don't take internet opinions so personally. If you want a warm welcome, there's an Introduction Forum for that: https://jkhub.org/forum/5-introductions/
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