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Everything posted by Cerez
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Still working on the wings...
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Gotta lay off the mushrooms, DT! Hahahaha! But the hair's coming along well, Archangel.
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Is it just me, or do they look so much more genuine and fitting for the role as a pair than Ewan McGregor and Hayden Christensen ever did? Sebastian Shaw has that slightly arrogant and confident manner, while Alec Guinness fits the all-seeing and gentle, goodie-two-shoes profile. The excellent drama between them just screams for me. And you can bet that Shaw would not come through as whiney.
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Okay, so in the end, after all this confusion, this whole mess comes down to this: 1. The local "create game" feature will crash (if you're using a custom screen resolution no matter what). This has no fix until a patch is released for the MBII client. 2. Make sure your JKA installation has been patched to 1.01. 3. Make sure you've run multiple checks on your MBII download/installation (enable this in the installer-launcher's settings) until all shows as OK. 4. Clean everything out of your "GameData/base" folder but the assets0-3 PK3s -- as any DLLs there will interfere with MBII's client. 5. If you're still getting a "client mismatch" error, make sure you have cgamex86.dll removed from your "GameData" or "GameData/base" folder. 6. Use the launcher to launch with the "MBII client" (choose in settings) and join an MBII server. This still means that you need a separate installation of JKA just for the MBII client, however. All my tests indicate that the MBII client is loading stuff from "GameData/base" in terms of DLLs instead of looking in "GameData/MBII" for them. That is until it can't find them in "GameData/base"...
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We've got it, @@Xycaleth! We have a confirmed fix for the client mismatch error: 1. Create a clean installation of JKA with the 1.01 patch installed. 2. Install MBII there, and make sure you've run a few checks on your MBII download (using the launcher settings) to make sure that the download/installation completed successfully. 3. Switch to using the "MBII client" in the launcher settings. 4. Copy cgame.x86.dll from "GameData/MBII" out directly into your GameData folder. Make sure that you have a jampgame.x86.dll from your default JKA installation also present in your GameData folder. 5. Launch MBII using the launcher and join a server. Voila!
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I've moved them there for MBII to have access to jampgame.x86.dll and cgame.x86.dll. Without them it was crashing after "Starting up...". Here's the log: OpenJK-MP: v1.0.1.0 win_msvc-x86 Mar 13 2015 ... ---------------------- 147864 files in pk3 files execing mpdefault.cfg execing openjk.cfg couldn't exec autoexec.cfg ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Initializing Renderer ---- Trying to load "rd-vanilla-mbii_x86.dll" from "C:\Program Files (x86)\LucasArts\Movie Battles II\GameData"... QKEY found. ...initializing QGL succeeded ...setting mode -1: 1366 768 FS ...using colorsbits of 32 ...calling CDS: ok ...created window@0,0 (1366x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...50 PFDs found ...hardware acceleration found ...PIXELFORMAT 4 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...GL_NV_register_combiners not found ...ignoring WGL_ARB_render_texture GL_VENDOR: Intel GL_RENDERER: Intel(R) HD Graphics 3000 GL_VERSION: 3.1.0 - Build 9.17.10.3347 GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: -1, 1366 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (16 of 16) Dynamic Glow: disabled ------- sound initialization ------- Initializing DirectSound ----- Sound Info ----- 1 stereo 32768 samples 16 samplebits 1 submission_chunk 44100 speed 0xd1b0050 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started VM_Create: uix86.dll failed! VM_CreateLegacy: uix86.dll succeeded --- Common Initialization Complete --- Winsock Initialized Hostname: Workstation IP: 10.0.0.1 Opening IP socket: localhost:29070 sv_master1 is read only. Requesting servers from the master master.moviebattles2.com ... CL_ServersResponsePacket 32 servers parsed (total 32) 17 servers listed in browser with 70 players. 15 servers not listed due to filters, packet loss, or pings higher than 800 Requesting motd from update master.moviebattles2.com (176.31.240.63:29061)... 5.9.85.189:24070 resolved to 5.9.85.189:24070 ----- FS_Startup ----- Current search path: C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\z_MB_BaseAssets.pk3 (14 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\zz_MBModels2.pk3 (4736 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\zz_MBModels.pk3 (1654 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MB_Effects.pk3 (818 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MBII_Mac.pk3 (3 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MBII.pk3 (5 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MBHilts.pk3 (779 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MBAssets3.pk3 (2259 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MBAssets2.pk3 (1713 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MBAssets.pk3 (616 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MB2_yavinassault.pk3 (88 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_um_assets3.pk3 (1066 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_um_assets2.pk3 (3834 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_um_assets.pk3 (1110 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_tradefed.pk3 (299 