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CrimsonStrife

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Everything posted by CrimsonStrife

  1. I've returned to the land of the mortals...

    1. therfiles

      therfiles

      Farewell. You've tasted power and returned. Well done.

       

    2. CrimsonStrife

      CrimsonStrife

      Power gave me indigestion.

       

  2. I've done it...I assimilated AshuraDX

    1. Circa

      Circa

      I knew this day would come! Good. He will be a great asset. :P

  3. If I keep this up, we are going to end up with one of those "hide yo kids" memes about me <.<
  4. What. the. actual. fuck. The thought to message him about it, was in fact just crossing my mind. SCARY. But we could use a modeler devoted to aliens and creatures....O.o Like I've said before, I'm predictable. Hell I've already abducted @@therfiles
  5. CAN"T BE UNSEEN! Also, Holy crap it's like I called it :blink:Or, y'know, it could be the fact I have connections throughout the games industry....just saying
  6. Not all that ridiculous, considering the entire theme was custom built, and given that he had to fake a blog without actually buying IP.Blog, I wouldn't consider it strange if some of the code has been re-used in other areas. And yes, there is that, along with a number of options, I never said non of them know how, but again: Any one of them could do it, but it still has to be replicated on all the versions, and prior to doing so, even though it is a minor change, policy would require we back it up. Hell, despite being retired I still have admin powers and could do it, but aside from this first complaint, we have never heard anything before to my recollection, so there is no reason to make this a priority.
  7. That's true for the forums posts, but that will also affect anything else using the .post CSS. In some cases where this same CSS is being used elsewhere on the site, it could affect heights of certain forms or what not (most likely to be an issue in something like the fixed-width theme, where everything is scaled to fit a certain size), unless you were certain to pick identically scaled fonts. These are minor issues, but when it comes to managing a fairly large, world-wide community, you don't want hiccups to go unnoticed. Since Caelum has left the community and he was the one who created the themes, the active staff would need to check and see where throughout the entire site, that .post CSS is being called. And it still holds true that the changes have to be duplicated across all of the themes. Again, I never said this would be a difficult change, but one of the staff would need to decide to let it take priority over things such as some of the recent updates and security.
  8. I'm actually not trying to make it sound difficult at all. It simply has the potential to be time consuming. See this site uses IP.Content to create custom pages and blocks, because of that we cannot simply predict (because @@Caelum designed them) which ones are utilizing the .post CSS and where. We would have to check all of them so we could be sure nothing weird happens. We also have multiple themes, and each has it's own CSS, so we would have to change all of them. The fact is, it is a very menial task, that just has the potential to be tedious if the .post is in fact being used in other apps. Because anytime we make a change, we have to QC it, and then make sure to duplicate it across all the themes, which are not identical even if they appear to be (Fixed-Width for instance). There are plenty of other things for the active staff to do on a regular basis, that this isn't likely to be at the top of their list.
  9. It would depend on how @@Caelum designed this theme I suppose. The other problem is depending on how many plugins are installed, and how many have their own CSS styles, you could be doing a run-about to get them all. Odds are this is something that wouldn't take long to fix, but as to if the staff want to disregard their other duties to handle it, up to them.
  10. I probably should have phrased that differently. There is no direct setting (that I am aware of) for changing the default post font in IP.Board. However I run an instance of it over on my company's site, and we have unified the fonts, but we did so in the actual page code by making everything display in one font, which also required some design changes and tweaks in order to make everything look right, considering some fonts are bigger than others. This isn't something beyond the current staff's abilities, but there are a number of other issues which take precedence.
  11. You can always change your own font when you post. Thing is, in order to keep a consistent feel, we would have to change the font everywhere. But it would be up to the active staff to decide on if it is really worth it.
  12. This seems to imply it was in fact reliable at one point. Which we all know was never really the case.
  13. Part 2 is hardware http://store.steampowered.com/livingroom/SteamMachines/ This part: in the Q&A, is leading me to think that the last announcement is some sort of peripheral.
  14. Would a daily reminder of Linux not be Stallbot?
  15. Hell many AAA games with upwards to 100+ people working on them still often have 5 to 6 year development times. Usually the only reason things seem so much shorter is they simply don't mention it till they've already been at it forever, and more often than not they have more done than they lead you to think.
  16. Thats just the UDK/Unreal 4 pipeline, with the big budget capture equipment this is perfectly possible. You can see Kismet in the background on a number of those screens. He never actually says this has anything to do with film either, aside from name dropping LucasFilm the only thing he says is "digital media", and given the processing power required for hollywood level effects, (just look up what Avatar took, somewhere along the lines of +17GBs a minute, for a 166 minute film) The idea that this kind of stuff would work on a film level, is still too far off. Avatar used 10,000 Sq ft of servers to render farm, imagine what it would take to process the multi-million poly assets used in live-action film, in live animation like that, especially if you need to get a large number at one time, and then also calculate in the lighting and physics. I could see them referring to using the capture tech, but they've been doing that in film for a while, infact I'd say the film industry had the big toys first. But THAT is definitely being done in Unreal, hard to tell the version, definitely not 3, might be UDK or based on what I've seen, it might be UE4. And I don't see them being able to work enough hollywood level assets into the scenes to produce full films, and if they did, there is no real way to composite in live-action, so you would be eliminating live actors.
  17. I assume you are referring to my statement that neither of the two remaining announcements are games. Well namely the fact that on that page I linked, each of those "dots" is representing an announcement , with the first one being the SteamOS. The paragraph below says that this is part of their effort to bring Steam as a platform, to the living room. I tried to nose around in the page's code...not that I expected Valve to have just left names for things, but that maybe they'd left little teases...no such luck. But practically everything in the code is marked "livingroom" I.E. that is most likely what this is all about. With SteamOS being the first announcement...the logical step is to next announce some sort of hardware or peripheral, not designed to be the sole device running it (which as we've all pointed out, its open to everyone), but perhaps engineered to make the most of it for your money. Now this does leave a curious opening with the third announcement, but if everything else is devoted to bringing Steam to the livingroom, then it seems highly unlikely that they will be including any sort of game announcement with these. And the fact that it says they are "connecting the dots" also points towards it being some sort of tie-in, feature to Steam, hardware, etc. Now that isn't to say that once these announcements have been made, that we won't see some new game(s) announced in the following weeks or months.
  18. They've been planning to make a push to get into our living rooms for sometime now. Big Picture mode was the start, and the increases in controler support. They've just announced an OS, and they've been teasing a "console" of sorts for a while, mostly likely just a standardized media PC that will come with their OS installed. Gabe Newell has actually mentioned the "SteamBox" in a number of interviews I think. So I would imagine that at least ONE of the remaining announcements is this "console"...this would explain the consist references to streaming content, as it may be a lower power device that can stream the games from your gaming PC to your TV. http://store.steampowered.com/livingroom/ This basically shuts-down the overall likely-hood of any of these being game announcements. BUT then again, they have said it is open for hard-ware manufacturers...so would they really attempt to market their own device too?
  19. Started off in a Google+ working with Inyri...next she started linking me to dirty comics..

