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Ramikad

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Everything posted by Ramikad

  1. He's asked for a bearded Anakin, not a bearded Luke
  2. Yep, in case of the singleplayer game. To summarize, Multiplayer: /model <modelname>/default Single Player: playermodel <modelname> model_default model_default model_default
  3. I'm a bit rusty on how the /model command works, but perhaps you should try /model <modelname>/default.
  4. As far as I know, the general consensus is that you can upload, giving credits and claiming that you tried to contact him, but couldn't reach him.
  5. That's why. He infiltrated the base on Danuta, fought his way through swarms of stormtroopers, stole the plans, and delivered them to the Alliance. Not some random band of Rebels noone has ever heard of, and none of which carried a trusty Bryar Pistol Besides, there can't be a real Kyle Katarn without Jason Court. In short, let the legend of Kyle Katarn live in the Expanded Universe, and keep it out of the new canon, where it would most certainly be butchered.
  6. 2. You can open up the console and type dir maps .bsp, that will list every single map in your base and current mod folder.
  7. Let's leave Kyle Katarn out of this timeline...
  8. You can "unlock" it by binding two keys to the saber attack cycle and pressing them both.
  9. In case you do: do NOT miss this one. http://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts
  10. If I remember correctly, that saber color mod creates several different colors by mixing them up, basically creating multiple blades from a single tag_bladeX or tag_flash. I'd suggest to check out the model tags.
  11. Alternatively, you can sculpt a terrain in a modeling program and export the model. Way faster than that, but might end up less precise.
  12. Alternatively, The Dark Pastime team has a brand-new AT-AT: http://media.moddb.com/images/mods/1/8/7059/at_at.jpg
  13. *Cough* //(BHVD) set ( /*@SET_TYPES*/ "SET_SABER1", "<saber name>" ); As BehavEd mentions, saber1 is the "main" saber (right hand), and saber2 is the left hand blade. Setting either to "none" will remove the specific lightsaber.
  14. Agree. In my opinion the first Jedi Knight scored by actually giving you the chance to forge your path to the Light or Dark Side throughout most of the game - unlike in KotOR, although I realize the necessity to give the players one final choice, you could reach the point of no return.
  15. Definitely, one memory that made me laugh was a ban I inflicted... it was hilarious to me! I already planned the ban. It started out as an innocent story I told him... with a weird finale. In the end, the guy asked me: "so what?" To which I replied, "I'm asking you: why don't you say goodbye?" -> BAN! And me and my friends all laughed like fools Another fun memory I have is of a multiplayer game, where I pushed a friend of mine straight into a lightsaber staff wielder that slashed him to death! Another fun memory is of the start of a MBII game on Lunar Base. I picked the Mandalorian class, geared up with my rifle, and in the excitement for the start of the battle, I randomly shot the ceiling. I forgot the glass on the ceiling made the projectiles bounce... and that one bounced shot scored an epic headshot on an AOD guy! An amazing !P followed, but that didn't ruin my good mood for the kill EDIT: Shamelessly tossing this one in as a fun memory... "This is a shortcut, I think!": http://s28.postimg.org/isp1ezmjx/shot0338.jpg It's what happens when you sprint with your swoop off a hilltop into trees with experimental shaders I can't really think of memories that made me who I am now, honestly. I regret having been a bit too impulsive and "fiery" on too many occasions, though on hindsight even once is too much. But I can't help it! As for the three memories I wish I could experience daily, I'd say, first and foremost, all the phylosophizing late at night, before sleep, on Jedi's Home JL II, and g_gravity 200, like I did every now and then in the far past. Second, but not less important, meeting some old players once again, fantastic people that I miss seeing around the servers. But life goes on. Third, visit the TJA (The Jedi Academy) server again, with their "Academy V3" of course, with more than 0 players. It really is the heaven. A good all-time memory was of a small Siege game, we were about half a dozen I think, but it lasted until like 4:30 AM. I mean, these things happen very rarely, and even more so up until that hour, so, carpe diem! All in all I don't really have many "epic" memories. Definitely worth a mention, though, are the test of the Highest Trampoline Ever, a jump of about 128k units, and the test of about half of the landmass of Cyrodiil I tried to reproduce in JA. Damn epic
  16. I HATE shaders. They look pretty, but their code is truly a dark sorcery.

    1. ensiform

      ensiform

      Q3 Shaders aren't even shaders by definition of most game engines lol.

    2. swegmaster

      swegmaster

      oh come on, you can't hate the shaders that badly, i mean, thats what made darth shiftee's sith stalker look shiny and pretty, its also how ultimate weapons made weapons shiny :)

  17. I feel your pain, bro. Try either Radiant 1.6.4, which should allow the compiler to use more memory and thus get rid of the problem, or using -lomem in the compile options and prepare for a few days of compile
  18. No code in that mod: https://jkhub.org/files/file/717-throwable-stuff/ It's just a bunch of models rigged to a skeleton and turned into NPCs, so that you can grip them around. misc_model_breakable entities in general are strange and quite broken, at least in my tests. They seem to accept a target, so that whenever the entity is pushed it will be pushed in the direction of the target. However it doesn't seem to accept more than one target - when I tried to assign two different targets to two misc_model_breakable, they both were pushed at only one target. Haven't really tried with grip.
  19. I know right? The first time I saw him, I said "Hm, let's blast him with a Bryar headshot." Then he deflected it, and I realized he was a Dark Jedi!
  20. If this tutorial wasn't of help: https://jkhub.org/tutorials/article/137-fix-hapslashs-anakin-model-no-lightsaber-blade/ I'd suggest reimporting the compiled model into Blender and check it out once more. Perhaps something went wrong during the export phase.
  21. This should help you: https://jkhub.org/tutorials/article/34-how-to-make-a-singleplayer-species-with-variants/
  22. Try packing it in a brand new .pk3, I've noticed in my experiments that updating over and over an existing .pk3 can cause fuzzy behaviors sometimes.
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