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Keyten

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Everything posted by Keyten

  1. Keyten

    Makermod on JA++

    Still nobody wants to continue?
  2. ^ sorry, Safari or jkhub forum engine makes all words starting from uppercase letter Hey. I found these videos on youtube: https://www.youtube.com/channel/UCTneqBS1gPFqajB6KE4IH-A Wow-wow-wow, there's bumpmapping, reflections, water with waves and so on! Wonderful, isn't it? (when i had tried to use rend2, it had only sun shadows and autobumpmapping... and crashes on almost all maps) And there's foliage, grass, postprocessing and so on in the warzone mod's rend2! Amazing too. Sooo... there are two questions: 1. It is known it is meaningless to try to remake JA on other engines: Disney will kill it. So there's only one way to get JA with good graphics: to change JA. How do you think, will JA ever look like some of modern games now (UE, Unity, CryEngine, etc)? /please answer only if you really know why you think so/ What do they use for realistic result image except for things made in rend2 already? High-poly models? SSAO (yea, I don't know whether it is in rend2)? Will JA community ever made them all? 2. Maybe somebody of you, reading this post, wants to make a mod for ja sp / mp maps / models with new shaders for everything? Shaders with reflections and bumpmapping for metal, for rocks, for everything we meet in game! Shaders for water with waves and reflections! Shaders for stormtroopers with reflections! Just imagine this amazing image: real grass on yavin4 maps. Real water on yavin4 and h_evil with waves and reflections. Your playermodel reflection in the metal wall on Coruscant. JA with modern graphics. Everywhere. It deserves a little bit of work, doesn't it? And sorry for my mistakes in English . My native lang is very different.
  3. How about new saber styles (or at least stances)? There are Movie Duels animations, katanamaru backhand and others. If you add support for multiple gla's for one models it will become possible.
  4. Okay, I expected smth like this. But any fan stuff is legal, isn't it? If I write a story about Vader, it will be legal until I sell it or use for commercial purposes. What is the difference between a story and a game?
  5. It seems to be really unreal. Hey, guys! There was a lot of times when somebody tried to make something JA-like on Unreal Engine, on other engines. Movie Battles 2 team, Primal Clarity, making his JO film, a guy on reddit and a lot of others. Why did we reach nothing? Nobody published his results, nobody can make his contribution. The only results one can see are screenshots and videos on youtube. If MB2 team published their all results, somebody could continue the work when they decided to stop it. Anyone who wanted to port JA on UE, would contribute - instead of making it from scratch (and then stop his work because it's really terrible long and big and time-consuming). Maybe we would have the playable UE JK already. Every year there are more and more mods in the Files section. And less players in JA. Look: there are many of good programmers, 3d-modellers, animators, effect artists making different mods for JA. They all could contribute not to the dying JA. They all could improve the new UE JK making it more and more like our JA. Supporting OpenJK, rend2, JKG seems to be pointless (IMHO, sorry guys): why is the game with no players? Just imagine: JA with UE graphics. New models, new sabers, new AI, new weapons, new maps, new possibilities. Old fight mechanics. The people will play it. I think you realize it too. Sorry, it's really hard to me to write so long text on English. The main idea: let's do something! Let's do it together! — or we won't reach anything.
  6. The trailer is made by Darth Furious. https://www.youtube.com/watch?v=s6fUuNDTdRI
  7. As I know, authors of this mod haven't seen SW before making it
  8. Keyten

    Makermod on JA++

    Sorry, I was busy. No you don't need installed makermod. You need installed JA++. 1. Make sure you have installed JA++: http://i.imgur.com/yZFkYuW.png and dedicated server file (openjkded.x86.exe): http://i.imgur.com/5ojkYAK.png. 2. Install the script (just copy these files): http://i.imgur.com/pRmKuWQ.png 3. Make in the JA folder a file "server_japp.bat", with this text: .\openjkded.x86 +set dedicated 2 +set net_port 29070 +set fs_game "japlus" +set sv_floodProtect 0 +devmap academy3 +set sv_fps 70 4. Exec this file. Congratulations, your server started. Launch game and enjoy!
  9. Keyten

