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CrimsonStrife

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Everything posted by CrimsonStrife

  1. Well, this is still a thing apparently...
  2. Disney. Well technically LucasArts did, because while the game development at LucasArts was shutdown, the company/branding was kept running as the "licensing company" for SW related games. And they in turn handed it to EA.
  3. You would have to code literally everything, either through visual scripting in Blueprints, or through C++, the only things you could get "built-in" are project templates that have basic character movement. You also (and this has been discussed at large before), would be playing a risky game even with a not-for-profit fan game, since you're now up against Disney and EA, two of the most stringent copyright protectors in the business, second probably only to Nintendo. EA has EXCLUSIVE rights to make Star Wars games for the foreseeable future, and if you think they're going to let potential competition (even in the form of a free fan-made game) come to fruition, you're sadly mistaken. You would likely been hearing from lawyers and getting cease and desist letters as soon as you gained any publicity. And that's assuming that Disney/LucasArts(which they kept around for licensing purposes) don't hunt you down first for using the Star Wars IP without permission.
  4. Actually, it can be a major legal sticking point, especially in the technical fields. Most tech industries, Telecom, Game Devs, Software Devs, IT/Security firms, Industrial/Production, are very very picky about what you do outside of your employment with them, I know from experience. They don't care about the time you spend doing it, but they do want you to stay the hell out of the same industry. ("Trade secrets and other nonsense")
  5. If I get it, it might be on PC, can't say for sure. My big gripe for that is that it is an Origin game. I don't really hate on Origin anymore, but I begrudge it for making me use it for the whopping 5 games I have on it, versus my 300+ Steam library.
  6. To show you the new Ep7 trailer https://youtu.be/ngElkyQ6Rhs
  7. The books may say that, but given that the books are non-cannon, they may be swinging things differently now.
  8. It doesn't seem to say much, outside of you need to be able to run Maya 2013 or newer. I saw no specific mention of farming setups.
  9. You can now get a free version of Pixar's own in-house render software for noncommercial use. http://renderman.pixar.com/view/non-commercial-renderman
  10. I keep an install of 8.1 on my laptop, and I run old software on it all the time, and didn't have to do any special tinkering. The only time I had an issue was the first time I installed 8, because I upgraded my 7 installation, which apparently breaks some files, making installing old software difficult or impossible. But once I did a fresh install as opposed to an upgrade, it works fine.
  11. Twas I if I remember correctly, however at the time it was only like a 2-min unfinished animation that used music from Kotor.
  12. Well it's unlikely of any significant exaggeration in this interview, first off it was made prior to any of the re-mastering or edited versions, so Lucas had not quite hit his "crazy" phase yet. Also this interview was only released once, on the last run of the original, un-edited trilogy on VHS. Anything post-crazy Lucas is consistently re-shown. Now for the sake of brevity is why he most likely talks as though the scripts were used "as-is" after being broken up, but he does say he moved things around and re-shifted bits. The point I was making, was not that the prequels or any of the scripts were in a finished state, but that most of the major plot points, who was Vader, where did he come from, Luke and Leia being siblings, the emperor's rise to power (the clone wars), would have all roughly been place when he made the first film. Hell, even the second draft for the first film still had Luke with the last name "Starkiller", the Jedi were "Jedi Bendu" and they had mastery over the "Force of Others", Han was a crew member on a pirate ship run by "Jabba", there were crazy space drugs involved (likely were spice came from in the EU), and there was some talk of "Bogan Force" being the dark side and the "Ashla Force" being the light, Luke had a brother named "Deak", plus several other siblings (Leia was his cousin, but still family), and it was Uncle Owen that trained him as a Jedi. So, to be honest, having seen the kind of nonsense in the early drafts, I'm surprised we didn't get something weirder than "magical space bacteria", and family bonds were obviously a major focus early on. And I wouldn't say this was his first "big" project, considering he made American Graffiti, which though on a smaller budget, still did pretty damn well for itself, and was the reason that FOX was willing to give him a chance in the first place. And even A New Hope was only made on roughly a 3rd of the budget most big films got in that day. It didn't become a big deal until it released.
