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dark soul

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  1. It depends on how you manage them 、I guess We have multiple loops running in different affects and it goes ok
  2. Looking for Voice Actors for our Single Player mod! 


  3. Hi guys! We are making a full single-player mod: Lost Holocrons of the Sith (we have almost finished level 1, next weekend we will begin the next level.) based on JKO's engine. What we are adding: Story driven campaign New weapons (aside from the ones already included in the game) such as a cycler rifle. New force powers JKO-size single player levels, using the engine mechanics as much as possible, puzzles... New models, map objects, etc Detailed cinematics, VA The story is centered around JKA's ending, where Jaden defeats Tavion and becomes a Jedi Knight at the Yavin Academy whereas the empire is devastated. You play as the 'bad guy' who is trying to rebuild the sith empire with a different belief of the force, or not so 'bad guy'... We are looking for someone who is able to / wants to do VA for female characters, if possible. Male is also welcome, but we already have one. I show you some example cinematics (not final) from the first level. Modelers also welcome (specially character models), but we are managing more or less at the moment The story is mostly explained through cinematics mod page: https://www.moddb.com/mods/holocrons-of-the-sith VIDEOS:
  4. Not happening here with either OpenJO or OpenJK(JKA) builds Neither eternal
    Looked somewhat nice until that logo appeared in the middle of the map
  5. You can probably kitbash and recolor an existing mando.
  6. dark soul

    JA++ Download

    Since there's a weekly question about this and it's answered in discord, this is the latest build provided by raz0r. I will host it on my GDrive so if it errors ping me. https://drive.google.com/open?id=11NaBJZqntHmkNXhq_9ehgX7D-N7mQr_F If it doesn't work ping me.
  7. you will have to use icarus scripting
  8. I don't want to be harsh, but what do you actually need help with? You seem to be only posting images and not much more...
  9. You can only use g2animent with weapons Multiplayer support for npcs is just not there
  10. Writing reply from phone so sorry in case I make any mistakes. The problem is not model related at all,the model is correct. The problem was in the way the npc was created, JK2 works different and you can't simply add a custom NPC in SP. I checked the code and it has to be named after an existing NPC, this is the way jedi2 and jedife works because they extend from Jedi If you want to create an stormie, you need to do Stormtrooper_yourname or else it will not find the CLASS_ required. Also jkii parses directly from a single file and not from multiple ones, but I'd have to check this one. Thanks for the assistance I'll try to write tomorrow a tutorial on jkii npc creation :)
  11. I just started using Blender, and I'm following https://www.youtube.com/watch?v=srfpb2042lE&t=190s I tried to port a model from JKA to JKO, but in-game the weapon stays inside the model bugged, I am guessing it's a tag issue but I don't know how to fix it. This is my .blend file before doing anything https://files.catbox.moe/r30yup.blend And this is after porting https://files.catbox.moe/v5vwz3.blend Any suggestions?
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