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Everything posted by Lancelot
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It's not about what is port friendly or what is not, it's about the principle. Many modelers invest their time and energy to enrichen the community with their own take on things like characters, weapons and maps. Porting something only gives credit to the game it is from, not to the one who ported it. But if people create something from scratch, it might take some time, but it will be worth it. For example, if you look at HapSlash's Anakin, you don't think "Hey, this is from another Star Wars game", you think think "HapSlash made it". In my opinion, this is what this community should be about. Think about it. If that porting procedure would have been a thing since the Jedi Outcast times, we would have absolutely nobody in this community to be remembered for. There would be no HapSlash, no Scerendo, no Psyk0sith, no AshuraDX, no DT85 and no Langerd. Instead, there would be just a bunch of people who just port something from other games. This is not Garry's Mod, this is the Jedi Knight series.
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A no brainer to make this model for Jedi Academy? Yes. A no brainer to have it ported? Oh, hell no! Where's the fun in that?
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@@Langerd Exactly. While it's great that there are still many content contributors in this community, it seems that many are not taking challenges anymore. Seeing the development progress of a new character model is something I really enjoy watching, since the glorious HapSlash times. It's really inspiring. But sadly, some members want it the easy way and insist to have a model ported, not rarely bumping their topics to remind us how desperate they are. They see something in another game, they want to see it in Jedi Academy and don't even know that it will look terrible. @@Torki Finally someone who requests a model, and even provides a 3D model (which can be used as a reference), without brutally insisting to have it ported. That's great.
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When I played Force Arena last week and got this version of Darth Vader, I was overwhelmed with joy. A truly fantastic rendition of the concept. On the other hand, I got sad and slightly angry at the same time, because I knew that one day, someone would request it to be ported. And at this point, a request to any modeler with even the faintest spark of motivation and creativity: Please, do this model from scratch, even if you use the structure of that model as a reference. Porting it might be easy, but it would be just wrong. Just because it's possible to port something doesn't mean that it has to be made all the time. Sometimes, we need more people like @@Scerendo or @@Psyk0Sith here.
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Would anyone be interested in an instagib tournament?
Lancelot replied to Jango40's topic in Jedi Knight General Discussions
@@MagSul Thanks to the magic of Google, I found this: http://www.urbandictionary.com/define.php?term=Instagib -
New faces for Spanki's Jedi Customization
Lancelot replied to James Terrano's topic in Mod Requests & Suggestions
Exactly. The entire face needs to be made from scratch, or at least remodeled, to fit the facial structure of those you requested. Peter Capaldi's face is rather thin, the faces of Spanki's Jedi are not. Let's say you would get a texture based on Capaldi's face and apply it on Spanki's model, it wouldn't look exactly like him. I have a little example from another Jedi Academy forum (I think it was HapSlash's Void), which describes that "issue" perfectly. Some members were playing around with HapSlash's Obi-Wan and Anakin models. One member even replaced the face texture of Anakin with the face texture of Obi-Wan, which resulted in what someone called a "drunk irishman". -
@@Nerdman3000 My advise: Use only one character per era. That way, you don't fill the screen unecessarily. Just keep it as simple as possible.
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Another thing that really needs a makeover is the splash screen. Let's take a look at the original: While the idea is not bad, because it divides the Light Side and the Dark Side. Even though it shows some iconic characters, it still feels as if something is missing. For a mod like this one, it would be appropiate to see some of the ingame models instead of cutouts from movie scenes or still images. Maybe something in this direction: The only one I could imagine for that kind of image is @@ShenLong Kazama. With the combination of @@Nerdman3000's updated KotF logo, it would be a step further to a fresher look. And that's what KotF needs, a fresher look.
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For this topic, I will quote a post of mine from another KotF 2.1 related topic, because it essentially summarizes what I want to say. I invite everyone here to post their own suggestions.
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I'm sure it's unlikely that the model will ever get made from scratch. You do know that it takes a lot of work to do that? The model, the textures and rigging, all that takes time. Somebody already made a Superman model, but it's not based on the new movies. It's not perfect, but it's enough to fit the standards of Jedi Academy. http://mrwonko.de/jk3files/Jedi%20Academy/Skins/Celebrities/68265/ The only way to get a model of the new Superman is to port him from another game. But that takes a lot of time and work either. And, in many cases, the results are awful if not done well.
