

Ramikad
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Everything posted by Ramikad
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Yeah, the impassable wall around the Sincere Patch was pretty much a last-minute idea to give some sense of direction to the plot (if you can actually call that a plot ), as a first "arena" that would unlock the rest of the map. On hindsight there were probably much better ways to achieve the same, but I was running out of time for tests and had to pretty much wrap it up. Though I'm glad that at least a few people had the perseverance to keep exploring even after there was seemingly nothing left to do, after all I stated in the readme to "explore thoroughly"
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- 24 comments
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- halloween
- contest entry
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What's the biggest, most open map you can think of?
Ramikad replied to Gorc's topic in Jedi Knight General Discussions
The reactor? Not just the exhaust port, as would be the Deathstar Trench map? -
105 downloads
A sincere pumpkin patch in a rural setting, during a dark (but not stormy) night. Whether this is the most sincere pumpkin patch or not, that I do not know. What I do know is that I put my Halloween Spirit in it. It contains a pretty short, linear but difficult quest; explore carefully, put the pieces together, use the Force, and beware of those nasty critters. Unfortunately it's not really optimized, but the framerate still remained playable during my tests, especially disabling Dynamic Glow. The models seem to have problems in MP, so this is only for SP, at least for now. Aside from that, I haven't noticed any major or gamebreaking bug. To install, unpack the file Sincere_Pumpkin_Patch.zip into your GameData folder. To uninstall, remove the folder Sincere_Pumpkin_Patch and the file Sincere Pumpkin Patch.bat from the GameData folder. -
Should the fans petition Disney for a KOTOR series?
Ramikad replied to the_raven's topic in Star Wars Franchise Discussions
Nope. Pretty much agree with Malgas, I don't want an "official" version when the original ones are good as they are. -
Give the light a targetname, then make a script that uses that light entity, waits 2 second, and uses it again. //(BHVD) use ( "<light entity targetname>" ); wait ( 2000.000 ); use ( "<light entity targetname>" );
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NAB622 begs to differ.
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"I never thought it was a bad little editor. It's not bad at all, really. Maybe it just needs a little love."
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Noone, actually, but I needed an incipit for that joke Aside from that, there actually was a Vader reskin into Dark Helmet, as well as a Spaceball 1 map.
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Someone certainly did have them, but they've probably gone to plaid.
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What's the biggest, most open map you can think of?
Ramikad replied to Gorc's topic in Jedi Knight General Discussions
My old test map, 128000 x 128000 units of hills, open space and nothing else On a more serious note, Szico VII's Midgar is certainly a good candidate for one of the largest and most open maps around. -
Script that change saber when you turn off the saber
Ramikad replied to Langerd's topic in Modding Assistance
You could take a look at the Alorea mod - spinning the mouse wheel allowed you to change lightsaber entirely. You could probably modify it so that pressing a key or spinning the mouse wheel the flashlight turns on and off. The original KotF also had a submod that allowed you to light up a torch in a similar manner. Not sure if that would work in MP just as well though. -
It's a base game feature, just hold the Use key and A or D.
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Would deserve a proper download in the files section IMO, although Langerd wasn't really of that opinion back then.
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What nickname? I started with Milkshape, it was the only thing back then which had limited .glm support and didn't require a PhD to download and install. Admittedly it also had a couple of decent heightmap generators.
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Let your imagination go wild! You can do anything
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Yay! Good luck everyone!
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It's nothing much really, I merely created a func_usable, ticked the always_on and player_use options, a wait value of 3, linked it to the func_rotating, with the start_on button ticked. Also make sure that your func_rotating has an origin brush at its center of rotation (system/origin) - I'm not sure if that could be the cause, but other than that I don't know.