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_theed.pk3 (114 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_tatooine.pk3 (173 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_tantiveIV.pk3 (158 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_smuggler.pk3 (55 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_SDestroyer.pk3 (128 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_sb_destroyer.pk3 (395 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_republiccruiser.pk3 (712 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_rc_hangarC.pk3 (337 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_mygeeto.pk3 (141 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_mustafar.pk3 (197 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_moseisley.pk3 (1 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_lunarbase.pk3 (64 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_korriban.pk3 (52 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_kamino.pk3 (392 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_jeditemple.pk3 (414 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_jabba.pk3 (126 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_enclave.pk3 (265 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_echobase.pk3 (82 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_yavin4.pk3 (68 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_votj.pk3 (47 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_utapau.pk3 (63 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_starforge.pk3 (115 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_senate.pk3 (71 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_sabh.pk3 (62 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_revan.pk3 (129 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_ravager.pk3 (81 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_office.pk3 (115 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_malachor.pk3 (101 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_emperor.pk3 (146 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_dotf.pk3 (267 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_deathstar.pk3 (344 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_Coruscant_chase.pk3 (230 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_corellia.pk3 (254 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MB2_Commtower.pk3 (255 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_cmp_assets3.pk3 (981 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_cmp_assets2.pk3 (4330 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_cmp_assets.pk3 (1842 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_cloudcity.pk3 (272 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_boc.pk3 (539 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_BF_Geonosis.pk3 (310 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_alderaan.pk3 (244 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\FAMBModels.pk3 (1746 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\03_MovieGameMappack.pk3 (6398 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\031_MovieGameMappack.pk3 (2139 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\02_MovieGameMappack.pk3 (2946 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\01_MovieGameMappack.pk3 (3293 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\z_MB_BaseAssets.pk3 (14 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\zz_MBModels2.pk3 (4736 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\zz_MBModels.pk3 (1654 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MB_Effects.pk3 (818 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MBII_Mac.pk3 (3 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MBII.pk3 (5 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MBHilts.pk3 (779 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MBAssets3.pk3 (2259 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MBAssets2.pk3 (1713 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MBAssets.pk3 (616 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MB2_yavinassault.pk3 (88 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_um_assets3.pk3 (1066 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_um_assets2.pk3 (3834 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_um_assets.pk3 (1110 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_tradefed.pk3 (299 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_theed.pk3 (114 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_tatooine.pk3 (173 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_tantiveIV.pk3 (158 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_smuggler.pk3 (55 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_SDestroyer.pk3 (128 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_sb_destroyer.pk3 (395 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_republiccruiser.pk3 (712 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_rc_hangarC.pk3 (337 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_mygeeto.pk3 (141 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_mustafar.pk3 (197 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_moseisley.pk3 (1 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_lunarbase.pk3 (64 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_korriban.pk3 (52 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_kamino.pk3 (392 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_jeditemple.pk3 (414 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_jabba.pk3 (126 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_enclave.pk3 (265 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_echobase.pk3 (82 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_yavin4.pk3 (68 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_votj.pk3 (47 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_utapau.pk3 (63 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_starforge.pk3 (115 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_senate.pk3 (71 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_sabh.pk3 (62 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_revan.pk3 (129 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_ravager.pk3 (81 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_office.pk3 (115 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_malachor.pk3 (101 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_emperor.pk3 (146 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_dotf.pk3 (267 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_deathstar.pk3 (344 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_Coruscant_chase.pk3 (230 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_corellia.pk3 (254 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MB2_Commtower.pk3 (255 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_cmp_assets3.pk3 (981 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_cmp_assets2.pk3 (4330 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_cmp_assets.pk3 (1842 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_cloudcity.pk3 (272 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_boc.pk3 (539 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_BF_Geonosis.pk3 (310 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_alderaan.pk3 (244 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\FAMBModels.pk3 (1746 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\03_MovieGameMappack.pk3 (6398 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\031_MovieGameMappack.pk3 (2139 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\02_MovieGameMappack.pk3 (2946 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\01_MovieGameMappack.pk3 (3293 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\base\assets3.pk3 (16 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\base\assets2.pk3 (62 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\base\assets1.pk3 (8320 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\base\assets0.pk3 (15346 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\base C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\base\assets3.pk3 (16 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\base\assets2.pk3 (62 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\base\assets1.pk3 (8320 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\base\assets0.pk3 (15346 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\base handle 1: music/ThemeMusicB19.mp3 ---------------------- 147864 files in pk3 files WARNING: You are missing some files referenced by the server: MBII/zz_MBModels.pk3 (local file exists with wrong checksum) You might not be able to join the game Go to the setting menu to turn on autodownload, or get the file elsewhere VM_Create: uix86.dll failed! VM_CreateLegacy: uix86.dll succeeded VM_Create: cgamex86.dll succeeded ******************* ERROR: Client/Server game mismatch: basejka-1/Movie Battles II V1.3 ******************** VM_Create: uix86.dll failed! VM_CreateLegacy: uix86.dll succeeded DROPPED ]condump clientmismatch.txt Dumped console text to clientmismatch.txt. I forgot to switch it to NVIDIA... nevermind... There are a few funny things happening. The cgame.x86.dll is loaded from GameData -- which confirms our suspicion -- and "MBII/zz_MBModels.pk3" is the wrong checksum even though the client/mod is up-to-date and repaired/checked as OK. Edit: Perhaps I need to copy jampgame.x86.dll and cgame.x86.dll from "GameData/MBII" into "GameData" to fix this client mismatch, then?
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No by "GameData" I mean just that: the GameData folder. GameData/base I called the "main base folder" or simply "base". That's what I would think, too, but practical results show otherwise... I'll see if I can post the log after a failed connect (mismatch) here. I don't expect anything, but no one needs to sign up in order to be able to read/reference the information posted here. I'm only suggesting that this information may be useful in helping fix the MBII client's working functions for everyone. I won't sign up to the MBII forums, @@eezstreet, simply because personally I have no reason to be a member there.
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Good thinking, unfortunately it didn't help. Neither deleting jampconfig.cfg nor openjk.cfg in the MBII folder helped fix the mismatch. In that case MBII is not compatible with other releases of OpenJK, as moving (removing) the DLLs out of the main base folder is what fixed MBII's crashing behaviour. Or this could be a yet unknown bug in MBII's OpenJK binary implementation where it uses the DLLs from "base" instead of from "MBII"? I have an MBII folder in GameData, as created by the installer, that contains the mod's assets and configuration files. I have no MBII folder in "My Games/OpenJK". The only reason I thought that is because I've assumed that MBII is using the base jampgame.x86.dll and cgame.x86.dll, and moving those DLLs out of the base folder proved to fix MBII's crashing issue. As it is, it looks like MBII was crashing not because the files were missing, but because they were there, in base. It looks like it's conflicting with regular OpenJK. Acknowledged, and point taken. Don't get me wrong, I'm actually listening to everything you're saying, and I appreciate your input. If anyone with an established MBII forums account could point the devs to this JKHub thread URL, that'd be helpful. There's some good debugging information collected here.
