Jump to content

Rooxon

Members
  • Posts

    760
  • Joined

  • Last visited

Everything posted by Rooxon

  1. Yeah don't worry, I wouldn't dream of putting modding in front of anything else as things stand now. That SCHOULD be the common sense here yeah @ ... Well it's okay for now. But you know, actually now that I think about it, I like those "beggars" for one thing at the least. I love seeing my mods loved. Also fellow students, I welcome you to Slovenia if you want to go through hell with exams. First they let 20 people pass (so they can even take the exams) out of 128 students that are signed into IT. Then we have 5 Writing exams followed by their oral counterparts and 3 seminar documents to write... My head's gonna blow even before I read the books for the seminars, left alone the learning for the other subjects... Well the only good thing is that everything is more or less thought out when it comes to dates. But it's still a huge pain in the butt. -.-
  2. Hello guys! I need to post something urgent. First off, I want to explain why I'm away so much these past two or three weeks. From 11 of June until 16 of July, I have exams at college, I'm learning day-in day-out and this situation will remain until, as I said before, the 16 of July. Secondly, I got about 6 messages whether I quit my work, whether I won't be doing mods anymore blah blah blah.. Guys, I don't mean to be rude at all, but is this really the only explanation you can come up with? I have a life and I'm busy, that's all. And last but not least, I'm planning to work on my skills even more before I go around fixing and reworking my released mods. The sabers are finished somewhat, they need a bit more detail editing, after that I'll probably surprise you with a gun mod already when I return to my daily work here at the community. I kinda miss you a bit, the urge to take a look at your comments as soon as someone posts it or so. I also love JKA and modding, so one more last message to you: I don't plan to quit modding JKA anytime soon in my life, as things stand now. Be well!
  3. Oh I think It's clear I mean my own models. They replace the originals, so the originals don't matter at all. Unless you delete my mod, they won't be ingame anyhow.
  4. Rooxon

    RESKINS

    Well I take it you just started learning how to mod. Regarding that, they're better than my first skins were, allthough this mod just doesn't bring nothing special really... You might want to put more effort into your mods, do something great. If you're not yet able to, then take your time, I'm sure as long as you continue, you'll learn to do great things. I'll give this mod a download and an honest rating for encouragement! For instance, I'm modding now for 9 years in total. I'm quite sure I wouldn't be able to do hilts like I'm doing now even just 3 or 4 years ago, your skills need to develop and this takes time, mostly.
  5. New Desann's lightsaber, coming in Misc Saber pack update 0.6 Today I've also fixed a major problem in the HD Saber Blades mod, many fixes on the Misc Sabers Pack and a few on the Single Sabers pack. I've uploaded updates to the first two, now Dual Sabers pack and the Single Saber pack update are on their way, will be done in 3 days at the most, just to keep you notified! Also, first page is updated with progress and information I can give you up till now!
  6. Rooxon

