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Everything posted by dark_apprentice
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@@The Punisher @ Here, this is the original ship before it was exported as .glm file. On one layer you have the FalconVM (all in white as i have turned off the textures or any other color maybe) >>> and on the second layer you will have the YT-2000 ship (all in pink or black). Original textures as came from the file, not edited, not resized or re-exported in original BPM format. Btw. checked the original model, does not have anywhere this "tex0004" texture, that is why it's not added inside the "model_default.skin" file. YT-200.Bender file
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The model have 39 parts to be exact, every single one of them is assigned to texture, which I only copy/pasted as names from the menu of the objects inside of Blender to the skin file. I think it's something else as all textures were used accordingly. Will update in few minutes the pre-export (before I made the ship as "model.GLM") Blender file, with the original textures applied as it comes from Acewell (FacepunchForums) because they were okay. Only problem is whoever opens the Blender file it will shop the Falcon (I used it as reference/base) and the YT-2000 model all in Pink with missing textures, not sure how to prevent this...
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So if anyone else here might help to fix those textures, that would be great. I have personally tried to export them from the originals (.bmp) to (.jpg) format using Photoshop but it didn't work, so I have re-sized them in normal size that JKA engine would accept for the game, saved them as .TGA files (that were still missing out from the model in ModView). Than I have exported them again via Noesis 3D to .JPG formats (without) to flip the UV and the result is as shown above from the screenshot. When I tried to flip the UV's from Noesis I get the same result and no changes. Anyone having idea how to fix those textures?
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My recent skin attempts
dark_apprentice replied to ShenLong Kazama's topic in WIPs, Teasers & Releases
@@The Punisher I would say: -
My recent skin attempts
dark_apprentice replied to ShenLong Kazama's topic in WIPs, Teasers & Releases
If you count the image of them at snoke throne room, they are 8 Praetorians, but im not that sure if all are different -
Yes, but they still don't work because some amounts are like (16 x 64 pixels) or others are too high, so it's out of my scope. Here if anyone can take it from this stage thumbs up: Jedi Academy: YT-2000 Vehicle (it is ported), original model&textures + credits to (Star Wars X-Wing Alliance modelers, Kylo Ren). Model have: + Original BMP textures in original size. + Model_Default.SKIN file > finished. + model that works at least in ModView for now, but will be all white (missing textures). What needs to be done: + Either make new textures or somehow resize them correctly so that ModView & JKA game can recognize/use those textures. + Pack everything up (when finished with textures), make a NPC + VEH files&folders, play with it
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Well well, the model is done. Whoever is willing to spend hours figuring out which textures is where inside of Blender, so that the "model_default.skin" file is complete, I am going to share with him/her the model and all other assets in there. I had enough with all those 39 parts in total, so if anyone interested hit me up here or at PM, so we can finish up the skin file, pack into .pk3 file and test it in the game. Never mind, managed to figure it out. Still have to see if possible to change the textures, as they are below the minimum size allowed for JKA to run.
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Ok that was another pain in the ass. The model itself (YT-2000) directly from here is 11,102 verts and without textures applied, I tried myself and can't figure which part is where. Good news is thanks to Acewell from Facepunch forums in one of the very first topics there, he provided the very same ship from X-Wing Alliance, with applied textures and somehow reduced to 5027 verts *huray* now that will save a lot of time for me and I am getting to work on it (finally).
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Are those from X-Wing Alliance game I think a lot of fun and new ships will happen very soon, brace yourself JKA! p.s. the PSX version is over 300K verts impossible to get in JKA.
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My recent skin attempts
dark_apprentice replied to ShenLong Kazama's topic in WIPs, Teasers & Releases
Thanks and yes I am aware of those, as well there are some clipping issues with the back side of his robes. Thought I have fixed both of his hands as the original version that I did not released had that issue, while the one I shared above works fine with me both in game and at ModView (hands were separately weighted) and also the helmet was pain in the ass to port as it was too much detail connected together and had to split few parts. I will check it up at the weekend I believe, but anyone else who can fix it or willing to I am ok with that. You don't have to wait for me. -
Thanks for that. Sadly it comes without any damned textures and someone will have to unrwap it and play around with that. Wonder if we might release a beta version with this one from page 01: https://3dwarehouse.sketchup.com/model/ub7916bc1-5347-4100-bd48-21ec935d3bba/Otana-YT-2000
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BTW can you update the link of the PSX model a I get some error with it. I saw the two suggested by Psyk0 but are too low poly even for JKA
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Are you sure, that only new textures might improve this model?
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My recent skin attempts
dark_apprentice replied to ShenLong Kazama's topic in WIPs, Teasers & Releases
Nice, I like both versions and if there are more helmets we might make all 8 of them. Will see if I can add something else to improve him, but perhaps this weekend. -
My recent skin attempts
dark_apprentice replied to ShenLong Kazama's topic in WIPs, Teasers & Releases
@@ShenLong Kazama Thanks for sharing the model from SW: TOR it was fun to practice with, might use it at OpenJK. Spec texture makes him look a bit orange-ish but you can fix that or just remove it. Praetorian "Npc spawn da_Praetorian" to use him -
If you find any better models of YT-2000, that are at maximum 5000 verts in total I might be able to give you a hand on that.
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My recent skin attempts
dark_apprentice replied to ShenLong Kazama's topic in WIPs, Teasers & Releases
How does a Mobile game > Force Arena, that has lower quality models have a higher quality Pretorian than Star Wars TOR for PC?! There are only (x 2) models available of Pretorian guards. One from "Star Wars: Find The Force AR Game" and one from EA Battlefront 2 (2017) those two are far too detailed indeed. -
My recent skin attempts
dark_apprentice replied to ShenLong Kazama's topic in WIPs, Teasers & Releases
I am interested to take a try on that one, but since when Force Arena have the Pretorian, as far as I am familiar with their assets they don't have it. -
Do those things have even skeleton? o.O I always hated howlers they are just too much for me.
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Maybe if people pay more attention to what I said back on my topic just few days ago, or at least start to give proper credits to those who provide their models, instead of just re-publishing them somewhere else, with small changes in textures or darker/brighter tones, without even saying "thank you" [?]
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My recent skin attempts
dark_apprentice replied to ShenLong Kazama's topic in WIPs, Teasers & Releases
Again, there are only two models of Pretorian guards out there, one from some game I never heard of before and one from EA Battlefront. Both versions are like 32-34K verts good luck to whoever have the time porting those two for Jka and make them work without any bugs or crashing the game even with OpenJK installed P.S. - you can either hope on someone here making one from scratch or either hope someday Force Arena developers to release it, chances are same if you wait them to make Snoke or older Luke -
The path of the Apprentice
dark_apprentice replied to dark_apprentice's topic in WIPs, Teasers & Releases
Don't ask me for that model. -
The path of the Apprentice
dark_apprentice replied to dark_apprentice's topic in WIPs, Teasers & Releases
what changes on the face as I'm outside checking it via phone now and can't see it very well, but seems good thanks for the support -
I might give this a try, I am not guaranteeing that it will be made... however we might need additional permission to use something very good.
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The path of the Apprentice
dark_apprentice replied to dark_apprentice's topic in WIPs, Teasers & Releases
So here is my second favorite thing from The Last Jedi. I am releasing it as a version 1.0 bear in mind, that it's not perfect one, it have some clippings on the robes, other parts may not be polished or fitted well with others, but over all you get the idea. You would also need the correct weapon for that. Since today is my birthday and I'm getting older this is from me to all of the fans.