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wip Relics of the Sith [Progress]
brushworks replied to brushworks's topic in WIPs, Teasers & Releases
We know this would be an spicy choice, but originally chose it due to movement mechanics, NPC behavior and as a throwback to the OT era when there were no duals/staffs. The major setback was backporting models / kitbashing but that has been streamlined. Unfortunately the fact that some sections have been fine tuned to how movement works in JK2SP have kind of married us to JO. Good spotting, venomous creatures they are Quite inspired by KOTOR2, darker atmosphere and lore -
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For some time we've been working on a Jedi Outcast single player mod. We expect to have a video teaser at some point to showcase gameplay and cutscenes, etc. But in the meantime, we'll start with some screenshots. Our focus is on delivering: Fully fledged missions (Stealth, combat, puzzles) all voice acted and scripted, similar to Raven's Jedi Outcast experience. New NPC classes, bosses and Force Powers. Difficulty non artificially amped up (extra-hp), puzzles, secrets, movement challenges, stealth. Storyline based after the events of Jedi Academy, with Master Skywalker, Katarn and Korr back to action. Current state of the mod is at two fully playable missions end to end (including their respective cinematics), taking each to completely roughly 1h~ if you are good at the base game. It's a long shot, but if you are able to model/animate creatures, we'd love you hear from you, as we'd like to introduce the Sithspawn in this mod. Our progress is slow but the Jedi won't stop us. Mod setting
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SpeedyJDFox95 started following brushworks
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Version 1.0.2
39 downloads
Echani Duel Chambers inspired by the Telos Academy. Submission entry for the 2025 Duel map contest. Credits to Shadowdane for the artic textures. - Sideous .BSP Name: echaniduel (DUEL, POWERDUEL, TFFA) Install: Extract .PK3 file from the .ZIP and place it in Base Folder Uninstall: Delete echaniduel.PK3 from Base Folder -
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We had to take a break because of life and didn't have enough time for working in the mod (only two persons for NPCS/Models/Maps/Cutscenes/Scripts), but we are back to the project and will take it slowly. https://discord.gg/adfS8qphbh Still sorting out the mod files, etc but there are cutscenes that need to be voiced (Monmothma, Jan). Our biggest issue at the moment is porting models to JK2 (currently using a renderer trick to render most of them but still..), and still haven't found a convicing model for the main character. Hi, thanks for the offer! We just got back to development so we are sorting everything out but will need VAs in a couple of weeks We have a single person for doing male voice acting (and he's the one doing all the voices) so other VAs are welcome, none of us have English as a native language. https://discord.gg/adfS8qphbh About the bridge, it might be too long but I need to think what to do about it. The idea was to give a sense of conquest and the troops enterig the bridge should give this feeling. WRT? That cutscene is still in WIP, gotta revisit it now that we are back to work on it, but these are concerns I should take specially the hum. I know you are quite good at mapping Our mapper would like to have some suggestions for making terrain (easygen ain't starting in his GTK1.4) petr#9882
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More mods should be open source.
brushworks replied to Bubbles's topic in Jedi Knight General Discussions
I think that is a choice of the creator whether he wants to release his source files or not for whatever reasons he has. -
All the client-side stuff, including the moves list and GUI is exclusive to JA+ client-side. #2 can't help with that, probably client-side bug #5 they don't have pics #7 #8 don't remember this ones If you need a server I am hosting them for free
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JA++ is a different mod from JA+, although it is inspired from it. There are dmflags in JA++, baseJK cvars are always present because they are from the base game. Server cvars for JA++ are different from JA+. Hope this solves all your questions. master.jkhub.org is the recommended masterserver
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Hi there, I enjoyed this game for a long time since 2009 and I also enjoyed hosting servers. This is something I have thought for a long time but never actually tried, so here I Am. Can do up to 8 16 players servers, in EU or USA. JA+, basejk, whatever. If you have a community you want to start and server is a problem feel free to ask. I can do any mod that runs on Linux but MBII, feel free to ask. (I can do MBII but I rather host more servers.) Support will be received via Discord and of course you can use your server configs. If you are interested, contact me! Best regards! P.S: Will make a decent page for checking server statuses etc. if it gets going, will leave a siege server and a duel server running too regardless. I don't intent to make profit from this idea at all, so if support will be limited to my non working hours / free time. Currently hosted servers: 95.179.223.254:29070
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DarthValeria's Jedi Academy Machinimas
brushworks replied to DarthValeria's topic in Art, Media & Technology
Isn;'t that model already ported? -
It depends on how you manage them 、I guess We have multiple loops running in different affects and it goes ok
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Bugs with affect blocks?
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Hi guys! We are making a full single-player mod: Lost Holocrons of the Sith (we have almost finished level 1, next weekend we will begin the next level.) based on JKO's engine. What we are adding: Story driven campaign New weapons (aside from the ones already included in the game) such as a cycler rifle. New force powers JKO-size single player levels, using the engine mechanics as much as possible, puzzles... New models, map objects, etc Detailed cinematics, VA The story is centered around JKA's ending, where Jaden defeats Tavion and becomes a Jedi Knight at the Yavin Academy whereas the empire is devastated. You play as the 'bad guy' who is trying to rebuild the sith empire with a different belief of the force, or not so 'bad guy'... We are looking for someone who is able to / wants to do VA for female characters, if possible. Male is also welcome, but we already have one. I show you some example cinematics (not final) from the first level. Modelers also welcome (specially character models), but we are managing more or less at the moment The story is mostly explained through cinematics mod page: https://www.moddb.com/mods/holocrons-of-the-sith VIDEOS:
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Not happening here with either OpenJO or OpenJK(JKA) builds Neither eternal