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Autodesk launches its own game engine...
Cerez replied to Archangel35757's topic in Art, Media & Technology
Wishful thinking... XD I must admit, I never saw Autodesk moving into the game-making scene, especially considering the long history of the company and its products. They've always kind of steered away from a focus on games... but I can definitely see the incentive. -
These suggestions are not exactly helping, @@Tx606... My Internet speed is ADSL2, and I was getting 0.1 MBps speed from the MBII server. Either the actual speed/traffic on the server, or the distance of that server from my location is throttling the download. I have no MBII folder in "Documents/My Games/openjk/". I've been using the MBII client (OpenJK) from the start. If what you're saying is true, then MBII is not compatible with other versions/releases of regular OpenJK. I don't see how it is related to me moving DLLs if the DLLs in GameData are not taken into account. Currently my base folder contains the assets0-3 pk3s and ui.x86.dll only -- absolutely nothing else. I'm launching the game using the official launcher with the MBII client setting. My JKA install is up-to-date (patched to 1.01). Yet the client mismatch persists.
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There are multiple issues with the current release, that's why it's hard to talk about what's wrong exactly. We've identified three so far: 1. Installation downloads are extremely long and tedious using the launcher. Files will drop out and finish incomplete on the first install, and have to be checked by the launcher and repaired a few times for the mod to work. 2. When jampgame.x86.dll (and/or cgame.x86.dll) are not present in the GameData folder, the installer will ignore the missing DLLs and still try to launch the game, resulting in crashes. Instead the installer/launcher should check if these files are available if needed and notify the user of their absence before launching the game. My "Create game" crashes stopped when I moved jampgame.x86.dll and cgame.x86.dll from the base folder (where I had them in my custom setup) back into GameData. I needed to create a clone of my JKA install directory in order to be able to do this, otherwise it breaks my custom setup. 3. There is a "client mismatch" error in the current release that happens between the server releases and the client software where the client identifies itself as "basejka-1" instead of Movie Battles v1.3, and doesn't let the player on the server -- effectively rendering the whole mod quite useless. I'm running a custom resolution and I haven't experienced this problem. Yes, my custom version of OpenJK MP has no issues running and connecting to servers. Edit: I just checked, and JAMP connects fine as well.
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Figured it out. A misplaced DLL was responsible for the crash. To anyone else who's having trouble running MBII, I recommend that you duplicate your Jedi Academy installation and create a clean copy of it that way just for MBII, and then install MBII in there. Make sure that all your JKA assets and DLLs are exactly as when you first installed JKA on your computer. MBII really needs a clean install of JKA for it to work properly. If you have a custom/later version of OpenJK, or have moved things around between base and GameData, chances are MBII will have trouble running. For the devs (if they read this): The installer/launcher needs to check for missing DLLs before running the game! If the requirements are not met, it should notify the user about the files it can't find.
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@@dark_apprentice As far as I know, ModView has some limited shader support, but first @@Xycaleth would need to finish the shader implementation, which is still not stably implemented at the moment. I wouldn't hold my breath on this, but maybe eventually it'll be possible.
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I'm not a member there.
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Hahaha, thanks @@Onysfx! If people find the model interesting and/or useful, that's a plenty a compliment for me (and Cadellin, too). I look forward to seeing any new creative work, stories, and gaming that it may help inspire. Enjoy.
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Knights of the old republic HD. Is it possible?
