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dark_apprentice

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Everything posted by dark_apprentice

  1. Happy New Year and may the Force be with all of us! Download Millennium Falcon [credits to Free3D for the model] *BUGs*: Download Kylo Ren's Upsilon Shuttle [all credits go to Plasma for the model, if you use/modify please ask for permission]. *BUGs*: Download TIE Advanced V1 Prototype [inquisitor, Rebels] Images:
  2. So I am working on a CFG file, that when the user/player bind a key to execute it should happen the following: What I can't figure out is why it doesn't work when I use the assigned key (in my case: bind "F" exec ForceFreeze). Also is there a cheat code that can cause the playermodel to perform a simple force push on the opponent (I know there were some commands like +attack / - attack ; +forward / -forward etc., but couldn't find anything how to set the character to use that push power). Also still can't figure out, if it's possible to make simple visual animation, when I use force push to see a red circle engaging the enemies causing them to freeze (* set force push & direct hit the bound key to exec ForceFreeze if the push can't be triggered with a cheat code inside the .cfg file).
  3. Thanks to @@Plasma for letting me use his amazing work, we have finally Kylo Ren's Upsilon class Shuttle as vehicle. Only problem is that, I couldn't manage to figure out how to make the wings move down, when you fly it, but I assume somewhere in near future if I can handle to make V.2 and if my theory of weighting the same bones/weights as those of the old imperial Lambda shuttle inside JKA, might work otherwise I don't now what else might be done.
  4. Yes Neomarz have extracted both the falcon(vm) and Vader's Tie Advanced from the base game as vehicles you can spawn, because they were only added in the base JKA without any option to use them as vehicles.
  5. That is because I have applied over the original textures all the specs and normal maps in one place.
  6. New Falcon for JKA, dunno why but it is even more sensitive compared to the old one which was extracted by NeoMarz1 long time ago. Credits for the new model goes to former "Tf3dm" (now Free3D) site and SW Pinball FX2 VG
  7. It would be nice, if you at least provide proper credits, when you use or change something. That new hud is my TFU-2 based hud.
  8. I was wondering, how would it be possible to make a certain character (playermodel) have an effect, while using a force (push). For example: playermodel is using push, but when he does the wave goes around through the opponent character, as a circled wave. The wave is visible for the person who uses the playermodel as just an effect of big circle shape which then causes the opponent (npc) to be set freezed with a simple activation from a .cfg file (bind "keyname" to exec ".cfg" file > triggers the opponent to freeze).
  9. Very personal one, that I made as a present for a close friend of mine as he really loves this old timers. I was desperate to find any good models that are not high detailed, thankfully I managed to find one site for royalty free models that provided two versions, I managed to get the first one working and it still needs a lot of work and dunno why most textures were messed up (some are still messed up). I will need to fix somehow the textures of the windows, so that I can add a good shader file in the end and make them invisible. It is based on this model, so don't wonder why it levitates, also the model have custom sounds.
  10. Looking forward to see Solo movie, even that I am not that hyped, but I am starting to get interested to see it at least once and give it a chance. About the actor, I'd prefer the best combo to be from Jamie Costa (a smuggler's trade, fan story) as Han Solo & for Lando I'd love to see Billy Dee William's own son (Corey Dee).
  11. Alright, so we all (most of us I assume), already saw second chapter of the sequel trilogy, Episode 8 "The Last Jedi" which I personally find very great movie with new perspectives and something original. Beside the next months still arguing fans weather it's a good movie or not, we finally have some more update in regards to coming Episode IX currently directed by J.J. Abrams. There are already couple of speculations and theory videos on the net, but what we know for sure is, that working title of the movie is set as "Black Diamond" (many speculate it's about Snoke's ring), also Abrams already pitched his story idea from his script (which he had to completely overwrite, after Disney/Lucasfilm fired Colin from the director's post), to Disney's CEO. Early filming is set to start in June 2018 at Pinewood studios, UK.
  12. Where? There's only one dead mod with that ship over moddb for years.
  13. It was already made somewhere in Movie Battles mod I think also there was a Galaxy Of Heroes version of shoretrooper
  14. Thanks, but they are not that accurate, I might do it again with the hilt from Force Arena as the one I used was SW Pinball
  15. Check my WIP page. Model comes from The Punisher from SW Pinball TFA game, legs, torso, head, hair are from mobile game SW Force Arena. Cape is from new EA Battlefront II (2017). Hilt is from Pinball TFA I just tried to remove the crossguards and reskin it. It's not that great but it works. Saber can be downloaded here, but I only released a previous version of the model for certain reasons.
  16. Until we get further confirmation on colors. Hilt is from either SW Pinball TFA or Force Arena "Kylo Ren" modified to look like Ben Solo's saber from the flash back scene in TLJ.
  17. Only managed to port Force Arena's mobile version of Chewie, with some assistance from Punisher as I had few meshes set the wrong way. But still haven't tested in game.
  18. That issue is for the admins don't spam other people's pages even if they are full of ports
  19. Can you move that request to the model request page? I am not taking requests since a long time, but thanks for the suggestions. EA Battlefront 2015 Vader was ported by BackFlip on his wip page and it's not that great in JKA, that's why I personally preferred Force Arena version for some of the parts.
  20. I think that is interesting to have in JKA, but I'd like to see some new force powers and animations for Kylo Ren (based on EA Battlefront 2017)
  21. I would suggest you, to wait if Psyk0 decide to complete his own Kylo Ren model (made from scratch) as I find it way better even at the way he left it unfinished. Also words spoken some time ago about certain people and those who are around me, are not that easily forgettable they don't just disappear in the air, nor does my memories.
  22. @@DARTH LORD VADER that model is of Kylo Ren from The Last Jedi. @@Basil Bonehead Most of them require to have OpenJK installed on your JKA game, because they are not for the base vanilla game. It should run smooth with OpenJK. Also I might be able to return and fix some of them during my winter break from work, but I can't promise at the moment as I am going on vacation and not sure if I'll take my laptop. @ The TFA Kylo Ren is from SW Pinball TFA game, mine that is based on TLJ uses (for the helmet version): Lervish/Plasma body and textures, cape and helmet from EA Battlefront 2017 Kylo Ren. The unmasked version is combination of SW Pinball (arms/hands, boots), EA BF 2017 cape, torso/hips/belt/head from Force Arena (mobile)
  23. Having goosebumps with JKnewGuy's amazing map of Snoke
  24. Would love to see if you could finish it or anyone else bring it here, now that we got his throne room.
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