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CrimsonStrife

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Everything posted by CrimsonStrife

  1. Use the shape of that for the "V" in "Vitae"
  2. I am now an official member of the IGDA

    1. eezstreet

      eezstreet

      Even though you haven't made a game. :P

    2. CrimsonStrife

      CrimsonStrife

      IGDA is open to everyone, more or less. Students, Devs, & Hobbyists.

  3. This is actually a cover of an acapella group called Moosebutter.
  4. Technically speaking, it has a "skin", otherwise it wouldn't be visible. Just instead of assigning finished textures, the blank UVMap files were applied.
  5. No they aren't? They might as well be though, considering most of the time you can get the package by paying like $1, so if you're broke, or just feeling particularly cheap, then you can still get stuff...but they often have additional items you have to meet the average amount to get.
  6. The mesh being a mirror of itself is a moot point, you can still have different UVs in that case, BUT they have to have been manually changed after the mirroring was done. What you're dealing with here, is that the UVs are mirrored, yes. Unfortunately what this means is, the only way to create non-mirrored textures is to completely re-UVmap the meshs in question. But this would also mean you'd have to re-rig the character, recompile it, and so on and so forth.
  7. It is almost always clickbait, and 9 times out of 10 half the articles are just old news they've already reported on, OR are articles that are promoted as being legitimate news, but are just fan speculation or fake nonsense. I'm not saying that fan-made things are inherently bad, but tricking readers into viewing something by claiming it to be something else is. I understand it is a site meant for discussion, but they need someway to filter the fan content from the actual news, I shouldn't have to click-through just to find out if something is worth reading or not. Also, "Will's War"...fuck that guy, I'll click on what seems to be news on casting or some film announcement, only to be taken to a damn "Will's War" video where he just rambles on. But I suppose that hatred should really be directed at whatever thunder-cunt runs their Facebook page, since rather than linking to an article with the video embedded, they'll use one of those bit.ly links to hide what they're actually sending you to. And basically anyone can join and write for the site, I've seen people get offered positions in the comments over the silliest statements. What this means is, there is little to no quality control, and no guarantee that what you read is valid. I'll stick with IMDB thank you.
  8. Eww MoviePilot link...
  9. Hell I've been modeling for 8 years and animating for 3 and I'm still pretty shit at it in my own opinion. The simple fact of the matter is, this community was essentially founded by modders who were already basically moved on to other things, be they mods or professional work. The primary focus was to store the content that would otherwise have been lost when JK3Files died off, and it allowed us a place to regroup and reconnect, and yeah a handful of us returned and worked on new projects, some of us released mods that we'd made in the past, but had currently been unreleased. Face facts, most of the "old guard" is more or less gone, the few of us that still login here, are more here for the social aspect and are far more concerned with our own projects and lives. Sure you'll still find people that are occasionally willing to pick-up a project you suggest, but it has to be something that will interest them if you expect it to go anywhere. The ONLY way to get EXACTLY what you want when you want it, is to learn how to do it yourself. My modeling is almost entirely self-taught, I was doing it for roughly 4 years before I ever when to school for it. Model requests are the rarest to pickup, specifically characters, and that is because most of us character modelers, and modelers in general, have long since moved on or are working on it. As for the paying for mods and models, this horse has been beaten to death here, and there is no reason to drag it out further ( see this thread: http://jkhub.org/topic/3905-modelers-willing-to-model-skin-for/?do=findComment&comment=56924 ) Point is, JKHub doesn't support it, and as such I can't see them allowing people to haggle for mods here in the forums. Too many legal grey areas. If you want to rage at the community for something, take it to the Off-Topic where it belongs.
  10. I was going for consistency across my various online personas, shall I bring him back?
  11. You can't make new character animations in UDK, or Unreal itself for that matter. You can do simple movements, like rotations and translations of objects, but that's it. Everything else would need to be done in a software supporting animation and capable of exporting into Unreal, the most likely candidate being Maya, since it has the better export tools for UDK. But given that they obviously haven't done so, you can assume that they have no animation experience, which explains why all the transitions look so damn sloppy. That would be because there obviously isn't any blending. From what I can tell of these videos, they didn't go through the process of creating animtrees in UDK, which actually blend animations, and instead are just playing them into the Matinee sequence, which is a sin upon sins. If you're going to port content because you're either 1) lazy or 2) inexperienced, then fine, but at least learn the tools you're using and put some effort into things. That is EXACTLY what they've done...when you create a cloth simulation, really only two things will make it move...either 1) another physics object collides with it, or 2) a "wind" effect. Since colliding with it would look goofy as hell, they've gone for the wind option, which I saw a few videos on their Facebook page, taking place on Bespin, where Kyle is still and it works OK, not great, but not terrible, the problem is that (in UDK at least) wind is kind-of set in single direction, and it's a volume, the only way I can think of to move it or affect it's direction at will, is through scripting, which it seems unlikely that they're doing much of for this, since literally everything they've done can be done with Matinee sequences. I think that warping effect is the "cloth simulation" they've been using to make it look like it is actually fabric, except they seem to have it constantly going, and it looks goofy, especially if you're on a space station or in a building. I wouldn't even go that far, these matinees scream of someone who picked up the software just for this purpose, and is learning by doing, the animation transitions are not smooth at all, and they don't seem to have a strong grasp on how to blend animations. Not a bad plan necessarily to learn by doing, but for something this large (be it using ported content or not) it's a poor decision. The Matinee editor is stupid easy to learn, you're basically just dropping in animations and sounds, etc like you would video clips into a video editor.
  12. Could be related to screen resolutions, I don't have any issues with it.
  13. https://www.youtube.com/watch?v=7hHhELPERm4
  14. ProTip: Don't tell her that.
  15. Yeah there was that bit about JarJar's "girlfriend" that I could quite frankly have done without.
  16. I'm moderately content with whatever they choose to do at this point. But what do I know, I'm one of those freaks that actually enjoys the prequels.
  17. I've applied for jobs with Epic Games, and Imangi Studios...maybe something will turn up.