  13. I recall distinctly in an interview (I want to say I saw it in the late 90s, but I have no idea when it was shot) that he explained that the original script for Star Wars spanned all of what we now consider the prequel and original trilogies (not in the way we know them, the storyline was a bit different), plus the stories for 7,8 and 9. Studios kept turning him away though, because the idea of producing such a massive film of it's kind, was laughable at the time. So in an effort to improve his chances, he whittled the story down into something he felt was more workable (the original trilogy) and decided he would then split it into 3 films and attempt to get those made first, and return to do the rest later. I'll see if I can hunt down this interview online somewhere, I saw it on a special VHS or something. EDIT Here it is, with Leonard Maltin, it was on the original release VHS. He distinctly mentions already having written a larger script, which he broke the acts down into what would become the films, as well as a backstory that would lead to the prequels. https://www.youtube.com/watch?v=eMoCP4jZLxk
  14. Provided you release on Steam, its free to use. You can still release on other platforms as well, but you are required to release to Steam. http://www.vg247.com/2015/03/04/source-2-announced-will-also-be-free/
  15. Creative Cloud and Office365 are Adobe and Microsoft following the subscription model with almost absolute gusto. The only argument I see there would be that they still maintain some standalone versions.
  16. This was also true @@eezstreet there are/were custom license options available to people who could afford them that would avoid the sub model. There was/likely still is, a custom option to avoid royalties, but I imagine it to be convoluted/expensive.
  17. CryEngine will probably shit themselves collectively over this. They only recently got into the subscription model. While Unity may still have quite a lot of cost, it at least has the advantage of a well established user-base. They'd have been better off with something similar to the UDK model with a one-off fee. Given my experience with Epic and their licensing methods, I suspect that something like this was likely the plan to begin with, and that the sub was only meant to be temporary until they figured out how the engine would fair in the wild/made it more stable for general use.
  18. While you still pay royalties on commercial products (funding counts as revenue), the engine is now free to use, source code included.
  19. But this would imply that the events of Rebels are to overwrite the events of The Clone Wars, of which we've yet to see any evidence. The style has changed, likely because the targeted audience has changed. The Clone Wars very obviously started out as a show for children more than adults, but the show somewhat matured as it's audience did. Now while that audience would still likely love to have a Star Wars showed aimed at them, Disney and LucasFilm want to take the program and market it back at the original target age range. Easiest way to do that is to just start over. None of that is being erased, and we have no reason to think that we might not see some of those characters yet return in the future, so nothing is being lost in regards to that series.
  20. It was Lucas's concept and property. HIS universe, the EU was created by individuals which he licensed the IP out to for their stories, but at no point was he required to do so, or even acknowledge they existed, and he doesn't have to keep any of them either. It is his creative license to do what he wants to these universes, these stories. We can belly-ache, but that's it, it is his, and now by proxy Disney's right and prerogative to do what they see fit. It's his (and their) artistic license, and creative freedom. To claim any value of the artwork was lost because the vision of the author has changed, is not ours to make.
  21. Also note, that we may very well see EU things such as the Thrawn Trilogy and such revived at some point. They haven't "thrown it out" so much as declared that the current way things are told are non-cannon. The problem was, the EU had essentially written them into a corner, they would have to tip-toe along between all the established information and attempt to not create conflicting content, which would have upset fans likely just as much as what they did in the long run. By declaring content non-cannon, they maintain the freedom to use it, but also have creative breathing room. You could look at it the same way folk-tales are; when stories are told and re-told, details change. Eventually a tale may no longer resemble what was originally told, or it may hold in the same basic themes while remaining uniquely its own. We don't have to say that the EU never happened, hell by putting it in a new "Legends" category, LucasFilm and Disney are essentially acknowledging the stories, but maybe they didn't happen the way they were told? Maybe the details were "lost to time". Perhaps we will eventually get much the same tales as we've gotten in the EU, but with a fresh twist.
  22. No reason to even pretend it could look anything like that, considering that is the body from this image: It's the concept of the robots from the Total Recall remake from 2012. This is about the only fan concept using this helmet that looks halfway decent so far
  23. Except the clone wars is still counted as cannon.
  24. I was unaware of the plugins for mantinee conversions and the like, as I've had no personal need to look into such a thing. I completely agree that UE4 is better in basically every respect, and that it would likely give them new options, it's like we've both said, they've done all this stuff already I think they'd just be setting themselves back. I mean I don't really care what they do, it's their project and given the nature of it I quite frankly don't care what becomes of it. But as a project manager, this seems like a bad call for something like this.
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