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Everything posted by afi
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The good thing with this mod is that not everything needs to be finished in order to release something. Not like a total conversion where everything needs to be at 100% before you can release it as a whole.
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Well having something like that as part of a singleplayer map would be cool I think (http://jkhub.org/topic/6269-story-changes/page-2) I'm not sure if people were really interested in playing that on multiplayer though
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Sounds like a plan
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Wasn't there a stardestroyer map with space battles made by raven?
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Maybe you didn't notice but you don't really get an idea what JKHub is actually about when visiting this page the first time.
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Locked then.
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@@mrwonko
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Could you try to place some kind of slogan after the logo? Something like "The number one place for Jedi Academy" or something just to see how that would look like
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[SP Mode] Adding more than 3 Lightsaberstyles to the HUD
afi replied to Darth Nukem's topic in Modding Assistance
The hud is pretty much completely hardcoded. You can change existing items but you can't add anything without code edits -
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I think most people who are around as long as I am and worked on big mods will agree with me here. Almost all mod projects fail because of the unrealistic goals. And working with people who are enthusiastic doesn't help because half a year later one of them is busy with school/work, one other works on another project and the last one doesn't care anymore about modding at all. Again, I like all those ideas (and it's not for me to decide which are good or bad anyway) but I'd rather have a smaller but finished mod than one that failed because of unrealistic goals and infeasible tasks. If you come up with an idea on how to implement all this in a way that doesn't mean years of work then I'm all for it though (no sarcasm intended).
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If I remember correctly there are some SP mods where you play with scaled models (Yoda for example) so you could check them out and see how they do it.
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We should be realistic guys. This mod will never be released with tasks like that (rewriting the whole story, implementing new main characters etc). Even though the ideas are good and interesting, it's just not realistic for our small community. We should work with what've got from JK2 and JKA and try to make the best out of it.
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Yes porting is allowed but decompiling is always something different to me
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If porting from JKO to JKA is allowed, would it be okay to base the academy level on the decompiled JKO academy map?
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So as a preliminary conclusion: Let's do JK:E and SW: Saga mod?
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The main reason for doing the missions is to find information about the sith cult. The idea behind that is not bad but the problem is that the missions don't really have much to do with that (except for the hoth, vjun, taspir and korriban levels). Same thing with Rosh joining the dark side. It's a good idea to bring emotions into the game. Problem is that no one cared for Rosh in the first place. I think introducing completely new main characters might be too much. But having a couple more encounters with the existing enemies (Alora, Tavion, Rosh(?)) could definitely help the story.
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I just had this idea: I think the story/missions would be already more satisfying if the mission selections were not just some menus. Imagine having the actual academy building as a map (like in JKO) where you have to talk to people to get new missions. And you could even have missions in the building itself. The academy is supposed to be an important part of the students lifes but you only really see it in cutscenes. So changing that would give you more of the academy/student perspective. The feeling being a part of a group and sharing a home with other students.
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@@hleV Of course it is relative. Everything is relative, especially a phrase like "so many". So what's the point? What's the argument? But I actually stopped taking you seriously at "Base is essentially jump around and hope to hit".
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Considering that this game is 12 years old? Yes.
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The sabering system is the only feature that is unique to Jedi Academy and probably the only reason why so many people kept playing this game over all these years. There is no need to change anything on the sabering system.
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I think PcGameMods shut down in 2007
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Maybe... but even though the trailer looks amazing I'm not yet convinced
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To make the missons more interesting and to fix stuff