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Everything posted by Keyten
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Maybe, it's due to katarn saberstyle with bryar altattack.
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Making JA single player scripts work in JA multiplayer
Keyten replied to violaboy13's topic in OpenJK
Open Jedi Project. -
Some notes: 1. Saberthrow force must switch to the saber from an other weapon? 2. Detached eweb loaded without model when I finished the hoth2 and loaded the hoth3 3. Staff sabers are still unthrowable.
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Redsaurus, what do you think about usable noghri stick? And "pickuppable" parameter in the weapons.dat.
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I am not a good animator, but I can try to help you Btw, my dual backhand stance (you can use it): https://cloud.mail.ru/public/2ef773b5a819%2Fzzzzzzzzzzzzzzzzzzzzzzanim.pk3 Screenshots: http://cs618318.vk.me/v618318464/1a932/twCPZpwmwW8.jpg http://cs617627.vk.me/v617627464/1c188/tlL0g5J-7h4.jpg http://cs617627.vk.me/v617627464/1c190/Pzkz6PBfb5o.jpg http://cs617627.vk.me/v617627464/1c1a8/c1hVNbWgsbg.jpg http://cs617627.vk.me/v617627464/1c1b8/dNt-XGwr9SU.jpg P.S. https://translate.google.com/translate?sl=ru&tl=en&js=y&prev=_t&hl=ru&ie=UTF-8&u=http%3A%2F%2Fextrajka.ru%2Fforum%2Findex.php%2Ftopic%2F106-animatciia-v-ja%2F&edit-text=
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https://cloud.mail.ru/public/c2e1afe50c75/Makermod%20Reborn.zip
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Wow, looks very great! I want something like this in base maps.
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And mods like japhysmod.
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Do you use OpenJK? Maybe, they are use one of basejka crash bugs?
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Just add to the all .sab files (on your server): saberStyleLearned tavion saberStyleLearned desann
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Ok, thanks No, I don't like that water, sorry.
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http://quakeone.com/forums/quake-mod-releases/works-progress/7804-water-slime-shader.html http://www.moondrunk.se/DP_animated_water_Moon%5BDrunk%5D_v0.3.pk3
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New/Custom NPC GLA animations file... a few questions
Keyten replied to Archangel35757's topic in Modding Assistance
You can't create custom GLA for NPC, only for GLM-model. 2. No. 3. No. Creating animation in Dragon: https://translate.google.ru/translate?sl=ru&tl=en&js=y&prev=_t&hl=ru&ie=UTF-8&u=http%3A%2F%2Fextrajka.ru%2Fforum%2Findex.php%2Ftopic%2F106-animatciia-v-ja%2F&edit-text= -
SweetFX works with JA on rd-vanilla And: https://code.google.com/p/qindie-gl/downloads/list
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All weapons.
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Or unbind the altattack key and remove it from the controls menu
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As I know, EpicLoyd tried to create something like this And japhysmod from Xycaleth: https://www.google.ru/?gws_rd=ssl#newwindow=1&q=japhysmod https://code.google.com/p/japhys/ https://www.youtube.com/channel/UC3nJ5e9iFw4aAwIPVdxQIMQ
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assets1/gfx/menus
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[Bug fix] Lightsaber style gets stuck
Keyten replied to Lancelot's topic in Mod Requests & Suggestions
Just make npc with 5 styles and playermodel him P.S. http://vk.com/rujka?w=wall-107874_15342 -- my cheat npc, saber and swoop -
Good idea, thanks I will add basic templates. And some other things, such as hex / named / hsl colors and default values.
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Hey, what do you think about JK menus markup lang? For example: <menuDef name="quitMenu" visible="0" fullScreen="1" rect="0 0 640 480" focusColor="1 1 1 1" descX="320" descY="426" onESC="play('sound/interface/esc.wav'); close(quitMenu); open(mainMenu); setcvar(r_fullscreen, 0)"> <itm forecolor="0 0 1 1"></itm> <itm visible="0"></itm> </menuDef> <template name="itm"> <itemDef name="really_background" group="none" style="WINDOW_STYLE_SHADER" rect="156 154 320 240" background="gfx/menus/main_centerblue" forecolor="1 1 1 1" visible="1" decoration /> </template>Result:
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Noghri stick when used by player crashes basejka too
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[HELP] Dynamic glow on Force Powers in JKA MP
Keyten replied to Angel Soul's topic in Modding Assistance
Most of the force powers use effects (assets1/effects/force and assets1/effects/mp for drain). Push / Pull refraction is hardcoded. And Protect, Absorb and Grip use shaders (I don't know grip shader, sorry).