    Makermod on JA++

    I have no time because of my study
  10. Keyten

    Makermod on JA++

    I have no time because of my university study *black hole image * Does somebody wants to continue?
  11. What about full SP NPC support? cultist_lightning, tavion_scepter, howler, etc
  12. So, what about... 1) ignitionFlare parameter in sab-file? 2) Custom blades: sabercolor 1 anycustomname uses gfx/effects/sabers/anycustomname.jpg and etc. 3) Force Pull 4 like kyle_boss, Force Jump 4 like desann, usable scepter (as 2 new forces)?..
  13. Commands like makermod ( mplace, mplacefx, mmark, mpain, manim ) would be great
  14. Keyten

    Makermod on JA++

    Hey. Some time ago I and @ tried to write Makermod as JA++ server script. You can find it here: https://github.com/epicloyd/makermod Works: - mplace - mplacefx - mkill - mmove - mrotate - marm - mgrabbing - mselect - mdrop - mgrab - mname - manim - mmark - morigin - mattachfx - mscale - mscaleme - mbreakable - mpain - mlist - mlistfx - mlistobs - mlight New features (done): - mkill in [time]. - mmovetime -- changes default moving time for mmove / mrotate. - mmove / mrotate supports time & easing functions. mplace factory/catw2_b mmove 0 0 10 1000 bounceOut - Relative marm, mmark. mmark +0 +0 +10 - "mgrabbing on" / "mgrabbing off" - mmarksave, mmarkselect mmark mmarksave markname mmark 0 0 5 mmarkselect markname - mattachob -- like mattachfx for objects. mplace vjun/globe mattachob 1 - mondie -- object die listener. For example: mplace factory/catw2_b mbreakable 100 mondie "mmark 10 10 10; mplacefx concussion/explosion; mpain 100; wait 50; mkill"Yes, I wrote commands parser on Lua - mellipse, mastroid, mspiral -- moving animation. - mlightto -- light animation. In future: - montouch, monuse listeners like mondie. - mmoving -- infinity moving. - mmarkr -- with offset from current player's angles. - Setting animation on touch / use. - Moving on bezier curves. - Mtelen -- teleporter to an object. - Groups. - And other...
  15. The most simple way to make backhand saber (SP): saber dual_1 saberblade 1 1 0
  16. /place fx_runner fxFile,*snow
  17. Also you can make invisible saber with effect and change animation to set the saber position to bone you need. P.S. SP, MP? In current JA++ you can spawn effects and attach it to any player's bone.
  18. Try to use default r2d2 npc with grippable class. Example:
  19. @@katanamaru also made some Starkiller's animations.
  20. Try use 7-zip or winrar. Pk3 file is a just zip archive.
  21. Tusken rifle's melee attack animation doesn't works from first person view
  22. I made thid heads customization some time ago Download link: https://cloud.mail.ru/public/JTe4/iMFC6jvTv Available races: - Klatooinian - Gungan - Bith - Kaminoan - Chiss - Chistori - Gran - Trandoshan - Rodian - Quara - Quarren - Zabrak - Twilek - Weequay - Neimodian - Duros - Sullustan - MonCalamari - Ithorian - Selkath - Devaronian
  23. https://github.com/Razish/japp/commit/ac33e2856c01d30b4ad1f9088a2dc94ec565b5e9
  24. Hey, all. Makermod on JA++ and Lua -- is it interesting to someone? It would let you use the standart makermod building commands (mplace / mmove / etc) with all the JA++ features (grapple hook, rgb sabers, etc). Btw, you could use the client lua scripts with these server commands. And possible new features: - Advanced animation: moving on Bezier curve, easing functions. - Instant mmove / mrotate. - Maybe, some parts of physics (velocity, collisions). - Timers (like the makermodule's ontimer).
  25. +#define BUTTON_SABERTHROW 512 // set to 128 for base behaviour!https://github.com/redsaurus/OpenJK/commit/2a829ff7914cec6f762d621cf5234ff4f6b75ee4
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