Cerez replied to Bek's topic in Star Wars Franchise Discussions
It may be Disney's copyright, but Disney doesn't have a legal reach into private creative projects, only what is distributed publicly. This means that within private circles it would be possible for you to share your project online (through private messages to friends, etc.), and if you do choose to publish it on a site, be ready to take it down at a moment's notice from the public if Disney sends you a Cease and Desist letter. They may never do this, but you need to be always ready when you are dealing with copyrighted material. The same is true for the contents of JKHub and/or any other fan project or site -- Disney could jump on any of this if they wanted to, but they usually don't waste time with this unless it truly harms their interests. But for you to get to that stage in development where your creative project potentially poses a threat to Disney's interests, you'd have to do a pretty damn impressive job with what you're doing! It would be like a compliment! If you ever get to that stage, it will be time to start thinking of game-making as an actual profession for you, and seriously consider making your own, original games. -
Yeah, there's an integrity check in place, so you can't use another binary to join an MBII server, I think... (other than JAMP using the MBII launcher perhaps?) I don't think the problem is Windows XP related at all. I'm running 8.1. It seems to be something in the assets. It crashes when loading a level. Whether using JAMP or the MBII client (OpenJK), the result is the same. JAMP has no problem loading a level on its own, and neither does my custom OpenJK binary. It is only when the MBII assets are loaded that I have a crash. Edit: I still remember the good old days when all you needed to do was download a bundle for MBII and place it in your GameData folder. Back then it was loaded as a regular mod with ease. This whole launcher thing is giving me the creeps -- sorry guys. It's a nice UX idea, but it's only good if it is flexible/debuggable and it works reliably...
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It's a beautiful feeling when after waiting a day for the download/install to finish, you start MBII, click "Create new game" and the whole thing just poops on you and throws you to the desktop, without any explanation as to what's happening... JAMP works, OpenJK works; so why does MBII poop on me? On a more serious note, is there any way to check the logs after a total crash of the game to see what caused the crash? It's definitely something in the MBII setup or assets, as everything else works without a problem on my computer. Worth noting that I've had this same crash with both with the 1.0 release of MBII and with the 1.3 release now. Could it be that my custom OpenJK binaries/DLLs are obstructing MBII? Does having OpenJK previously installed interfere with MBII's workings? The only feedback I currently get is from the Windows debug utility, and it says that an unhandled win32 exception occurred with the MBII exe (6836). I'm on 64-bit Windows 8.1 with an NVIDIA graphics card. Tried running the MBII exe in Windows XP SP3 compatibility mode -- it didn't help. For obvious reasons, I can't do a condump after the crash...
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Okay, thanks, I'll see what I can do. Currently he's sitting on his hind legs, like in the reference photos. I should have a decent WIP shot up by tomorrow.
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@@Asgarath83 How many of these little guys are you going to place on the map? What sort of polycount should I aim for? Should I keep their bottom flat (like a statue), so you can place them on a flat surface and they'll appear rooted/heavy?
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Thanks DT. Her clothes are pretty tight... Where would you add the shadowing? Indeed, they're weighted in detail. I plan to use this model in cinematics, remember? Don't be jelly -- you've really no reason to be. Make a new model of kickass Asajj Ventress, and people will be impressed. We've needed a good one sorely for years... But I expect the EP7 Stormtrooper will surpass Ahsoka's likes after the new movie comes out. Popularity goes hand in hand with demand. However, none of this matters, really. What matters is that we now have Savage Opress, Darth Maul, Ahsoka Tano, Anakin Skywalker, Obi-Wan Kenobi, Luke Skywalker, etc. all in high quality models. We still desperately need a good Han Solo and Leia Organa, and a new model for an Alec Guinness likeness of Old Ben Kenobi. They're long overdue. Also, a fan fixation of mine is Ahsoka's friend and nemesis, Barriss Offee.
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I've had this once and a force powers animation mod was the culprit.
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It's Haps' good old concept-based Kyle reskin: http://jkhub.org/files/file/1108-kyle-katarn-stealth-jedi-gear/ Though I've made some personal tweaks to it (so that it doesn't replace the default Kyle skin in multiplayer). Uploaded it here and here for you if interested.
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