  18. It is still possible he could appear, but not with Lando as a core character. Though not announcing him either way, would seem like a bad PR move. Look at it this way, the FULL cast will be much larger, but those are just the core roles.
  19. Yeah, that one confused/surprised me as well. You may have already gone and read their info on that @@eezstreet, but I'll post it here for those that haven't. Basically this: tl;dr More or less, it sounds like a scapegoat allowing users to submit material using IP that isn't their own, and still sell it. However the stuff that it can actually be used for once purchased is basically nothing but a stock image for a news article.
  20. Just because a lot of people do it, doesn't make it ok. As I said, this type of thing isn't likely to actually cause an issue, because even at those numbers, it's fairly small in the grand scheme. BUT it IS still copyright violation, which IS illegal, and therefore not something that JKHub can support, because IF it ever became a problem, they'd have a legal mess. You'll notice that even TurboSquid is changing the licensing for those such models, as the IP doesn't belong to the artist. Example: http://www.turbosquid.com/3d-models/3d-star-wars/808722
  21. In theory that's fine, and the matter of it being a moral issue is moot. The real way that selling said model would become a legal issue, is depending on what the model is. If it is say, a Star Wars model, but it was made by a freelance modeler, then while yes it should be fine to pay the artist for their work, the actual selling of the mesh by either party would be copyright infringement, since it uses the Star Wars IP. From that point, it comes down to, would it actually be an issue? Well, more than likely not, no. Because odds are it isn't going to be so world changing that it ever catches LA's or Disney's eye, BUT that doesn't change the fact that you would be tip-toeing along copyright boundaries.
  22. Also, @@Circa, I think the reason he tagged @@therfiles is because his review is quoted in the description, and therefore his name is at the bottom of it.
  23. Go for it.
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