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CrimsonStrife

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Everything posted by CrimsonStrife

  1. Kinda my point...the build is easy, the rigging is not likely to be easy.
  2. the head is ported from KOTOR tho >.<, so depressing.
  3. ^This. I don't think he would be difficult to build overall...but making him fit that skeleton without making him look fucked up? Not likely.
  4. Cleaned up the mesh a bit...it is still roughly 15k ploys overall tho, and roughly 16k in verts...no bueno
  5. I would by no means call this flawless, but thanks for the compliment. On the downside that is what is holding this model up...since I wasn't supposed to texture it, I designed it to show all the detail in the model...and now I have to reverse that...on top of killing these hideous vert nests throughout the mesh.
  6. Oh I figured as much, wasn't exactly sure what...though unless you have something else up your sleeves I guess it had to be the Geth.
  7. No worries, it wasn't bothering me...just caught my eye is all.
  8. So I posted this a while back in my Introduction post on the forum....but I am getting to work on it so I feel I can start a thread for it. This model is very much a work in progress...I actually made it as a project about 2 years ago, for my very first modeling class, and was not required to rig, uvmap, or texture it...hell the polyflow really wasn't being considered in the grade so I allowed WAY to many triangles and other ugly abominations to form in my meshes and make this thing a whopping 18k poly character....no good for JKA...so as an exclusive release here I am cleaning him up, and texturing him for release here on JKHub.... Hopefully that is lol...he is turning out to be a real task to optimize.... DAMN YOU PAST ME >.< Anywho...I will try to post some updates on the clean-up progress either tonight or tomorrow.
  9. This explains why Steam keeps popping up to tell me your playing JKA lol
  10. I dunno...something about that just feels off to me.... I realize it is exactly the same thing....but it just....i dunno.
  11. You can only say that if you have in fact seen it. This. I was ninja'd.
  12. Hence why I said technically....they are basically writing their own series using the lore and cannon so it is it's own thing...but they acknowledge the existence of the previous Doctors and therefore it is also a continuation, and therefore it is not "technically" the first.
  13. Yes, but that would mean that isn't technically "Series 1"
  14. "Technically" the first series began in 1963.
  15. Oh no I recognize what he has done...but to hear any rendition of that song, is to wish upon oneself physical harm. Every time I hear that bloody song I have to stop myself from repeatedly bashing my head on the table in an effort to prove that I can still feel something.
  16. Would you like your list in alphabetical, or chronological order? -edit- then again...this may possibly be worse than anything Lucas has done to starwars to date...
  17. Heres mine...I need to get a monitor the same size as my main so I don't have this stupid scaling difference.
  18. You'll need headphones for this to work. Make sure there is no noise around, close your eyes, turn the volume up a little bit, hold and press headphone on your ears for better hearing, play it and enjoy this impressive audio work ( illusion ). Not a screamer not a prank! http://www.youtube.com/watch?v=IUDTlvagjJA
  19. Inyri has a point, I've been in some places on the Internet where starting a thread like this would have earned you a good beating with the ban-hammer and being burnt at the stake....so you know, just calm the hell down.
  20. errrr...I've never really worked with the animation for JKA outside of rigging....I don't think it can accept a new skeleton for characters....but I'd be happy to be proven wrong.
  21. I foresaw both those issues because I ran into them when I made versions of both those characters when I was JAU.. Never did figure it out.
  22. Leaving for a weekend vacation....not likely to be posting any updates on any of my work.

    1. therfiles

      therfiles

      Have a good time!

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