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Ramikad

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Everything posted by Ramikad

  1. Try selecting that mesh, enter Edit Mode, select every vertex and face and press Ctrl + T: that will turn all faces into triangles.
  2. Will need more information on what it says in the specific - "Could not load surface hips (LOD 0)" can have a variety of causes.
  3. Did you try removing the extension of the texture glow image? Does the console return any error?
  4. I stick to a restricted selection from the EU, or Legends if you prefer the new labeling - we're still free to enjoy the old content over the new. Haven't watched Rogue One, and I'm not planning to, but TFA just didn't stick with me, and I don't expect the future movies to do either.
  5. I'm not sure the launcher is supported anymore - from what I remember there's only an assets and dll pack to install in your GameData folder. This should work instead.
  6. You could try modifying the lines relative to STAND1IDLE1 (for example) and other idle anims in animation.cfg, switching the loopFrame value from -1 to 0. That generally indicates that the animation will loop whenever called in-game.
  7. https://www.youtube.com/watch?v=nVPdg2CLduM
  8. Yeah, the impassable wall around the Sincere Patch was pretty much a last-minute idea to give some sense of direction to the plot (if you can actually call that a plot ), as a first "arena" that would unlock the rest of the map. On hindsight there were probably much better ways to achieve the same, but I was running out of time for tests and had to pretty much wrap it up. Though I'm glad that at least a few people had the perseverance to keep exploring even after there was seemingly nothing left to do, after all I stated in the readme to "explore thoroughly"
  9. Apparently the map doesn't have an .arena file, which is needed to define the available MP game modes. You can still get to it typing in the console /map haunted_halls.
  10. I know, right? Although those other critters by the tower make for a more intense and deadly fight.
  11. Uhm? It is a reference to the Peanuts comics, where Linus insists that the Great Pumpkin rises from the pumpkin patch that is the most sincere on Halloween night. The "dark and stormy night" in the description is also a reference to Peanuts, as it's Snoopy's typical incipit for his books.
  12. The reactor? Not just the exhaust port, as would be the Deathstar Trench map?
  13. 94 downloads

    A sincere pumpkin patch in a rural setting, during a dark (but not stormy) night. Whether this is the most sincere pumpkin patch or not, that I do not know. What I do know is that I put my Halloween Spirit in it. It contains a pretty short, linear but difficult quest; explore carefully, put the pieces together, use the Force, and beware of those nasty critters. Unfortunately it's not really optimized, but the framerate still remained playable during my tests, especially disabling Dynamic Glow. The models seem to have problems in MP, so this is only for SP, at least for now. Aside from that, I haven't noticed any major or gamebreaking bug. To install, unpack the file Sincere_Pumpkin_Patch.zip into your GameData folder. To uninstall, remove the folder Sincere_Pumpkin_Patch and the file Sincere Pumpkin Patch.bat from the GameData folder.
  14. Nope. Pretty much agree with Malgas, I don't want an "official" version when the original ones are good as they are.
  15. Give the light a targetname, then make a script that uses that light entity, waits 2 second, and uses it again. //(BHVD) use ( "<light entity targetname>" ); wait ( 2000.000 ); use ( "<light entity targetname>" );
  16. "I never thought it was a bad little editor. It's not bad at all, really. Maybe it just needs a little love."
  17. Who could have expected that? Trying to get my Halloween Contest submission to work in MP ended up being a nightmare. It's literally pure evil.

    1. Show previous comments  5 more
    2. Langerd

      Langerd

      I have ..ekhm pumpkins (dont want to spoil ekhm) and they work in mp. What is exactly Your problem with the models?

    3. Ramikad

      Ramikad

      Whenever I try to put any of those models in a MP map as misc_model_statics, it spits me back at the main menu saying "misc_model_static failed to load <model>". If I put them as misc_models, they appear completely untextured (gray and white texture). It's weird because they work fine in SP. Could that have something to do with the fact that I didn't set a .md3 name when exporting them? Aside from that, the Babies are fine.

    4. Langerd

      Langerd

      Look in the shaders or try a normal texture without a shader (check the console). If i remember correctly shaders for MD3 that are model_static use diffrent shaders than the normal brushes or misc_models. Misc models and brushes uses the same shaders - misc model static need diffrent ones..

  18. Noone, actually, but I needed an incipit for that joke Aside from that, there actually was a Vader reskin into Dark Helmet, as well as a Spaceball 1 map.
  19. Someone certainly did have them, but they've probably gone to plaid.
  20. My old test map, 128000 x 128000 units of hills, open space and nothing else On a more serious note, Szico VII's Midgar is certainly a good candidate for one of the largest and most open maps around.
  21. Ramikad

    HI

    Pic or didn't happen
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