  20. I didn't watch the video (not allowed to stream media at work) but I can't imagine something like that being optimal with verts.
  21. Firstly, 2000 hrs is nothing...especially when if you look at my profile you'd see that it is measured out over 3 years. So doing the math on that I'd be playing maybe 6 hours a day Which in reality I don't, certainly not any more. I may play 4 hour or so a week, and most of that I am often testing games for other people. If you think 4GB of RAM is plenty, you've obviously never tried rendering films, especially when it comes to special effects. Note that doing so is something I get paid for, so do it faster is a must. And I my not be rich, but I make decent money, and have no debt. My reasoning is perfectly sound. Truth be told I could afford to live somewhere else for cheaper, but I live in the city and it is in a perfect spot, 5 minutes from work, and no traffic to worry about during my commute hours. But this isn't the "judge Crimson for his actions" thread, it's the "let's talk about good computer hardware that will fit in a small case like that" thread.
  22. In reality, they really aren't. I could be doing this simply "because I can", while I'm not, it really doesn't matter. I am about to start process of handling special effects/post production work for a recently shot 30's/40's Noir crime short for one of my Director friends, a task that while I don't doubt my rig can handle, I'd rather not have to dedicate it to that when the time comes. That among with a few other local media projects (some PSAs and other nonsense for a local community college) are some of the multitudes of rendering tasks that could be off'ed on it. I also have a number of personal animations, portfolio work and the like, that I have not rendered simply due to the time it would take. It should also be noted that I, as we speak, have a number of beta/alpha softwares I am testing, and since many of them are not optimized, some of which are used in development level work, are huge. I have a LOT of space on this computer, but while I have the bays for more drives, I do not have the ports on my motherboard, and my space is rapidly starting to dissipate (I still technically have plenty, which is one reason this new machine likely won't happen till after tax returns at the start of the year). And hell nearly 50 GBs(and growing) are dedicated to a constant physical backup of the entire JKHub site, and everything we host. I COULD simply get portable drives, or even upgrade to larger ones as a few of them are on the smaller side, But I could also just as easily, (not cheaply), get a secondary computer. Also, I travel, a LOT, usually to places or events where I could easily use a desktop, if I had one. Mine is far to large and heavy to be traveled with. And I own a laptop, but it doesn't handle a lot of the things I typically run very well, especially if I am running say, Maya and Mudbox in parallel. And god forbid I need to render in Premiere or After-Effects. Now I could spend a few hundred bucks for a brand new one, but to really get a design level laptop, I could still be looking at at least near a grand, and it probably still wouldn't equal out to a desktop built for the same amount. If I build a PC with a smaller footprint, I could travel with it more easily, and be able to still use a decent desktop, when not at home. I've already mentioned the server options, Perforce and what not. The fact of the matter is, I don't dedicate my current desktop to most of this, because while it itself stays perfectly cool even when rendering and the like, it puts out far too much heat for my small apartment room (My desk is completely beside my bed.) Old photo from when I moved in a year ago, but the layout is the same, just more monitors. There is a reason I keep that fan level with my head. So essentially, if it gets left on for anything more than a couple hours at a time, my room becomes unbearable, as the A/C is not particularly well ventilated. If I had a smaller PC, that put off less heat, I could keep it in here, and put the larger one in the living room. Simply allow it to be the "community gaming PC" between my roommate and I.
  23. It's not dedicated to Perforce, but it is one of the uses I intend for it. I have also had plans of a render farm for a few years now and have never had the finances. The only reason we are using Perforce is because it comes integrated into UDK for free. We've had it "working" on our web host, but the way they handle connections causes it to only stay connected for a few minutes at a time if that. Again though, my reasons should really be irrelevant.
  24. Lol yeah, it was my first mod ever submitted, and I got reviewed by @@Averus Retruthan .....just my luck XD he is like the Simon Cowell of mod reviewers. But in all honesty, it was shit XD
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