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Prisoner football skins (Barcelona, Chelsea, Belgium and Genk)
Lancelot commented on PreFXDesigns's file in Skins
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Which ship should I place in the JH3 Main Hanger
Lancelot replied to AngelModder's topic in Mod Requests & Suggestions
I really love the Millenium Falcon, but I think this is something that has been added frequently on many maps. The same goes for the Lambda Shuttle. It should be a ship that nobody would usually include in a map. The Outrider might be interesting. -
UE4 feasibility test (porting Kejim WiP)
Lancelot replied to ClydeFrog's topic in WIPs, Teasers & Releases
From what I see, the goal of this project is merely to show that it is possible to transfer the assets of Jedi Outcast to Unreal Engine 4. And because most of the assets are taken 1:1 from the original game, we can't expect that the whole thing will automatically transform into a better looking map. The whole revising can be done later, when the main goal is done. Personally, I think this is a great project. There is so much potential. It would be interesting to see every map reimagined into a modern engine. And by the way, is it possible to put all the maps from a mission seamlessly together? I mean, for example, Kejim has two chapters, Kejim Base and Kejim Post. Putting both together would make a complete map. -
That one file I lost the name
Lancelot replied to Boba Fett Merc's topic in Mod Requests & Suggestions
Where did you saw that mod? Have you tried to google it? -
This is only possible when you have your own Mod Project Forum on this site. And if you are set as the administrator for that, you can edit the topics to your liking. To get your personal Mod Project Forum, you need to ask the admins if they can create one for you.
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Masterpieces!
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Looks great so far. Also, are you planning to make more costume variations? Because in the movie, he appears without a jacket and, at one point, with an imperial officer costume.
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hard request - ragdoll physics for player models
Lancelot replied to Langerd's topic in Mod Requests & Suggestions
@@Langerd Not only does this game need ragdoll physics, but also better physics in general. Just think about the grenades and the lightsabers when you throw them to the ground. The lightsabers seem to be made of rubber and fly sky high while the grenades move kinda slow. This is something that needs to be redone - for both SP and MP. -
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If someone can do it, than either @@Rooxon or @@AshuraDX. But it only depends on their interest.
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STAR WARS: Movie Duels (Remaster of Movie Duels II)
Lancelot replied to General Howard's topic in WIPs, Teasers & Releases
I think the title shouldn't be a priority right now. Keep the title? Rename it? This is something that can be discussed later. -
After almost a year since the last update, I decided to give this model another shot. Thanks to the magic of Substance Painter 2, I've finally managed to get some textures done. It's not much, not even spectacular, but it's a start. Consider it as some sort of mock-up. Also, my offer still remains: If someone is interested in finishing this model (to make it compatible with Jedi Academy), just ask me and I'm giving you the model.
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STAR WARS: Movie Duels (Remaster of Movie Duels II)
Lancelot replied to General Howard's topic in WIPs, Teasers & Releases
@@ZanderNao It is possible to hide certain elements from a model, like the eyes. I think you need to edit some lines in the .skin file (you know, the text files that are found in the directory of the model). I gave that file a quick look and saw the line eyes, models/players/jedi_EW/eyes. -
STAR WARS: Movie Duels (Remaster of Movie Duels II)
Lancelot replied to General Howard's topic in WIPs, Teasers & Releases
Those were basically the Ewoks we already have, but with better textures. http://mrwonko.de/jk3files/Jedi%20Academy/Skins/Star%20Wars/45138/ So, the only way to get them in a similar quality is to modify the textures. -
@@isutton007 This problem only occurs with the Steam version of the game. I believe it will be fixed in the beta version. You did it right, you have to access the MP mode on the Steam Library, then load the mod in the MP menu. But I don't know what the error message means. If you have more questions about this mod, use the support section of official subforum: https://jkhub.org/forum/144-knights-of-the-force/ And welcome to JKHub!