    Kaus

    Welcome, I hope you'll enjoy this site as much as me and everyone else here! It's really astonishing, to me too at the least, to still be able to do things I used to do so many years ago, in my childhood. It's just... whooooaaaaaa, know what I'm sayin' ^^
  7. A warm welcome from me also! I'm looking forward to see your mods!
  8. Thank you all, your praise is the answer I had hoped for, after all this is the pack I put the most time into, if I look at how much time I spent per saber/sword made. Please keep giving me feedback here in the comments, every last one is important to me!
  9. hehe well I think you could bring a lot of fresh energy to our site, it's full of resources. I think you can find everything you need to learn here, if not, post and we'll see what we can do about it. Also yes I agree with @@therfiles, take your time and write a full presentation explained down to the detail. Not just the story but EVERYTHING that needs work. You can click on my banner and see how I've done that, allthough I'm not searching for any partners, I've just gave the public knowledge on what I plan on doing.
  10. @@Circa Yes yes I've thought about fixing the position of my blades and make them all original-like and also, just for you, a LITTLE bit more pointy they're still not perfected out, if they were, they'd be at least version 1.0. Well today I finally managed to finish the tutorial regarding basic shaders I've been working on for a week or something like that now. I'm sure @@CaptainCrazy will be happy to take a look at it once it's approved. Now I'm off to work on the misc sabers pack today and later maybe a couple more for the dual sabers pack. That said, guys, now it's a little more than a month that I've been here. Tell me, what do you think of me? and even more importantly, of my work? I would really like to hear the thoughts of all of you who have contributed to me in any way, even if just with feedback!
  11. I would need a really lit-up map (with lots of strong lights) to do screenshots in for playermodels and weapons, but it would be great if on this same map also a dark room or something in the shade would be availible. Do you have anything like that? I'd prefer a really sunny exterior map with at least 1 interior room also, I'm just bored with the originals.
  12. @, please use the edit button on the post and don't multi-post like that, it's against the forum rules, also it's a waste of posts.. You may get warned by the staff or even punished in some way... Thanks, I appreciate you liking my work! And it seems to me like you haven't been doing mods for a long time, am I right? Well I could point you towards some people who could answer your questions better than me, I use gmax and for now I haven't even tried any other program yet. For basic modeling I think gmax is a good starting program and for basic skinning try gimp, it's a free counterpart of the famous Adobe Photoshop. If you're gonna do playermodels, than I'd prefer 3ds max or Cinema4D, but I think you schould rather learn Softimage or the likes. For model viewing when I texture them I use either Noesis or ModView (from the JKA SDK)
  13. Well I'll give you an advice @ I also always wanted to make the whole JKA high detailed or at least, less blocky and looking nicer, I'll call it Rooxon's JKA HD. That's my main goal I want to achieve on this comeback to the modding scene, I relize it's going to take my years as I'm going to work all by myself all the way through, with a little test help and such things from other members. (actually it's not little help, it's what's the most important to me and I really appreciate all the help). But here comes the important part. For such a huge idea you need to go step by step. I started with the weapons... I joined the community in the second part of april this year, and I'm already done modeling and texturing most saber weapons, including the scepter and sword. Now sometime after this I'm starting on gun weapons and I'll basically have a big part done already. After that I'm thinking about going into placeables and such things, or maybe even playermodels but I have to think how the limitations border me accordingly, as I'm doing everything detailed as it can be now. I think you SCHOULD start working on this project, but try to learn everything you need here and do it yourself, you can get really quick and good help on JKHub. Partnering up is also fine, but it could prove difficult, especially looking as everyone can come from anywhere from the world, so there are time differences, other obligations people have and so on. It's hard to come together. Also if nothing else, even if something comes up you can't do, I'm sure someone here on the forum would be glad to help you out, I mean, that's why we're all here. To be part of this community. For instance, I was 14 and modded JKA for 2 years when I did my own little SP campaign containing 4 or 5 levels also and I learned to mod roughly through tutorials on the internet and later brushed out my skills through repetative use over and over. It wasn't voiced and I used mostly entities already ingame. But hey, I hope you'll start this, I'd like to see what comes of it, It's quite an interesting idea you have for the story.
  14. Wow Circa I REALLY appreciate your work! It's also quite fast, I mean, I uploaded the pack, and went to sleep. So yes I'm going to fix most of those things, like size and maybe put the parent tags a bit higher (so the sabers will also be held a bit higher) and fix the stinger's blade tag. I just woke up and actually have time today Also, you do realize this misc sabers pack is some..way.. an evolution of my mod making, kinda, I mean to say I did not have my skills brushed out enough to do such things. Now it's kinda easy but with the lack of time I have, this is the best I could do for now, but OK I'll fix it soon. Already started, actually. The single sabers pack is going to get a nice 1.0 version update with probably all models made the same way as now Kyle's and Stinger. I need to ask, what do you think about the specmap on the stinger? For one, some may say it's hideous, I think it's kinda... cool.. Regarding the models size, I use the classic katarn's saber, I noticed this sabers is quite thin and long, the SP sabers are mostly shorter and a little bit wider. Also, to look ok in hand, it's even TOO thin I thought and sized my models accordingly. and regarding the tag placement on the stinger, I see it's a bit to the side, I'll fix that. But the height of the placement is OK I think, is it not? try to take a look with my HD saber blades, it look's ok and not.. cut away at the bottom like your mod
  15. Version 1.0 Final

