Jump to content

CrimsonStrife

Members
  • Posts

    566
  • Joined

  • Last visited

Everything posted by CrimsonStrife

  1. Are you sure you don't just have a shit-ton of programs installed? I would think this is the first thing you thought of, but I know in the past I have been looking for space on a drive and realized I had majority of my software installed on say, C: for instance, so I would just move them to E:, or uninstall them if I didn't use them.
  2. I vaguely remember when you first started on this I think....I recall seeing screenshots on the models WIP.
  3. That and Kaspersky isn't exactly Fort Knox.
  4. Just started watching The Game of Thrones...already feeling hooked.

  5. No lie, I went to this bar down the road from the convention for dinner saturday night..(we had left and gone to a mc donalds the previous but there was some music festival in town making it impossible to park in the evenings)...and paid $10 for a burger and fries...it was good...but it was smaller than a kids meal at a mc donalds.
  6. It really wasn't that bad cost-wise...a 3-day pass was only $30 and if you wanted VIP it was $45...Hotel costs were pretty good too, I found a Hilton Garden Inn about 15 mins from the con that was $80 a night, I only needed two nights, and was traveling with a friend so I only paid $80 of that. The expensive part was food, almost everything around the con is bar food, so its pricier than a fast food joint. And I only live about 2 1/2 hours from the con, so travel wasn't bad.
  7. This was basically my point...I can't see myself playing this, but if a team that small can build a game (even creating the engine) then it gives me a little more confidence in my own abilities.
  8. This was taken at the Escapist Expo I was at last weekend...I ended up in this video but sans my Creeper head @1:33 :/ several videos are floating around of me gangnaming as a creeper, just haven't found any yet....there was a lot of gangnam going on actually.. BTW, "Drunk Garrus" @3:08 was damn hysterical.
  9. Well I will be showing things like texture work for models, or mapping...that would be more of a background image...however most of the principles you can learn are the same.
  10. Back from the Expo in Durham....soo tired >.<

  11. This isn't me, but I met this couple at the Escapist Expo today, awesome Garrus and Tali cosplays.
  12. Met some of the animators from Insomniac at the expo, and got to view some of the rigs from the Ratchet and Clank series, and learned how they work their animation pipeline.

    1. Nihilus

      Nihilus

      Did you ask if they're going to make a new Ratchet & Clank? I loved the way the 4th one was made. Innovative but so fabulous.

    2. CrimsonStrife

      CrimsonStrife

      There have actually been 11 games to date...but in fact they showed us a trailer, for a new one they are working on called Ratchet and Clank Future : Full Frontal Assault. That's also the game we got to view the models and rigs for.

    3. Nihilus

      Nihilus

      Oh my... Don't you just love great gaming companies? I know I do.

  13. The reduction process is the whole reason this is taking so long lol. Like I said, I never intended this to go in the game when I first made it. -EDIT- Also, none of the meshes should have backfaces, I was very thorough in removing them when I began the whole process.
  14. Dear Durham NC, I'm going to eat your face, http://www.escapistexpo.com/ , that is all.

  15. I'm not even a coder and I know that if he didn't set it up that way then the bot would probably have responded to himself...which would have been a nightmare lol.
  16. Out of curiosity, what font are you using for the title images on the articles?

    1. Show previous comments  2 more
    2. CrimsonStrife

      CrimsonStrife

      Hmmm "extensively"....for some reason that bit has me concerned lol.

    3. CrimsonStrife

      CrimsonStrife

      Ah I understand, I managed a forum at one point...and even with how small it was, my messages were ridiculous.

       

      Well just to go ahead and point out, cause I think I left it out of the PM...the page is technically not public yet...I have to finish preparing it, and post a few pre-recorded videos for the on-demand system, before I can submit for a public channel, so if you have any nits to pick or any disagreements in general, rest assured the only people that can see it are those tha...

    4. CrimsonStrife

      CrimsonStrife

      I think the previous message was cropped lol

      ...the only people that can see the page are those that have the link I sent you.

  17. He works fast....I tried to edit a post cause I had submitted it before I'd realized what I'd done, and he was there within seconds >.<
  18. With our luck you would code a spambot for it, then we would have this whole L i n u x problem all over again <.< tried to come back and edit this to stop him...wasn't quick enough >.<
  19. Not really much to show visually at this point, but I finished the UV mapping last night.
  20. Scripting *might* make that possible...but I have little to no experience in that area...so I cant say for sure.
  21. Well it is almost always trial and error when making textures...and usually you have to make overlays and sample details from real world stuff...and kinda mix things together. Maybe I'll look into setting up some photoshop videos made that could act as "texturing classes". -Edit- If I did so I was thinking of doing them as livestreams, that would also be recorded for later viewing. This would allow people to join the stream and ask questions live. But here are my questions for everyone here; what kind of techniques would everyone be interested to learn? Should I do a class on features of photoshop? any other ideas? post stuff here and I will start working on some lesson plans. also what time would be most convenient for a stream? I'm on EST time. I'll announce streams a good week in advance.
  22. This is why I have a 2 TB harddrive called Library...specifically to keep projects and junk off my desktop
  23. the texture bit is weird...I don't work in XSI so I couldn't say what the issue is with the mesh...but your description is definitely one of a model who's xforms are messed up.
×
×
  • Create New...