    3,184 downloads

    INSTALLATION INSTRUCTIONS: Copy and paste the WHD_MIXSAB10.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Mixed sabers pack, or rather, all else that doesn't fit in the Single or Dual pack. All weapons recreated from scratch and based on their original counterparts. (Lines in blue are changes new in version 1.0 Final) - Kyle, Luke, Desann and some Reborns/Rosh got newer versions of their hilts - New Noghri stick - New Tusken rifle - New Tusken staff (Gaffi stick) - Tavion got her very own hilt! The Revenger! - Alora's equipped with her very own Gemini dual hilts! - Reborn's equipped with Zefilus's design of the Stinger. - New Sith weapons (Sword, scepter) If you want to play with the new additional hilts in SP through some console help, first make sure to enable cheats with "helpusobi 1", then type the line for each hilt respectively: - "saber tavion" - "saber reborn_new" - Zefilus's Stinger design - "saber alora1" - "saber alora2" - "saber reborn" All of them have custom shaders full of variety. I have also tweaked some .npc files for SP support or rather, so that the correct people use the correct sabers! Also, some surprises, three in fact. Can you find them all? BUGS: Probably some, as I packed this up quite quickly. Will fix anything that may come up! COMMENTS: Don't worry, just have fun with the pack. Also, the Tusken staff was a request by one of our members, namely Langerd. I hope you'll enjoy it! Tusken staff Lowpoly by Rooxon on Sketchfab Tusken rifle Lowpoly by Rooxon on Sketchfab Noghri staff Lowpoly by Rooxon on Sketchfab Other files in this project: https://jkhub.org/files/file/1900-%7B%3F%7D/ https://jkhub.org/files/file/2167-%7B%3F%7D/ https://jkhub.org/files/file/1897-%7B%3F%7D/
  16. Hey guys, just wanted to let you know I'm busy over my ears, even... I barely find the time to relax a bit in the evening, I either work or learn nonstop so until this rush is over, I'll take a break from modding for a little while. I'm still checking back daily and when I find the time, I'll correct those little things and release the packs I've already done. EDIT: Misc. Sabers pack is already uplaoded, now I'm working on the Dual Sabers pack! Tomorrow I'm free and will probably use the day to finish it. With those finished, my sabers pack bundle will be complete for now, what still stays after that is retouching the models/textures to make them to your liking, regarding the feedback I am going to get. After that it's pistol/blaster/gun time, whatever you prefer I will also upload a small "Rooxon's WeaponsHD Menu integration" mod later on, which will be usable only with all three packs at the same time! It will enable the added sabers as chooseable sabers in SP (I'm thinking on adding a script or some file that makes dual saber brakes more common) ... and with that in mind, I'll add Luke's saber, stinger and desann's to the SP menu, together with 3 single saber counterparts from the dual sabers (the best ones, which sums up the number of sabers chooseable to 15, which I think is the limit). I'll make the names appear correctly and delete the added effects to the ext_data files, so the sabers are still gonna balance out the gameplay, they won't be any stronger than others. I'll get around this with separate .sab files. That said, I schould probably also mention the saber battles in SP were always too easy. So I modified all of the existing .sab files for all sabers to make them stronger, with stronger parry bonuses, damage, knocback, return damage and more. I took my time and still made it all balanced out though, opponents aren't gods now, though it's much more of a challenge. To give you an example, all reborns damage is 1.5x it was before and the droid's training saber is 0.5x the original damage. Tavion's final saber does 3x the damage done before, kyle 1x5 and kyle_boss 2x more, and so on... What's more, all sabers have return damage enabled, but not all sabers have added bonuses or other additions except the return damage. So don't worry, I think you may now actually have fun battling in SP especially thanks to more difficult saber throw evasions, maybe an addon or even separate mod with new NPC files, which make them much stronger and better fighters, would be a good idea, just to make SP a bit more appealing. I mean including gun npcs. Regarding blasters @@AshuraDX or @@Circa, one of you two would probably know... other than making the blaster and rigging it like the originals, is there anything else I schould be aware of when making them? To be honest I've done blaster models before but I've never compiled them myself.
  17. K will do, Thanks for your feedback, I really appreciate it. I'd love to always get to hear your wishes, so I can do the sabers as you want them, after all the released mods are made for you. I do play with a little bit altered textures to my liking, I gotta admit.
  18. will do. Also I've fixed the lightning a bit, when I took a look at it today, I realized I played with the levels too much. The "black" parts have less visible shadows while the "blue" parts now have more visible lights. I have to go to work now, I realized I still haven't made the md3 files for the scepter to work in all cutscenes... I'll try to do that in the evening and upload the pack then.
  19. Ooh finaly the orcanic wind and rain are goooone, suuun I can't seeee :3 Nice day everybody!

  20. Oh I will this still isn't the texture I'm gonna release, I'm always touching up textures a few times before I'm satisfied.
  21. Well you're free to use the first one, as I'm gonna keep it in the MISC pack as an alternative to this one I like this one way more. Now that I think about it, yes, it may be off from the original. But hey, try to imagine, the original was made and textured in spite of being low-detail. I considered possible real-time parts that could be parts of the saber, and build the hilt accordingly. I'm also gonna do the concepts for the new sabers that are underway and post them all in the concepts section.
  22. Oh if that's the case, then allright, I'll focus on my original plan also and just do my own remakes, though you can still use any of them once they're done if you decide so. And yes please, send it to me! I'd be grateful!
  23. Thank you very much, a totaly new bunch is in the making right now even cooler ones. EDIT: Katarn's saber 2.0 At this part, I think it's time to do what I thought of some time today, I'd like to thank @@Circa for being with me from the start. As I'm right now I've got 200% better grisp at modeling and texturing as I had when I started doing this mod. @ for being my first friend here in the community and my mod tester. Various others, including @@DT85, @@AshuraDX, @@eezstreet, @@Barricade24 that gave me tips or excelent feedback to help me grasp this skills. And everyone for encouraging me in any way. From now on, I'm really gonna stun you all, gonna do my best. Ohh, sorry to everyone else I haven't tagged but you know who you are. I'm talking about the people that I've also made friends with here, or something like that. You all together are the reason I'm gonna come back here even more!
  24. hahaha you're way offtopic @@JAWSFreelao but I'll let it slide haha bubble boner, hilarious
  25. How's the progress going, Circa? I'm thinking about touching up a few more sabers and go what I wanted to do for a while now, play SP through from start to finish. I'd very much love to try out your mod Also as soon as I finish the sabers, I'm starting on the weapons, if you have any suggestion, for example if you want me to do an E-11 or something, then tell me beforehand
×
×
  • Create New...